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Two of the most active threads on the forum are currently discussing more or less the same thing.
"My Players are making it very hard to run my Game"
Insane spell over use.
Player Vs. Player Party TPKs.
Cartoon Quality Role-play with Double-plus-Ungood Ultraviolence.
Blissful Acceptance of Infernal Destruction for a Soul Doughnut {Weapon/Level/minor in-game 'edge'}
We've all seen it. Some of us have done it. My question is WHY?
What in sweet Dhunia's Name makes a player be such a selfish d*@che-bag that they feel it's perfectly OK to railroad or destroy a game, invalidate the hard, real, work that goes into putting together a group, setting up a game that fits everyone's busy lives, spending time/money/effort to come up with a plot, and backstory for PCs, to say nothing of all the OTHER players valuable leisure time?
I realise full well that we'll never 'get to the bottom of this', but I'd really like to discuss, nicely and with proper respect, of course, what drives this kind of thing. It's a trope, a bad joke and a flat-out buzzkill.
So, how come it happens so often as to be a cliché?


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