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  1. #1
    Claudius
    Guest

    Default Gun-line Menoth, just because.

    pSevvy (35+6)
    Redeemer x2: (6 + 6 points)
    Min Choir: 2
    Maximum unit of Deliverers: 8
    2 Sunbursts: 6
    Maximum Idrian Skirmishers + UA: 13

    Total Points: 34.

    Basic tactics: Most of army is RNG16; Idrians advance forward and stick to cover to provide point defense shooting, while the rest of the army sits back and lobs ridiculous amounts of AOE down-range at enemy army whilst under the effects of Eye of Menoth.

    When the enemy starts to close, Idrians start to Bushwhack; shoot and fall back, shoot and fall back, throwing 2 and 3 man CRA's into harder targets, on the round enemy closes, most things that don't require Focus should be dead. Severius advances and feats, denying the enemy Focus or the ability to boost anything, and hopefully on the last round, you can direct enough firepower to kill their caster, or barring that, whatever heavy hitters they have moved up.

    Likelyhood of it being competative? Not very high. Fun to use against friends on game night? Hell yeah.

    Alternatively, trade out the Idrians and UA for a full unit of Cleansers and a couple of vassals.

  2. #2
    jandrese
    Guest

    Default

    Downside is that you have no heavy hitters in that list. Skirmishers can CRA, but with a 10" range it's hard to do without leaving them dangling in the wind. Honestly, with two Redeemers the Deliverers are almost completely redundant in there. I'd swap them out for Cleansers or Errants if you want to keep your all shooty theme.

    Another thing to consider might be upgrading one of the Redeemers to a Reckoner, since the Def debuff on the gun could theoretically allow you to occasionally get direct hits with your Skyhammers.

    A parked Deliverer shooting at a DEF 12 jack/beast that has been hit by Flare and under Eye of Menoth actually gets direct hits on 6 or better, which is not terrible odds. Against ARM 18, you'd be doing dice-5 damage which is pretty light, but can add up after awhile.
    Last edited by jandrese; 12-01-2009 at 01:34 PM.

  3. #3
    Claudius
    Guest

    Default

    Well, the idea there is adding extra AE's down range. Its impossible to fuel 3 Redeemers with any warcaster except Harbinger, so the Deliverers are acting as a 3rd Redeemer, using 2 3 man and 1 4 man CRA.

  4. #4
    Soylent
    Guest

    Default

    If you want to keep the shooty theme and have a beater, swap a jack for a Vanquisher or Reckoner.

  5. #5
    Helion
    Guest

    Default

    Reckoner's all day. I've been messing with a similar list using either pFeora or p Sevvy.
    pFeora would be the final icing on the cake, charging in to finish the warcaster in spades.
    With sev, EOM is the key. Don't know which list I like better though.

  6. #6
    Soylent
    Guest

    Default

    Quote Originally Posted by Helion View Post
    Reckoner's all day. I've been messing with a similar list using either pFeora or p Sevvy.
    pFeora would be the final icing on the cake, charging in to finish the warcaster in spades.
    With sev, EOM is the key. Don't know which list I like better though.

    pFeora does nothing for shooty troops so I'd say Sevy. A unit of shooty troops with pFeora is fine but not a theme unless those units are Errants or Idrians.

  7. #7
    teos40k
    Guest

    Default

    That's a cool idea!
    Here is my own version of gunline list

    The scrutator's inquisition

    My version is like this:
    Battle Group:
    Sevy (-6) pts
    Reckoner 8 pts

    units:
    Temple flameguard&officer: 6+2pts (*10+2)
    Idrian Skirmisher+Chief&guide 10+3pts(*10+2)
    Sunburst Crew 3pts
    Visgoth Rhoven & body guards 4pts (3)

    Solo:
    Covenant 2pts
    Eiryss 3pts

    total pts: 35
    Last edited by teos40k; 12-06-2009 at 05:39 AM.

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