I personaly think Mercs need alot more nameless thugs. - ShadoThis pretty well sums up my feelings regarding mercenaries. Don't get me wrong. I love all the flavors we have to offer: Boomberry, Devil's Dog Cake, Reinholt Goober Spectator. But I'm also a pretty big fan of vanilla. I've always liked vanilla. It's like a blank slate that anything can be added to.Whereas I can't get enough of the character solos - Vyztka
So I got to thinking. Why couldn't this be true for mercenaries?
So I'll ask this then: What if mercenaries were given thematic companies in the vein of Steelheads (Like say: the Black River Rovers, Daggot Blades or Blood Wolves)? A little thematic, plus the possibilities of different rulesets. As such the unit itself wouldn't be a character unit.
Now say Privateer also offered a character UA that perhaps offered a tactic, or granted an ability. It would be like adding Mr. Walls to the Seadogs. You get the option of having a cool one-eyed gunman running about, but you could also make due with the "nameless" thugs (or professionals, depending on the company).
It could work well with Cryx as well. Put out a standard "Scharde Raider" unit, with say three character pirate captains available. Each could offer the unit something new and exciting. To even things out you could even make the FA of the unit, less than the available UA's, ensuring that no game (under 100 points at least) would see all three.
I like our characters, and as solos they make sense (lone wolves often depend on reputation for work). But I would enjoy seeing some more random mercenary units that weren't Steelheads.
P.S. I'd like to apologize to Devilsquid for that last remark. Before he breaks down my door and makes his impact attacks with his Steelhead Cavalry.