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  1. #41
    Destroyer of Worlds tutenkharnage's Avatar
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    Thanks to whomever stickied this thread!

  2. #42
    Destroyer of Worlds Nohwear's Avatar
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    There is a small house in Five Fingers where no magic works.

  3. #43
    Warrior Biokinetica's Avatar
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    • Greylord intelligence gets wind of Cryxian discovery of an Orgoth tomb. Secure and investigate the tomb for the Greylords Covenant.
    • Word spreads of a Menite priest in Llael with a special connection to Menoth. He is purported to be capable of producing menofixes that can shield their wearers from unholy magic. Find and convince him to make these special items for some of the Daughters of the Flame.
    • A unit of Allister Caine's elite gun mages have been turned on their brethren by a Cephalyx dominator they were tasked to kill. Assist Caine in killing the Cephalyx and rescuing the gun mages.

  4. #44
    Destroyer of Worlds BanzaiZAP's Avatar
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    • A Circle tribe's Megalith Construct seems to have gone autonomous and wandered off.
    • What happens when a whole Rhulic village gets accidentally blighted?
    • Something large has been washed up out of the deep sea into the mouth of the Bay of Stone. Several navies are all rushing there to see what it is, but the party gets there first.
    • A Circle Tribe and a Trollkin Kriel have made an unlikely alliance at the edge of the Thornwood, to hold off an advancing colony of Gators. But what's chasing the Gators off their home turf?
    • When did the Cephalyx start using Dregs as guard dogs?
    • First you take a Thrulg, then let a Necrotek have a good time. What can you do with the resulting monstrosity? Let's find out...

  5. #45
    Destroyer of Worlds StJason's Avatar
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    Quote Originally Posted by relasine View Post
    Strangelight Workshop meets Ghostsbusters Campaign.
    Replace "Ghostbusters" with Ghost Hunters, and you've got a winner.
    Imagine... walking through a creaky old house. It's pitch black. Your only light is the Strangelight Lantern, which you know makes ghosts and spirits visible...

  6. #46
    Destroyer of Worlds Nohwear's Avatar
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    An unkown cult has learned to bind spirits, some say demons, into jacks. This not only grants them a greater degree of intelegence, but also seems to give their heartfire all of the full it needs.

  7. #47
    Destroyer of Worlds StJason's Avatar
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    Just a few random goodies...

    * - A town is up in arms after a fever starts infecting the children. A recent nomadic group of gobbers is blamed (theories running from them being 'dirty', to purposefully trying to kill people). Townfolk start killing nearby gobber settlements and any passerby (bonus points if one or more of the PCs are gobbers...)
    * - Recently, even trusted guards have been falling asleep during the night shift. It doesn't matter how much sleep they've gotten, they keep being found dozing away by the morning replacement. Unknown to guards (and PCs), a druid with a Moonwing familiar is behind it. Why is he sneaking into town each night? Theft? Love?
    * - Recently, townsfolk have begun to see a galleon sail by in the mist and fog at night. The problem is that it's a small farming community, with the nearest open water a hundred miles away.
    * - Goldrush! A small mining community hits a rich vein of Red Powder. This not only brings lots of sudden wealth to the citizens, but brings in a sudden influx of other people looking to make their own fortune, both off the Powder, and off the people trying to mine the powder. Claim jumpers, theft, machinations by the landowners, sudden rises in money, mercenary and guild interests suddenly moving in... this is more like a couple of dozen seeds to a crafty DM.
    * - Word comes that a swampie village is losing it's children. When the PCs get there, they can't get much useful from the villagers (who genuinely don't know... and the dialect issue is a problem). Investigation in other communities reveal similar problems... young children are simply vanishing. Meanwhile, somewhere out in the swamp, a Rusalka is gathering little girls, and raising them in a demented fairy-tale house. When they get old enough, they too shall be given a knife...
    * - A shipment of alchemical medicines is desperately needed in a small village off in the way beyond of beyond. The PCs are hired to ensure it gets through. Problem is, that a local monster or group (necromancers, druids, gatormen...) want the village to die for their purposes. Perhaps they released the plague. Perhaps they are just using the opportunity. During the first night, the PC's horses are killed or driven off. It will now take several days to get through. Constant attacks at all hours of day or night. And while the individual attackers aren't hard for the PCs to deal with, as food and ammunition start running low, things get harder. Forget about resting up or replenishing spells. Oh, and did I mention the weather?

