Hello, and welcome to the High Command Community Resources thread!
This thread is meant to serve as an index to the most useful, insightful and popular threads within the High Command community. If you think a thread should be added, post a link below, and let us know why you think it should be included.
Checking your box's contents
- [WM] Big Guns: Official Spoiler PDF
- [H] Savage Guardians: Official Spoiler PDF
- [WM] Into the Breach
- [H] Elemental Rage
- [WM] Heroes & Legends
- [H] Immortal Tales
- [WM] Escalating Conflict Official Spoiler PDF
Here's a cool thing you can print to help keep your cards organized: http://privateerpress.com/files/box_Insert_0.pdf
Here's a list of all known Promo Cards: LINK - PPS_Agel
Card Protection and Alternate Storage Solutions
- Standard sized sleeves work fine (standard MtG size), here's the discussion on this: LINK
- A Discussion on storage solutions: LINK
How to Play
Detachment Color Overview
Shamelessly stolen from tutenkharnage's Cygnar Warcaster Overview thread...
Based on DC's August 19, 2013, Insider, we know that each detachment has its own theme:
- The theme of the orange detachment is new recruits. These cards are cheap, but not powerful. They are good for the early game, but not so good for the later stages.
- The theme of the yellow detachment is army support. This detachment "tends toward the lower-cost end of the spectrum with more utility than impressive raw stats." Like orange cards, yellow cards are cheap, but not powerful.
- The theme of the green detachment is scouting forces. They can be rushed to a location relatively cheaply, "but they don’t have a great deal of staying power."
- The theme of the blue detachment is elites and veterans. They have higher costs and higher Power, and many of them are worth Victory Points.
- The theme of the purple detachment is arcane power. If the Blood Witch Hags card is a good example, these cards have relatively mundane stats; their utility lies in their abilities.
- The theme of the red detachment is heavy armor. These cards cost a great deal to purchase, deploy, and rush, but they have "decent Power" and "high Health and/or Health-related abilities."
General Strategy Discussions
- Aggressive vs Passive play in large multi-player games: LINK
Faction Specific Strategy Discussions
General discussion on faction playstyles: LINK
- Cygnar Strategy PP Insider LINK - Will Shick & DC
- Overview of Cygnar's Warcaster choices and combinations: LINK - tutenkharnage
- Cygnar thoughts and Strategies: LINK
- Protectorate of Menoth
- Protectorate Strategy PP Insider LINK - Will Shick & DC
- Protectorate Initial Impressions: LINK - regleant
- OYG Menoth: LINK - Ramrod
- Circle of Orboros
- Legion of Everblight
Tournaments & Tournament Prep
Kingmaker Official Tournament Rules: LINK
Unofficial Kingmaker Tournament Record Sheets: LINK - UsdiThunder
A suggested 2v2 format: LINK
Frequently Asked Questions (FAQ)
Is there an Errata Document for High Command?
Do both my friend and I have to own a copy to play?
No, only one of you does. The game comes with four complete, ready to play decks, each representing one of the four main factions of the Warmachine or Hordes side of the Iron Kingdoms. I highly suggest one of you pick up Warmachine, and the other Hordes, so you can enjoy all the factions, so you don't have to wait on the friend who owns the game in order to play!
Are there any expansions?
Not yet. We expect there to be expansions for Retribution of Scyrah, Convergence of Cyriss, and possibly Mercenaries. We also expect to see expansions that add new warcasters and detachment cards to the existing factions. Nothing official has been stated at this time.
How does Snacking work?
See this thread.