Well this was my first foray into battle damage. Thought I should do it right. It felt so wrong to destroy Cygnar pieces like that though.
Well this was my first foray into battle damage. Thought I should do it right. It felt so wrong to destroy Cygnar pieces like that though.
Last edited by Agamemnon; 07-09-2012 at 07:35 PM.
Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
Just an assembled Triumph model, nothing to see here
Just kidding, I love the punishing nature of the jack, really makes you think twice about shooting him. Kill him, and he upgrades to a cover providing wreck marker.
Oh I got a ton of em![]()
Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
In my experience the assault is totally worth it. In one turn I had assaulting dead-eyed Nyss take out a warpwolf stalker, a feral warpwolf, and a gorax. IIRC one of the heavies and the gorax had already taken some damage, but not much.
Also, more on topic, that Triumph wreck is awesome. If I had a spare defender cannon lying around I'd buy another Triumph kit and steal your idea.
Sick, simply said, LED Strider is amazing, I want one.... U need to change ur name to Mister-Cygnar, keep up the good work.
Now someone only needs to match the size of your army with pure khadoran might. MUAHAHAHAHAHAHAH
I hate you all, (joking) I wont get a Stormwall till Christmas, cause I cant spend 135- on a model, so GF has put it on my christmas list along with my mother, so Ill be behind but have two Stormwalls coming (4 months from now, lol) Cant wait to see them Agam.
Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
It is not a blasphemy.... though it might be grounds for court marshaling.
The condition that you keep your equipment in is entirely up to you.
For some reason I see Cygnar, Retribution and Menoth keeping their stuff in close to pristine/new condition. Khador letting paint chip and parts rust some due to extremes of weather. Depending on the merc contract/owner of the jack the degree of visible wear and tear varying a bit. Cryx... well their stuff would look the roughest shape. Underground tunnels.... life on the sea and coast line all taking their toll.
Lastly.... if your jack is covered in battle damage/rust why do you get full health boxes? Compromised armor is still compromised armor... think about it the Berserker has one less cortex box.
Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
Working like a mad man today on stuff.... Minutemen reporting to the painting table. Ended up pinning every last joint on these boys. Then wouldn't you know it. Just before I went to pin them to the base my bit broke. It was my only matching set of bit/pin. After a little creative engineering (two pins per larger hole) they are now on their base.
O and it looks like Kray has some new BFF's..... and Sloan... and Stryker1... and Darius....and..and...and.... I love this game.
Last edited by Agamemnon; 07-14-2012 at 08:06 PM.
Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
Are you buying with a plan, or do you just by whatever looks cool.
Last edited by Agamemnon; 07-15-2012 at 08:22 AM.
Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
No Pity for the Majority
You want to see the progress so far? Here you go.
I am still waiting on parts to finish off these. So far everything is ready to be wired up. The torso is magnatized and the smoke stack section I cut out has been retro fitted with magnets to hold it in place with GS work done all around to help seal it in better. I applied 4 coats of P3 black primer inside to help seal off thinner parts of the plastic what will allow light to show through.
Every piece is pinned except for the chain guns.... that will change by the end of the week since now two of them have popped off.
There is a lot left to do even before painting... while I wait for bits to come in from Japan the minutemen are getting some love.
Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
My (Mainly)Cryx painting log: http://www.flickr.com/photos/mrasphyxious/ updated: 06/01/13
It wouldn't be a crazy robot project if he didn't get Japan involved somehow. I'm excited to see this progress.
Painted the blues last night...
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Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
So it was suggested that I give an update on how the stormwalls are coming. Guess I can do a little run down on what is going on. First you cut the back off... shown in prior video.
Second you drill out all the ports under everything that will get an LED. This was also the opportune time to drill out the smoke stacks and long range cannon.
Next I lined the inside of the portion cut off with Greenstuff. This helps to give a backing to help hold on the boiler section cut off. Filling in some of the gap created is now a good plan as well. Every Torso seems to be slightly different inside both in how much resin was used to make it and how it ended up drying. I did add extra GS in areas so that there would be something for the magnets to hold on to for the next step. I was not real careful on how it looks if it was not visible... such as in the torso below.