  8. #48
    Destroyer of Worlds Nohwear's Avatar
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    A group of Thamar, Marowan, and Menite priests are meeting in an abandoned castel. What could bring these faiths together? And can this alliance last long enough to accomplish such an important goal?

  9. #49
    Warrior Biokinetica's Avatar
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    Quote Originally Posted by Nohwear View Post
    A group of Thamar, Marowan, and Menite priests are meeting in an abandoned castel. What could bring these faiths together? And can this alliance last long enough to accomplish such an important goal?
    Are the players supposed to investigate this, or participate in it?

  10. #50
    Destroyer of Worlds Nohwear's Avatar
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    One idea is to investigate the meeting. They might also be recruited to carry out the plan, since they are a neutral party to it all. It could also be used a way to bring a very mixed group together, although such a group would probably work best for a one shot or short term play.

  11. #51
    Destroyer of Worlds ringsnake's Avatar
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    People are welcome to use my Fan Fiction story and the setting in it:

    http://privateerpressforums.com/show...-Never-Retired
    Listen, newbie, we're the villians. We play rough. You didn't die, so quit your whining and go do something useful. Order of the Stick #465

    Rube Goldberg called. He wants his plan back. Erlkoenig

  12. #52
    Eater of Brains Dmark's Avatar
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    Also more of a campaign starter, but here's something I've used a little while ago. Might also work for a single adventure.

    • The PC's are inmates in the prison in Skirov and have been tasked by a local Kayazi leader to get out because he needs people of their particular... talents on the outside.
    Visit my Facebook-based painting blog, Arcane Mechanik

    Thinking about Haley^3 makes my head hurt. I've never wanted to play Cygnar this much.

  13. #53

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    A shady character requires you to guard a caravan on its way to (insert place here) You find the bodies of locals on your way through- whats the cargo?
    Llaelese nobles need you to ship something seemingly mundane out of a heavily occupied portion of northern llael. The only problem? It is a (insert heavy or large object here) and the local khadorian overseer seems obsessed with it.
    You are at the end of a escort contract where you find yourself in the walls of (insert fort/ garrison here) who seem to be having some trouble with the locals. Things escalate quickly, and now you have a seige on the players hands.
    This can leave you with some options- use the cover of night to escape? Leave the place behind or get help? Use spare lumber to build catapults and fight back? The enemy might really be the good guys, or are willing to pay a very handsome price for opening the gates. If they tried to wait it out, food and fuel will become a problem, people might get a little short tempered, who knows, you might have a civilian riot on your hands.

  14. #54
    Annihilator Chikahiro's Avatar
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    An idea I’m working on…

    A non-gifted researcher has been looking deeply into Shades, Specters, Hollowed, Gun Wraiths, and other similar creatures. Creatures that are typically born out of extreme conditions during death, and continue to exist after the individual dies. Not being gifted, he is attempting to experiment as best he can - while it keeps him out of necromancy per se, what he's doing is no less horrific.

    He is pretty much amoral at best, but definitely sociopathic.

    He's looking into the hows, trying to figure out the whys. By learning so, and being able to recreate the circumstances reliably, he wants to learn more from there. He's not concerned with the application of such so much as learning the mechanism. Whether someone takes the data to help predict areas that might be at high risk, to prevent them from being made, or to make the supernatural horrors on demand is of little concern to him. Once the mechanism is discovered, then it'd be refining his theories, and see if the process can be changed, altered, etc., for different results.

    He's not a necromancer. He's a scientist, of course. A necrologist.

    Players will probably come across his old work areas first, or at least the remnants of his work. Seeing an infestation of hollowed should be moderately terrifying!

    I'm not sure how long something like this would go on, or if it'd be better as a part of something larger. Likewise, I'm not sure who'd be interested in his work specifically. The Graylord Covenant? Or a Thamarite cell? He'd likely need backing...
    "And remember; if you can't be a good sport, don't play!" ~Fred Guzman

  15. #55

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    This was one I was working on, it's based on the HMS Terror and HMS Erabus:

    Two ships that went missing years ago recently reappered, only problem is the crew is dead, and the bones on the ships have strange knife, and what look like teeth marks on them.....

