Had lots of fun at a Masters very well organised by Cannonball this weekend. And once again, people were talking and discussing "MK3".
I only asked one simple question: "What's exactly wrong with MK2?" I asked this because I don't know any other tabletop with this depth and balance. And I don't even know anyone who's playing something else but doesn't have to admit that WMH is a very good system. And we all know that WMH has removed other systems from our local metas - more or less completely. So, although I really love change, I can't see what MK3 could make better for WMH?
The only plausible answer I got was this one: "The current state is too complex for beginners." And let's face it: it is! We all were beginners and we all know current beginners who really need to dig into the game for months if not years to get a full overview. And there's another truth here: PP most likely wants and even we - as the players - demand more casters, jacks, solos, units. Being a beginner will become even more complex from release to release.
But: the basic rules are simply great! They are clean, easy to understand and plain lovely in my opinion. So, once again: "What's exactly wrong with MK2?" Yes, one could make a reprint (of MK2) including all the erratas. But well, that's it, isn't it?
Anyway: This - and it most probably will be true for a MK3 ruleset! - won't help a beginner. But we all want more players: PP wants more customers, we want more diversity in our local metas, probably even on tournaments. From whatever perspective: More players are great!
So, what we probably need is MKB: a ruleset that's a 100% derivative of MK2 but focusing on some parts of the core rules any beginner has to learn anyway. And besides MKB there should be a Steamroller for Beginners as well that allows small and competitive tournaments at small point sizes and with those MKB rules.
Beginners wouldn't have to learn and build 50 points armies for 6+ months (it's more about 12 +/-3 I guess) to get into their first tournaments. They could easily enter at 15-25 point sizes. Probably with the juniors (instead of "real" casters), a jack and some stuff only. There are already some really good thoughts on these settings in this forum! And even long timers might love this MKB/SRB setting for short games or even 64 players tournaments ... done during one day only.
EDIT: The challenge for PP would be the design of a limited selection of available forces/faction which would be just as balanced as they are in the "main setting" under these MKB/SRB rules. I'm sure they are able to get this done and make WMH a more beginner friendly game - again.
What do you think?