Old Witch 35 Points
Somehow the Old Witch got a grip on me...
What do you think about this list?
Old Witch + Scrappi +3
Doom Reaver -6
Yuri and the Manhunter would flank and try to get in some forest on the enemy side of the table.
The rest would advance in the middle of the table while Widowmaker and Behemoth cover them with bombard fire and sniping. Gorman and Murder of Crows prevent the Doom Reaver and Fenris from getting shot.
As soon i am ready to get the charge with doom reavers i would run scrappi, teleport the Witch and feat so the enemy can either stand still and wait that the doomies cut him into pieces or advance and suffer heavy infantry casulties from OW Feat
i presonally would drop fenris and try get a unit of assasins in there, they do quiet well with the old witch
Destroyer of Worlds
I second the Assassins. You could drop the 2 Mahunters, Dog, and Fenris and get a full unit of assassins+UA. With Wield Secrets or Iron Flesh, they do very, very well.
you could also feat, then RUN them behind the enemy, because if they don't want the assassins to get the extra damage die their next turn they have to turn around, triggering the field of talons to strike. So either way those units are getting hurt! (Works especially well against their caster! Just killstroke/run them through the enemy and circle the enemy caster. unless they can teleport they are pretty screwed)
first of all you can't run after feat
if you let Scrappi run into the enemy lines, teleport to him and feat, your enemy will most likely turn his caster or a jack around and beat the **** out of the Old Witch...
Oh, and if you are close enough to get behind the enemy caster you can simply KILL the enemy caster with Old Witch... Ok, then the feat would prevent the enemy from killing Old Witch in turn
Previous poster meant to run the Kayazy into the rear of the enemy lines after OW feats.
Originally Posted by Tsaimath
Kommissar is correct. Sorry for the confusion