  16. #56

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    A good mid-adventure one - Two men walk up to (choose character affiliated with country heavily) and tell them they are under arrest, and to come with them immediately. From here you have multiple things that can happen. Do they run? fight? go with them? argue in the middle of town making a spectacle?

    Any of these options can lead to good story and gameplay if you are prepared as a GM

  17. #57
    Destroyer of Worlds ringsnake's Avatar
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    A good adventure, in my opinion, has to be built around a great adversary.

    And by great I don't mean powerful, but an fully developed character with understandable motivations. When you start from the adversary, then the adventure should start building itself.

    EXAMPLE: Nyss Sorcerer and Priest of Nyssor who wants to restore his people and destroy Everblight.

    Now hold on, you say, that's a hero! Well it depends on how he approaches it, and that's the thing that makes a great villain. His goals, if not his methods, should be understandable. They should make people think "you know, if I was in a bad place I too might steal money from the orphanage for that reason." In this case, the Sorcerer, lets call him Drachlin Aefilyn, will do ANYTHING to hold back and destroy Everblight, and that includes maybe whipping up conflict between Cryx, Ord, and Khador in order to redirect those nation's forces towards achieving his goals. All he needs is some mercenary scum or well meaning patsies to help him in his goal.

    We'll also give him some unique skills and strengths. He's got a lot of experience over the players, and skills as a Sorcerer, Ranger, and Spy. He's also got a cover identity as an Iosan Seeker, under which he hires the PCs to investigate an Orgoth ruin and report back to an Ordic Arcanist. The thing is that a Cryx arcanist is already there, and Cryx gets mightily horked off at the PCs when they mess up the place and kill all the zombies. They pursue the PCs back to Ord and attack the arcanist. In the meantime, Drachlin's tattled to the Khadoran's and they send a team to steal all the Orgoth goodies that the PCs grabbed.

    The Ordic researcher doesn't even know what's going on, and just has a bunch of idiots show up with all the hounds of Cryx and Khador at their heels. Drachlin finesses things so that the whole conflict happens right in the face of one of Everblight's warbands and a ludicrous five way conflict erupts. End result is that three nations that normally won't cooperate learn about Everblight's movements.

    From that point on the PC's keep getting dragged into Drachlin's schemes. He steals an artifact from Everblight, and then has the PC's deliver it to Khadoran arcanists, which in turn creates a blow up between Khador and Everblight. Eventually he chances on a method of breaking Everblights control over all his warbeasts, causing them to slaughter everything in their path, innocent or not. Do the PC's intervene and stop the bloodshed, or do they allow thousands of berserk abominations to roam the North slaughtering everything in their path?

    Other example villains:
    A woman who's lost her husband and children turns to diabolism to bring them back
    An inquisitor goes way too far in prosecuting his crusade against Thamarites and Diabolists
    A Khadoran Kovnik gradually falling under the sway of an Orgoth artifact goes rogue, and tries to open a dangerous Orgoth vault.
    Listen, newbie, we're the villians. We play rough. You didn't die, so quit your whining and go do something useful. Order of the Stick #465

    Rube Goldberg called. He wants his plan back. Erlkoenig

  18. #58

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    The [insert city] is the largest producer of alcohol in the region/realm, and its annual 'beer train' is leaving at midnight to deliver thousands of casks of fine ale, beer, mead, and spirits to the various distribution stores. Its a big festival, and ends with the huge wagon train rolling out of the city. This year, however, the wagon train is also the site of the heroes next foot chase.

  19. #59

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    Here is another one: The heroes meet a Inquisitor. He is friendly, but burdened. He explains he been finding a lot of evil things that needed killing, and the amount of death he had been handing out is weighing heavily on him. The Inquisitor is a helpful guy, and goes out of his way to make sure the heroes (and anyone else of a 'good' mindset) has everything they need. He is a demon hunter, witch killer, or some other kind of hidden evil slayer.

