One of the major problems with Mk1, and one of Protectorates strengths was the large number of absolute powerhouse solos. The Drakhun, Vilmon etc.
Whilst the points cost of those models was jacked up so high in relation to warjacks in Mk2 and their hitting power reduced, I thought solo machine was dead.
I was mulling over the TempleCon results once more, and started looking at more "meta" trends of the top 8 than specifically what they took.
Solo machine is not dead. It has manifested itself into utility solos that do so much for their points cost in so many areas that they make a ton of lists, and are often tough as hell to deal with. As such, I thought it would be good to provide a few examples of how to spot these solos, and what some of our own are.
Case in point is the Black 13th - really the only problem with them is Ryans broken * Attack mage storm that lets them deal with any target and help the rest of the army while being tough as hell to kill.
They tick all the boxes.
The warwitch is another. One doesn't need to be a genius to see she will be in 95% of Cryx lists. She makes bone jack assassins very hard to touch by removing disruption and giving them a free focus to run. And she can lock down a heavy on a hit with her melee weapon with a 12" threat. And she kills troopers with a Magic 7 spray that ignores high ARM due to corrosion! Not to mention she is hard to kill with Stealth and ARM13 - even boosted POW7's fall short.
LotF is another. Anti infantry, insane mobility and incredibly tough. And he can put a hurting on jacks with all his tokens.
Tartarus. Carries a debuff, the abilities to generate more troopers and Stealth ARM17 8 wounds is huge.
So the solo's and units I see popping up can buff your army, have a ranged threat or very good charge range. Often they deal with both heavy and (multiple) light targets but it suffices to be very good with one (Mage Hunter Assassin).
The Good
Vassal - tough to kill due to distance and being 15/15 with Iron Sentinal, has a ranged threat with Arcane Bolt for picking off models, and his phenominal * Actions speak for themselves.
Reclaimer - Not so tough to kill. But soul storm, and being very good in melee and allocating focus to 'jacks makes him a top pick in my book. When soul storm went down to 2" I kind of wrote him off but he killed most of a Ferox unit last week. Denial, versatility, buffing power and decent melee power.
Covenant - No offensive power to speak of, but probably the toughest solo to kill in the game. He is a superb 'caster bodyguard and has awesome *actions. His *Actions might not come up in some games but he is worth it just to block charge lanes in many cases. Incredible denial and buffing power.
Seneschal - He has really suprised me in Mk2 as I thought he really sucked for three points. But when I compared him to the criteria, it wasn't so suprising. Slams on large bases can clear low ARM troopers behind, a way to engineer knockdown (like charging your own Covenant in the back and almost guaranteeing KD on the enemy 'caster), ARM17, two high POW weaponmaster attacks, CMD9 commander, and he won't die for scenarios.
He edges out Gravus because Gravus is just too expensive and his melee hit requires a very specific set of conditions.
The Bad
Paladin of the Order of the Wall - Single attack, not that hard to kill in S&M stance, low threat range, power is good but not great. No synergies.
Vilmon - Single attack, not that hard to kill in S&M stance, low-ish threat range, power is good but not great. Has some synergies with
CMD10 commander and granting IW - but really IW is kind of bad in Mk2. He might be worth it if you are taking a pair of Paladins (but why would you be doing that?)
Rhoven - The opposite of the solos I have described. He cannot perform more than one role at once, and the melee power of his unit requires on of the members to die. Not cheap either. Relatively slow.
Gravus - Not particularly hardy, and is too expensive for what he brings to the table.
The Ugly
Allegiant - Haven't played with him, so no comment. I do see a value in fast models that are tricky to kill though. The difference between him and the MHA is that he doesn't have enough of a threat to back up being annoying.
Is any one else seeing similar trends of solos appearing in their lists? Are this "one size fits all" solos a victim of the points system?



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