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  1. #1
    Bearded Dragon
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    Default Shadowhorn Satyr, your thoughts?

    I'm a bit unimpressed by the goat. While 7 points is the cheapest heavy, power 13 on a heavy is very unimpressive. Combined with Mat of 5 and I don't see him being that keen. Now in mark 1, Virility went a long way towards letting him hit more often to get that chain attack off, but now, not so much.

    I do want to get in some games with it on Saturday. Most likely will try with eKaya.

    The only posts I've seen regarding him are using combos with his animus. So, anything I'm missing or is he mainly just there for transfers/fury batter/animus?

  2. #2
    Mutton
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    Pitch in mk1 was amazing due to no deviation; I could live with the random distance instead of a max distance, as you could generally draw the line so that you got what you wanted. Right now it's only there for Bounding Leap and Pitch, and S&G is a far better version of Pitch, as 2d6 on a doublehanded throw will get you the win. Mat5, combined with the nerf to it's animus, means that it needs to boost to hit now even under it's animus. Overall, I don't like it much right now. Maybe with pKaya. I do look forward to trying to get rear arc locks though.

  3. #3
    Runesong
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    Correct me if I'm wrong, but right now the Pitch wording sounds like you can put Lightning Tendrils on him from pKruegar and get the throw from 2" away. You're not making a Power Attack, "the target is thrown as if this model had hit with and passed the STR check of a throw power attack," (emphasis mine) therefore you're not limited to the .5" range had it been an actual power attack.

  4. #4
    Mutton
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    Quote Originally Posted by Runesong View Post
    Correct me if I'm wrong, but right now the Pitch wording sounds like you can put Lightning Tendrils on him from pKruegar and get the throw from 2" away. You're not making a Power Attack, "the target is thrown as if this model had hit with and passed the STR check of a throw power attack," (emphasis mine) therefore you're not limited to the .5" range had it been an actual power attack.
    It's legal; the Guardian does it all the time.

  5. #5
    Bakemono
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    I believe that Power Attacks are limited to a .5 range, always. Lightning Tendrils does not allow you do make them from a distance.

  6. #6
    Mutton
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    Quote Originally Posted by Bakemono View Post
    I believe that Power Attacks are limited to a .5 range, always. Lightning Tendrils does not allow you do make them from a distance.
    Pitch isn't a power attack; it's like a power attack in that if you hit them, they are thrown. Think the Impaler's crit slam.

  7. #7
    Runesong
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    Right, the 2" range only applies to Pitch, not actual Power Attacks.

  8. #8
    Conqueror
    Join Date
    Dec 2009
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    Typhon has been throwing with reach since mk1 and still has the free throw on a critical with reach. Seems legal to me. And while its good I wouldn't be the first to cry over powered. It just seems to help the model further fill a niche.

  9. #9
    Runesong
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    Yeah, I don't think it's overpowered. It's a nice combo with the Gnarlhorn's Bounding on the charge. Lets you punch a dent in your opponent's beast line from a distance they're not expecting.

  10. #10
    minust
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    I love it.
    It's animus in combination with Bounding Leap lets it get some very annoying places, then throw key enemy models into the open ground between armies, where the Warpwolves are.
    The key is two handed throw, not counting on the pitch (I miss too much).

    If I'm building a melee oriented list, he will most likely find his way in, as a MAT buff (it's hard to miss KDd models), and as an extra threat angle.

    He is squishy, and low POW, which I think makes up for his abilities. Also, it's relatively simple for many armies to counter bounding leap with a SPD debuff, so I don't think he is overpowered, just a fine choice.

    -t.

  11. #11
    Bearded Dragon
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    I don't think anyone has called it overpowered. I think the main sentiment is it is on the underpowered side (being mat 5 and power 13).

  12. #12
    blue loki
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    I agree on paper, though I have not played it yet.

    At a minimum, I think it should have its Horns POW bumped up to 4, like the Gnarlhorn, giving it a P+S 14 along with its other P+S 13 attacks.

    With the Kayas he does start to look more appealing. You can make him DEF 17 against charges and P+S 15 on his weapons with Forced Evo, but you'd probably still want to put it elsewhere and get more bang for your Fury. Or maybe not. That is 3+ P+S 15 attacks that can be delivered behind a screen for only 7 points.

    Bounding Leap is definitely nice.

  13. #13
    Menoth's Gambit
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    I have not used any of the Satyrs as yet. They seem to be pigeonholed to either being anti warmachine options (Due to low MAT and Special Attacks) or Kaya.

    I see there power attacks with the bonus in range for throws or slams maybe giving them a slight edge in the overall focus/fury management war, but thats it.

    I like the Gnarlhorn more, mainly due to the ARM. As it is, our heavies can't take much of a beating.

    But MAT 5 just sucks. You can boost to hit, which limits any of their interesting options. It seems to be a trade off. The player has to make a decision. My decision is stick with Purebloods and Ferals.

  14. #14
    Nalik
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    He's the Hordes version of the Nomad. He'll never be an anti-heavy warbeast. But I love him for his Bounding Leap. Be it leaping past medium based models to get in range for a Spirit Door or leaping over a shield wall to get up close with their softer side, Bounding Leap is his main tool. It's what makes him appear in my lists.