    A little bit later, after they have left the company of the Inquisitor, the heroes hear rumors of their friend butchering whole families, killing innocent people on the street, a burning women and children at the stake, after accusing them of necromancy, consorting with demons, etc. The PC's are sent or take it upon themselves to put their friend-turned-rabid dog down. Only he doesn't seem to be out of his mind. He does claim to be able to see the evil in the creatures, but otherwise, there is no indication of an unhinged mind. Still, he's killing innocents, so he gets put down, or put in jail.

    A little later, the heroes take out a cult of evil bad guys, and get a bunch of notes, transcripts, and journals, indicating that the inquisitor was right. All those he killed were infernal-possessed, cryx tainted, or otherwise very evil. The bad guys were trying to set up a huge operation together, and the wandering inquisitor had, alone, thwarted their plans. But since he's out of the way now...

  20. #60

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    Iron Kingdoms takes to the sky (ideas formed from the air force thread)

    A massive airship is being built by Khador as the next machine of war. Adventure ideas include:
    • Stealing the plans for the ship (airship may be called the Deathstar)
    • Stealing the completed Prototype
    • Sneaking aboard and assassinating the designer and destroying the original


    Cygnar's airship fleet is about to take off
    • the whole fleet needs to be destroyed for the good of the Motherland
    • ghosts of the workers who died while the fleet was being built now reside in the ship's, and they plan on killing everyone once they get into the air
    • the inventor just died of natural causes, and the fleet is missing that final piece; go get the that insane-possibly-evil apprentice of his and have him finish



    Undead flight
    ...honestly, having a hard time coming up with strong ideas for Cryx. Either they will steal whatever the others have, or create undead/dragon spawn flying critters. And its not like the dragon is going to care about something trying to share his airspace.

    The Creator grants us wings!
    • Field test of the newest warmachine: a blimp bomber that rains fiery death on anything on the ground. What can possibly go wrong?
    • a Morrow/Thamar sneaked on-board our flying symbol of faith? Surely not.
    • that flying machine is trying to emulate the Harbinger of Menoth. Tear it apart, before it commits more blasphemy!

  21. #61

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    The Cygnaran assault on Sul is repulsed and Menites push back, assassinating King Leto and occupying Cygnar. The Cyrissists are persecuted violently by the Menite government, causing them to withdraw further into their underground temples. The former Cygnaran military becomes a rebel army with technology augmented by the Cyrissists, who have given the rebels a safe haven underground and are supporting them with the reasoning that a Cygnaran government didn't persecute them and allowed them to practice in peace.

    Basically, rebel Cygnar with Cyrissian tech vs. Menite dictators. The party is part of a mercenary company hired to help liberate outlying towns in the wilderness.
    Quote Originally Posted by joedj View Post
    There goes that damn Stormwall again, traipsin' through my prize begonias! Go spray it with the hose, Carl!

  22. #62
    Destroyer of Worlds Morgan Coalburn's Avatar
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    Here is a short IK scenario that I wrote this year, with character write-ups and possible room for expansion. You will not find maps or drawings in there, so I apologise for that lack of detail, and I hope you can handle my idiosyncratic scenario writing style.

    As to John, Emma, Phil, Simon, Henning, Volker and Erik: Don't read this. Mark might want to run it for you.

    Tales of the Iron Kingdoms: Mateo gone missing
    “They say necessity is the mother of invention. Well, by that account I should probably consider myself invention's crazy uncle who is never invited to family dos...”

  23. #63
    Destroyer of Worlds Nohwear's Avatar
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    A sect of the Convergence has apparently gone rogue. Worse still, their base of operation is at the bottom of a very deep lake.

  24. #64
    Destroyer of Worlds Morgan Coalburn's Avatar
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    Quote Originally Posted by Nohwear View Post
    A sect of the Convergence has apparently gone rogue. Worse still, their base of operation is at the bottom of a very deep lake.
    Sounds like standard operations procedure for the Convergence to me... :P
    “They say necessity is the mother of invention. Well, by that account I should probably consider myself invention's crazy uncle who is never invited to family dos...”

  25. #65

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    The heroes are the second of several factions that enter a weird, magical cave. Each faction brought a single warjack. As the party goes down the tunnels, they run into the juggernaut the khador group brought, and destroy it. And they they run into again. And again.

