Skip to the End (Game 14)
Game 1 - Protectorate of Menoth. I recently finished painting epic Vlad, my second caster. The sculpt is suitably epic, and I was looking forward to taking Drago again, after he was replaced by Spriggan by Strakhov.
I took him to the Silktown Slayers meetup, held in the pub, for some Easter gaming. A welcome break from bank holiday decorating. :-) I brought:
Vladimir Tzepesci, The Dark Champion
Demo Crew Max
Kayazy Underboss UA
Steelhead Halbardiers Min
I was playing Chris, who brought:
High Exemplar Kreoss
Choir of Menoth
Exemplar officer & standard
Exemplar errant seneschal
We played steamroller scenario 1. A central 12" by 6" zone was marked by 2 friendly and 2 enemy objectives. Players can score 1 or 2 points for controlling or dominating the zone from T2b. Players score 1 point for destroying an enemy objective.
Chris won the roll and chose to play first. He placed his Cinerators to my right, with the rest to my left. I placed the Demo corps facing the target rich environment on the left in the funnel between the difficult terrain. The Kayazy faced off against the Cinerators.
The Errants advance deployed in the far left wood. Manhunter deployed facing his right objective. She'd dash forward and take out an objective if possible.
T1 Everything ran. Kreoss cast Lamentation on himself to tax upkeeps and gave +2 to DEF and ARM to the Errants.
Vlad cast Transference on himself, Hand of Fate on the Kayazy to allow them to roll and discard an additional die and gave Drago Assail for +2" to charges. The manhunter ran into the central zone, hiding at the back of the rough terrain, out of charge range from the cinerators.
T2a Kreoss upkept his spells and advanced. The Exemplars shot 2 closest Steelheads. The cinerators ran, toeing to contest the central zone. The Repenter was out of range with its fiery spray of Menoth.
T2b Kayazy charged the cinerators, damaging all but killing none.
If the Manhunter attacked the objective she'd have been a tempting target. She wondered if she could take out a more challenging target for the glory of the motherland. She charged the Crusader, causing 9 damage with 4 dice from two attacks (one boosted by transference). The Steelheads charge or jam. One charged the Crusader; the plucky fellow did 8 damage to the Crusader in just one attack.
T3a The Cinerators attacked the Kayazy but missed. Kreoss decided to get serious and performed his feat, knocking down everything except Vlad. He wasn't able to lead by example though, missing the prone Drago with a jet of magical fire on snake eyes. The Crusader killed the Steelhead and Manhunter attacking it. The Exemplars shot the demo crew, missing one on snake eyes, killing one, but doing no damage to the others. They also engaged some resting Steelheads in melee, killing them. They then used their assault ability to shoot the remaining Steelheads.
T3b Vlad paid the tax to upkeep Hand of Fate on the Kayazy and transference on himself and shook knock-down from Drago. He then activated and advanced into the zone, casting Assail on Drago. The Demo crew forfeited their action to drop back to a counter charge position, clearing a path for the Berserker. Drago slammed the Vigilant, taking some damage from the repenter as he ran past. The Vigilant took no damage, but caused 8 collateral damage to Kreoss, knocking him down. The Kayazy made short work of the damaged Cinerators, clearing the central zone so that Vlad could dominate for 2 control points.
T4a The Exemplars concentrated their fire on the Demo crew in the central killing field, finishing off 2 more. This freed the Repenter from combat. He advanced and flamed Vlad causing 5 boosted and setting him on fire. These stigmata served only to reaffirm Vlad to the certainty of his cause.
T4b Vlad upkept transference and Hand of Fate. He performed his feat, calling profound strength and loyalty from 2 Demo crew and 2 Kayazy. He then attacked an enemy objective, causing 5 damage. The first Demo crew then charged, but with raw Patriot magic in his veins, he killed Kreoss with one P&S 17 hit.
A fun game that worked out well for Vlad. He seems to be a very powerful caster. Boosting warriors is very fun. Having access to strong damage buffs is a nice contrast to Strakhov. Plus my first slam. Woo!
I'm not sure if sending the manhunter against the Crusader was correct. I think it probably was, as it meant that it had to deal with her, rather than interfere in the central zone.
The Kayazy were great as always, although I forgot apply their Hand of Fate bonus on the charge. Although I allowed one assassination run on Vlad to slip through, the maximum damage was not enough to kill him. Still, something to watch out for.