
Originally Posted by
Necra-Chi
To be clear I'm talking about +2 ARM and the damaging effect for model/unit, not +3 ARM.
Spamming tenacity is so overrated. Its great on a few key models, but not on units. Diminishing returns. I've played against tenacity spammers and won most of the time. Why? because they're wasting fury! Every fury spent on tenacity is a fury I could be spending on boosts or attacks. A boost is almost always better than a tenacity. My rule of thumb is that every time I boost, every fury is another dead guy or 3.5 damage on something bigger, and that's almost always better than MAYBE saving some damage on one model. I digress though. I just worry that too many people think spamming tenacity is a good idea.
hairsolo, I considered that the damaging effect would be more damaging on units, but it won't really. The thing with buff spells is that it typically has a similar effect regardless of if it is on a unit or a warbeast. They both take similar amounts of attacks to kill, and so the ARM triggers as often and the damage triggers as often. On infantry it might trigger more often causing more damage but against the things it damages, the ARM will be of less value to the unit. On a warbeast, against the things it damages the ARM will be of more use, but it might take slightly fewer attacks to defeat and so do less damage.
The only thing it really maybe escalated the damage against is thresher warjacks and beasts, but taht's still effectively just more attacks. And it would be interesting to have a counter to the new plethora of reach thresher monsters.