    Something in the tunnel can makes copies of warjacks. This is a heady prize to have, but Cryx brought the Deathjack. How many immortal, blood drinking, soul eating 'jacks do you really want?

  26. #66
    Destroyer of Worlds Nohwear's Avatar
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    I have this idea for a modern Earth setting, but I suppose it might work for IK as well. One of the moons is actually an ancient device that will destroy the world. I am not quite sure how yet, but it will not be by crashing into it. This idea is meant to be an end game revelation, but the Enigma Engine is intended as a main mover in the plot of the campaign.

  27. #67
    Destroyer of Worlds Nohwear's Avatar
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    To throw out another idea I intend to use for another system, I present The Prison. The chars wake up in a giant machine. This idea draws heavily from movies such as Maze Runner and Cube.

  28. #68

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    Quote Originally Posted by Nohwear View Post
    To throw out another idea I intend to use for another system, I present The Prison. The chars wake up in a giant machine. This idea draws heavily from movies such as Maze Runner and Cube.
    For some reason, this made me think of Mutant Chronicles, and the great machine there.

    For Iron Kingdoms, this would translate into a massive arcane engine shoved into a massive complex was constructed (perhaps simply discovered) by the Cryx. When its fed the dead and dying, it mutates the poor sods into monstrous creatures. This 'created' then leave the machine to gather more people and corpses.

    Game wise, there would be a stat difference between the created who were alive when the process started, and those that weren't.

  29. #69

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    Into the Grind-house

    An underground sport has started up and starting to gain in popularity. Known to the local underworld as Grind, warjacks and laborjacks are sent into the bowels of a foundry and each team must push a specially designed wrecking ball called the grinder into one of two goal pits, each color coated to match the team. Unsure if the sport itself is illegal or not, one thing for sure, the underworld figures sponsoring the games are conducting illegal transactions during the event. Ranging from artifact trade up to slavery and jack acquisitions. The adventurers must enter the Grind-house and discovers what dark deeds are going on.

    Options for Into the Grind-house:
    1. The adventurers are at the local pub when they start hearing rumors of some sort of sports involving steamjacks. Out of curiosity (either as part of the audience or as a participant). After paying admittance, one of the PCs over hears something is going on and starts to investigate. (You can make the transaction whatever you like it)
    2. One of the PCs has lost a lot of money due to gambling debts. As a last minute solution the PC "volunteers" the party's steamjack for the next game of Grind. Before the match the loan shark approaches the PC in debt, the shark has the PC's family hostage, either pay him now or sabotage the party's jack so that the opposing team will win.
    3. The party's jack gets lost during their previous adventure. While the party is out shopping for supplies they get word that not only their steamjack is alive and well, it's a rising star of the new sport. Out of anger, the party heads to the Grind-house to reclaim their jack. But unfortunately there's no possibility of reclaiming their jack, not without committing to the Grind.
    I apologize for what evil ideas my players are giving the rpg creators. Buy your torches and pitchforks here.

  30. #70
    Destroyer of Worlds BanzaiZAP's Avatar
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    A few seeds to plant in fertile imaginations:


    • A team of Greylords have captured one of the Old Witch's Ravens, and they're not sure what to do next.
    • A trollkin shows up asking for help, claiming a Circle Tribe is influencing his Kriel... he was wrong.
    • What do you get when the Cephalyx combine some Contructs with a few Orgoth artifacts? Let's find out!
    • The Harbinger has had a Vision that connects with and old Khadoran myth about when the Old Witch met Menoth, and the Synod wants you to investigate.
    • The Deathjack was first seen in the mid 300's or so. Let's set a campaign around then.
    • Wouldn't it be funny if Cygnar's Storm tech actually stems from an Orgoth source?
    • And from then on, that Gatorman Tribe will always recount the Legend of the Dwarf That Flew Away. *
    • A Thamarite has infiltrated a Circle Tribe and subverted their power...


    * This is my favorite: I see a whole Dwarf Inventor/Aviator, lost in the jungle, Rescue Mission kind of thing, or maybe a great solo/2-person game...
    Last edited by BanzaiZAP; 12-19-2014 at 09:10 PM.

