Hey Crew! Welcome Aboard! I'm captain Mael, and I've been playing Talion Charter since they first hit NQ many moons ago. Once upon a time there was a massive thread I put together with the intention of initiating new lubbers into the fold. Most of the information is outdated since the scalliwags at Privateer Press have released the MK2 rules, but it may be worth glancing over if you have the time.
Why Play a Talion Army?
Like many other armies in the Iron Kingdoms, the Talion Charter works best with layers of stacked synergy. The abilities that the powerful solo's provide turn your rag tag band of guys with swords into a very potent fighting force. Beyond that the Talion has access to some of the most characterful models in the entire game - from Bartolo (Broadsides Bart) Montador to Lord Rockbottom to the mighty Commodore Cannon. Taking a strictly Talion army also gives you an extra +1 bonus to the first turn and the ability to redeploy your powerful solos after setup.
Can Talion work with my Warmachine Faction Army?
The answer to this is a resounding "yes". With the exception of the Retribution, the Pirates will work all Warmachine Factions. Since the support needed by most models is tied into their powerful solos, Casters who do not provide much infantry support (such as Karchev) or rely heavily on living models (such as Terminus) that can use all of the living bodies to their advantage. Dirty Meg is able to bring Mercenary Warjacks with her into more faction oriented lists. Sorry Cryx, she still won't work for you. If you're looking to try out some Talion models but aren't sure where to start, adding them into your existing Faction force is the perfect place to get your Sea Legs.
Who's Going to Lead my Talion Army?
You've got three options when starting a Talion Charter. Captain Phinneus Shae, Broadsides Bart Montador, and Fiona the Black. The most common suggestion is to start with Captain Phinneus Shae. He is sly, quick, and can hit from angles that your opponent doesn't expect. Beyond that he is the only caster that gives you access to the mighty Commodore Cannon - the most potent artillery piece in the entire game. Shae is also no slouch in melee! He can easily become a torrent of combat with his swashbuckler rule, attacking every enemy in combat with him. His DEF17 should keep him safe from harm most of the time, but be careful. A few good hits connecting is all it takes to bring him down.
If Shae's not your style you can always go with Broadsides Bart, our Jack Caster. Focusing on ranged combat, Bartolo can really lay down a ton of firepower at a distance. With potent ranged Warjacks like the mule and the Mariner at his disposal, Bart can drop devastating amounts of fire leaving your opponent as a smoking wreck covered in fine, red, paste. Bart isn't all about offensive power however, and can really turn the tides to make his Battlegroup resilient to damage when combat starts happening. Bart's feat allows you to protect your forces, causing enemies who come too close to get instantly knocked down. Bart is a great defensive caster.
Fiona the Black is an altogether different Warcaster, instead focusing in debuffing your opponents by controlling their minds through magic, with a will strong enough to force enemy troopers to turn on their allies. She is the spell slinger of the Faction, able to bring your opponent to their knees through heavy magic. Keep her safe however, she isn't nearly as resilient as our other two casters! Honestly I haven't played Fiona nearly as much as the other casters at our disposal so i feel like much less of an expert in all things Thamarite. If you've got some wisdom relating to her feel free to toss it in!
I've put some sample lists up here: http://www.privateerpressforums.com/...ad.php?t=13315
I've even got a battle report here: http://gk-workbench.com/?p=1718
and here: http://gk-workbench.com/?p=1718
More to come...




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