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Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
Here are the Stormwalls I am working on. They are all in different stages of development as you can see.
I am starting to get antsy to paint one... I just so happen to have one ready to go. The question now is if I can hold off on painting till the others are ready.
Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
Next thing to work on... Making the chain guns move.
First I had to drill out a pilot hole to be sure of a straight shot where I want the larger hole to be, then widen that hole with a larger bit. Lastly you widen it out more so that the ball of the joint is partially inside the gun like the original. I did this with yet another larger bit then took an exacto knife and widened it out in a cone shape.
Here you can see the progression with one of the bending joints shipped in from Japan.
Here you can see how they look on Stormwall.
Problems that occur in this phase.
1. Overheating the chain gun while drilling- This casuses the metal to fatigue and the gun to break. The joint will fill with pewter power and become impossible to join back up correctly.
2. Miss the center of the chain gun and have the drill come out the top or back.
3. Glue the two moving parts of the ball together..
4. Glue the moving part of the ball to the chain gun.
5. Put groves/plier markes when drilling.
6. Drill snatch the chain gun from what ever is holding it, break your bit and send a searing hot piece of metal with a jagged broken off drill bit across the room.
7. Burn the freak out of your fingers after picking up drilled out chain gun to soon. The metal cools fast.... but not that fast. Give it a second. I love Cygnar but dont really want a Cygnar burn scar.
8. If you slip while using the exacto... well let your imagination be your guide.
Last edited by Agamemnon; 07-31-2012 at 05:11 PM.
Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
Next step is to drill out the eyes...... and a shaft down the neck.
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Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
Here you can see how the magnets fit to hold the boiler section on.
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Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
why are on that picture 9 Stormwalls?
This tutorials like posts are awesome, i love it. So much work, but i think your epicness will be unforgotten in the world of Warmachine![]()
Stormwall
6x For Agamemnon
1x For a dear friend
2x Unspoken for- These will not have mold lines cleaned/primed or be assembled.
Last night the circuitry was begun.![]()
Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
So here is how the elbows work...
1. You have to cut the ball out of the elbow joint. This was an easy cut with a razor saw.
2. Drill it out for the round bendy thingy in both arm pieces.
3. Shape it a little with the sharp blade for the tear drop shaped bendy bit...and clean off some of the frayed edge from sawing and drilling.
Now you have to be careful when gluing to not screw up the joint. This is one of those key moments that to much glue will ruin your life. O and pay attention to the direction the joint bends.. last thing you want is for the arm to move in ways only allowed after an epic skiing/biking fail.
When you have it all done it should look like this.
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Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
Now for wrists...
I thought about it long and hard then decided to go with the swiviling wrist joint. Nice thing about magnets is that they spin quite nicely on a single axis. An unfortunate fact some have learned on the jack kits.
Oddly enough this is one of the mods that I did not plan on in the beginning that is working out quite nicely.
The wrist does come off but that is a problem I am willing to deal with for the posability options it gives me. One of my stormwalls does not have this done to it so when the arms are posed rotated up he looks more like he is accepting an award or some such nonsense with open arms.
Last edited by Agamemnon; 08-02-2012 at 09:38 AM.
Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872
Now for the shoulder Cygnus plate.
I love the Cygnus on the shoulder but with it rotating it gets in the way. To help out with this it was a simple thing to move the plate down just a smidge..
1. I marked with an exacto where the center of the hole would go.
2. Drill it out just a little
3. Mark an "X" on each wing of the Cygnus to guide the drill bit.... then drill through.
4. Glue the Cyguns in place and let it dry.
5. Drill the resin a bit for the pin... Hay look there are already handy guide holes in place
6. Use as little glue as possible and pin those bad boys.
7. Grind/file down the pins so they are smooth with the wings again.
8. Fill any gaps with glue or a little liquid green stuff.
This gives you a lot more room to work with when posing the shoulders and helps to hold the Cygnus shield on really well.
Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 872