  31. #71
    Destroyer of Worlds tutenkharnage's Avatar
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    Cribbed from page 168 of Kings, Nations, and Gods:

    The Tzepesci family maintains an antiquated castle estate in the Kovosk Hills overlooking Old Korska. This ancient city, once the eastern capital of the Khardic Empire, is now a maze of broken buildings and cracked streets that are home to swarms of bogrin. Savage dregg are rumored to rule the darkness of the long-dry sewers that run beneath the ruined cobblestone, and few travelers to these haunted grounds return. Your small group has been tasked with scouting the region to determine the feasibility of clearing it out to make use of the stone and any other materials that can contribute to the Motherland's war effort.

  32. #72

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    PCs are tasked with delivering a message through a forest to another town. Only thing is it ain 't a regular forest. Strange sounds echo through the night air.

    PCs are tasked with guarding a caravan through a desert.

    PCs encounter ragman on the battlefield.

    A turf war breaks out between local gangs in a city.

    A PC gets mysterious death threats...

    PCs are tasked with bringing a serial killer to justice.

    PCs participate in the revolution to de-throne King Vinter Raelthorne in Cygnar.
    Last edited by Bad Seed; 02-23-2015 at 11:48 PM.
    Bedouin Cygnar Painting Log http://privateerpressforums.com/show...ar-Project-Log
    Madrak 2 Rathrok Kills: Thyra2, Kaelyssa (x2), Ravyn, Harbringer, Skarre1

  33. #73
    Annihilator R3DM0H4WK1988's Avatar
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    The party is approached by a group of Cortex smugglers in Five fingers as hired muscle for a deal in the thornwood, but the deal goes south as a CRS team crashes the party.

  34. #74
    Destroyer of Worlds BanzaiZAP's Avatar
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    Its about time to reel out some more ideas, with an Unleashed flavor in anticipation of the next book:


    • Did you know about the massive caverns underneath the hidden tunnels below the extensive sewers under the many basements of Ternon Crag?
    • I'm Captain Ahab, and I need help hunting a massive Albino Dracodile, worshipped by a local tribe of Gatormen.
    • What was once a local rivalry between a trollkin kriel and a Farrow mob is getting out of hand and endangering local villages.
    • Ternon's Crag is hit by a strange plague that only affects Gifted people.
    • An Alchemist made himself a minor god to a remote Croak clan with a few simple tricks. Now he wants to leave, but the clan won't let him.
    • An Orgoth Artifact got mixed up in some Farrow parts and now its all out of control.
    • Cephalyx have captured a tribe of Pygmy Trolls and are doing unspeakable things with whelps.
    • Ternon Crag has many shabby little shrines and temples to almost every god in Immoren. One appears to have been disused for centuries, when a candle appears in its upper window.
    • A Rhulic adventurer is following up rumors of a lost mine. He didn't hear the rumors about what had moved in.

  35. #75
    Conqueror Ad1's Avatar
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    My reading of iron Kingdom source material have found a few tidbits of background facts that are in IKFMF source material that you could use as a seed with just a bit of 'Whatifism'. Two examples here, first one from p.78 IKFMF "Coins of the Kingdoms" that states CG is the 'trade standard" and the second from p.16 IKFMF 'The Giants of Bemoth" which talks about a giant in Corvis converting to Morrow and fighting against the Orgoth but says nothing of what happened to him.

    * Great Vizier Blaustavya delivers a decree that Cygnaran Crowns will no longer be accepted as 'trade standard' in Khadoran Territories. A moratorium of three months will be in place giving citizens and commercial entities ample time to exchange Cygnaran currency for legal tender at their local office of the Commerce Board. Any individual or commercial entity found passing such contraband after the moratorium is lifted shall; if a Khadoran citizen, be tried for treason. Non-Khadoran's shall have all assets seized and any commercial charters declared null and void. Non-Khadoran Currency may be exchanged for legal tender at local Offices of the Commerce Board with the payment of a transactional fee.

    Should be enough to get those non-combative groups moving in any one of a 100 different directions. Note it's not illegal to own Cygnaran currency, just to use it as currency in Khador.

