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Conqueror
eStryker 35 points
Hey guys, I primarily play against a solid Menoth opponent who prefers to use pKreoss or pFeora. He traditionally brings an Avatar, Choir, Zealots w/ UA, wracks, 1-2 Repenters, Guardian and sometimes a devout, and with pKreoss an Arc node. Their is of course some random solos running around too. I think I just described every Menoth list.
Either way I really liked pStryker and when I decided to pick up an Epic I opted for Stryker again.
Here is a list I've designed to hopefully maximize what Stryker brings to the table without sacrificing too much in terms of Cygnar's dominance at a range.
eStryker
+Lancer
+Stormclad
+Ol' Rowdy
Stormblades
ATGM
Squire
3 Stormsmiths
My basic idea was to use the lancer to deliver rebuke to shut down the choir and have the stormsmiths shut down the jacks w/ disruption on the turn that Stryker kicked off his feat. I felt that his would allow me a turn of "relative" safety where my opponent wouldn't be able to counter me. By having the Stormclad bounded to stryker I can give 'em 3 focus +1 from the stormblades and have him go to town on the Avatar when the need arises. I opted for 3 stormsmiths because he play in 'jack heavy meta. I understand Stryker comes with disruption but I don't feel like having my Caster killed because he only disrupted that jack.
Thoughts, concerns? I'm still a newer player so comments and critiques would be greatly appreciated.
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Jack choices are nice, but 3 may be a bit much for just 35. I generally just run Lancer and one of the Rowdy/Stormclad choices.
I'd drop the ATGM for the Black 13th. This frees up some points for another unit. I like to use Stormguard.
With whatever's left over from there, solos to sprinkle and you've got a winner.
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Conqueror
I've found that for the most part Cygnar solos are rather meh, baring the JR, Squire and Stormsmiths.
While I do see the argument for the B13 they don't have the T-Bolt shot which really allows me to control the battlefield. Is there something that I'm missing about the B13 besides Brutal Damage that regular ATGM don't have?
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Don't forget Arlan, as well as all the 2 point Mercs that are really amazing. Rhupert stands out for me with an eStryker list, and possibly either version of Eiryss.
Black 13th are a toolbox unit. Lynch has Mage Sight, and can negate stealth for your army with his Fire Beacon shot. Ryan's Mage Storm is absolutely amazing. POW 12, 4" AOE magic attack - so no half shenanigans for blast damage on this. Plus, it stays in play as a cloud effect afterwards, thus providing some board control.
In regards to the ATGM. Yes, they are a great unit, but eStryker has so much more synergy with other options in our army. Plus, if you're taking them, you really should be snagging the UA, which gives the entire unit Mage Sight. Give it a couple play tests, though. I think you'll find that in addition to Brutal Damage, both Black Penny and Mage Storm from the Black 13th will very much outweigh the value of vanilla ATGMs.
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Conqueror
I'll look into it. Play a few games with Arlan and the B13 vs. the regular ATGM. However I don't have much trouble with stealth right now. Especially vs. a Menoth list.
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Fair enough.
Also, be sure to check out the eStryker write up in the Boot Camp thread, which is listed in the main Cygnar forums. Loads of great information in there in regards to playstyle, as well as army composition.
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