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Conqueror
pKreoss 25 point friendly game list
pKreoss -5
^Reckoner +8
^Reckoner +8
Knights Exemplar Errant (full) +8
Rupert +2
Min Choir +2
Covenant on Menoth +2
I know that doubling up on a unit is normally taboo, but in this Kreoss list, I believe it is an asset. I'm attempting to model my list on the ol' drop and pop strategy.
Kreoss will put defenders ward on the exemplar after they advance deploy into some terrain. With help from Rupert, the exemplar can put themselves in a great position to assault out of cover or put the hurt on warcasters on Kreoss feat turn. The covenant will prevent knockdown for most of the game or give the Exemplars fire continuous effect on their crossbows or swords for targets they have trouble damaging.
The two Reckoners will be a double threat with their ranged and melee weapons. I plan on setting them up as a brick with choir and covenant support. On feat turn hopefully they will get a crack at the warcaster or at least assault (shoot and charge) into their heavies. Thoughts?
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I find Reckoners struggle to take out heavy jacks. I think the list will be fine, but for variety I would swap one Reckoner for a Redeemer and a Vassal (which can in turn give your Reckoner another shot).
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