  15. #15
    Guitarmstr
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    I love this guy! 1 fury for free power attack +2" of thrown/slam distance is awesome! I disagree that his animus was nerfed, and I think it's better. He still does what he was always meant to do: Throw Crap (The only difference now is he doesn't hit as well). Of course most of the really hard hitters you'll want to throw have low Def so you should still be able to hit decently. Circle has a lot of beast synergy right now and the Shadowhorn is there to fit his role.

    The only thing I would love to see is : A; a higher def (14 most likely) to take advantage of reversal more often. OR B; a MAT of 6 to hit a little bit more reliably.

    ....but he is only 7 points....

  16. #16
    UnderWood
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    I've only used him with Ekaya so far as I really wanted to play him with forced Evolution before I try him with any other casters.

    He's very much the same as he was before a great little warbeast for doing very annoying things. He's not a hard target killer thats for certain but with a primal he has 3 PS 15 attacks and 4 fury thats just enough to trash an ARM 18 heavy.

    With forced evo and his extra defence he now has (not that he couldn't always sdo this but he does it so much better now) the truely hilarious tactic of "come on man you know you want to charge me"

    Dump him about 8" in front of a unit of infantry or 7" in front of a warjack with forced evolution and watch what happens. If the unit can't combine or doesn't combine high enough they can't hurt it its DEF 17 against charges they need to be MAT 10 to has a 50/50 chance of hitting it.

    If your a true gambler shove it in front of a heavy if its MAT 5 it needs 12's MAt 6 it needs 11's. Sweet a better tahn 50/50 chance it falls over instead of charging you.

    I litteraly won a game like this my opponet had 2 heavys a hammersmith and a thundehead with Enemo. I baited the thunderhead out with a unit of WoO (thunder pulse arg 9 out of 12 wolves dead) and he charged my shadowhorn with a 5 focus hammersmith with lightning shroud on it. He bosted his charge attack needing an 11 he rolled a 10 bam game over my feral killed the hamemrsmith my shadowhorn got primaled and killed the thunderhead.

    Now I was quietly confident my opponent would have real trouble killing the sahdowhorn at DEf 15 anyway but I was really hoping for the reversal.

    Its paid off on numerous occasions against other heavys even at DEf 12 at DEF 13 charging the shadowhorn is a real risk.

    Well that and being able to pummple something half to death then throw it into a unit is really not to be sneezed at.

    The change in pitch in my opinion makes it far better as before you had to pick the direction before you rolled the distance so you could never reliably aim it. Now you know what the distance is every time so you get to pick your direction with more ease. Sure you have to deviate now but its a 1d3 deviation which puts it into the can be worked with catagory.

    overall a solid warbeast that just got better in my opionion

  17. #17
    DonJean
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    He feels like an expensive Light to me. Adimittedly Im veiwing this from a WM standpoint.

    He is cost 7 POW 13 MAT 5 and brings a few special support abilities to the army.

    Best use form him is hunting multi wound models ala Demo Corps or Light Jacks, Beasts while supporting the army. I wouldnt take him as a main beast more a second or third choice.

  18. #18
    atacam
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    well I have only play tested him in MkI so far. Hopefully getting a MKII test today, but for 7pts he looks like a steal.

    I love him in MKI along with the other Satyr, I just love these models, so much that I dropped the WW completely in favour of the Gnarlhorn

    In MKI the Gnarlhorns ability to hit minis that stop 6" away really makes my opponents think.

    MKII

    If im reading it correctly both Satyrs now get 3 main attacks?

    Head and then 2 claw attacks as standard?

    And the Shadowhorn could get 4 attacks with pitch
    Last edited by atacam; 12-05-2009 at 05:45 AM.

  19. #19
    Bearded Dragon
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    Could yes, but it's still mat 5 and Virility lost the +2 to attack rolls. That's the main thing I think it lost, the +2 to attack rolls animus.

  20. #20
    minust
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    I'm completely with Underwood on this one.
    He isn't designed to be a killing machine. While he could conceivably take a small unit on (shield walls or multi-wounds, with low def), he is all about setting things up.

    IMO he's a bouncing ball of two-handed throws, and occasionally killing solos. Unbuffed, he can move 11", then throw a model 7" (plus scatter etc). Against lowish DEF, the chain attack works very nicely, giving a few chunks of damage before the throw...
    Got an enemy heavy problem? How about throwing it out of control range? Shake that, yo. Throw it towards a Feral, and let it rip. Everyone loves 7 auto-hitting attacks.
    With Kaya, he can even get a grip on throwing 'casters, and KD'd casters in the middle of the field are pretty dead (yes, I mean you Lylyth).

    The MAT5 is his real downfall, but with most of the negative modifiers gone for power attacks, it isn't so bad, and with Kaya it's actually 7. While I would hardy hate a MAT buff, I don't think it's necessary at all.

    For 7 points, I love him. He is by no means an auto-include, but he is a really lovely addition to the tool box.

    -t.

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