    * Andrei Castiliov (Aristocrat/Priest (Morrowan) is the third child of Victor Castiliov, cousin to the Great Prince Heron Castiliov. Andrei following in what was becoming family tradition counted himself amongst the devout Morrowans in Ohk. Being far from any succession plan he devoted his life to prayer, research and sculpture. During research on church history Andrei found reference to Kohlasa, a supposed giant of a man who resided in Corvis during the Orgoth Occupation. Kohlasa converted to the faith of Morrow, and is credited with numerous heroic acts in the conflict with the Orgoth. Intrigued by the story of this little known hero Andrei conducted further research during which he discovered incredulous reports that indicated Kohlasa was an actual giant who had arrived out of the East.

    Over the years Andrei had found reference to numerous battles Kohlasa was involved in and reference to purported miracles where Kohlasa was present. It appears Kohlasa was killed fighting against the Orgoth but his body was not recovered by them. Numerous locations were referenced as possible burial sites. Andrei had engaged Ivan Orlinsky a renowned explorer and academic to assist him with his work however it appears Ivan got in a spot of bother trading in Orgoth relics on the black market. Luckily Ivan had a number of the kazazy and nobility prepared to speak on his behalf, and it is possible one of those in his employ, a trollkin was the one actually dealing in the relics and so 'leniency' was shown and Ivan is not being executed but rather sent to the Skirov Khardstadt to serve the Motherland. There is a narrow window to reach Ivan in Korsk before he is shipped out, or he is travelling via train in a prison carriage, or maybe it would just be easier to find someone in the Khardstadt to get the information on the burial locations.

    The seed of the Bemoth giant's skeleton (p.16 IKFMF) as a relic a Morrowan wants to locate and give a proper burial to is the gift that keeps on giving. What would a thamarite do to gain a 20 foot tall giant skeleton, what about the Cryx? If a Khadoran Morrowan gets close to locating this relic for the 'good of the church' would the Cygnaran sympathisers in the church be happy or would they want the glory of such an event to belong to their faction? Order of Illumination, are they suspicious of the reasons the priest gives on wanting to find the giant's remains? Numerous explorations under and around Corvis or Khardov or any other location the Orgoth and Rebellion came into conflict.

    Regards,

    Ad

  36. #76
    Destroyer of Worlds Nohwear's Avatar
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    Rise of the Jacks!
    What if all of the Jacks were suddenly filled with malicious intent? I think it would make for an interesting apocalyptic campaign.

  37. #77
    Annihilator R3DM0H4WK1988's Avatar
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    Unleashed campaign ideas i'm working on.

    .You're operating out of ternon crag and you're hired by a Circle Orboros fanatic who believes he has located a Dragon athanc in (insert location here) and wants you to retrieve it, but doesn't want his involvement publicized, Why does he want it? or better yet why does he not want his involvement known?

    .A young Girl Bursts into your place of business crying because she overheard a back alley meeting where kayazy plot to kill her father who just happens to be one of the most influential nobles in the city, What do you do? help her? or help the kayazy?

  38. #78

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    Quote Originally Posted by R3DM0H4WK1988 View Post
    .A young Girl Bursts into your place of business crying because she overheard a back alley meeting where kayazy plot to kill her father who just happens to be one of the most influential nobles in the city, What do you do? help her? or help the kayazy?
    And is she actually the the daughter of a kayazy? And if she is, does she actually want the plot to succeed or not?

  39. #79
    Destroyer of Worlds tutenkharnage's Avatar
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    Thamarites have infiltrated the Order of Illumination, either to gain access to a large collection of infernal relics or to reclaim a particularly powerful relic powerful enough that the Order has not yet been able to destroy it. PCs can be tasked with unraveling the conspiracy, convincing those in the Order to believe in it, or even helping the Thamarites achieve their goals.

  40. #80

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    The following seed was stolen from an old issue of Knights of the Dinner Table.

    Your party just arrived at Five Fingers and they are approached by an elderly and obviously wealthy couple that requests the party's aid in moving furniture from a building into a cart; offering a very large amount of coin and an introduction to the local higher-ups to make finding any work much easier.

    As the party get close to completing the simple task, one of the couple says they'll go and have a local inn prepare a place for them while the other pulled away by an assistant to handle some business matters. Not long after they leave, a member of the town watch, flanked by what look like security guards from a local money changer, show up to arrest the party for burglary.

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