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  1. #1

    Default Extra attack trigger and volatile?

    Ok so a friend is playing with Olgoth who has the quite powerful reaction "volatile".
    This ability says:
    "If this figure is hit, adjacent units are crushed and adjacent buildings and monsters take 1 damage. If this figure is a unit, crush it."

    So a question arose during the game if performing something like beat back its obvious he gets pushed back then volatile goes off since triggers go off before reactions however what about things like lightning attack or chain attack which grant the user an extra attack? Does volatile go off between attacks or after the second?
    I mean the second attack is a trigger so it would seem both would go then volatile would react but at the same time can you even resolve a second attack without first accounting for reactions to the first attack?
    Obviously this means the difference between 1, 2 or 0 damage so it's quite important.

  2. #2

    Default

    I think based off an example in the collected rulings, it happens like this:
    http://www.mediafire.com/view/45476w...lings_rev1.pdf

    Using the example ---How does Lightning Attack and Hit & Run work together?
    Attack A:
    1) Roll dice, hit.
    4) Resolve Triggers:
    a) Lightning Attack. Allows attack B.
    Apply damage from attack A.
    -Reaction is triggered
    Attack B:
    1) Roll dice, hit.
    4) Resolve Triggers:
    a) Lightning Attack. No effect, since it's only once per turn.
    6) Apply damage from attack B.
    -Reaction is triggered

    But what's interesting with Volitile is if your Laser Knight you can "hit and run" and you will not get hit by the volatile

  3. #3

    Default

    So the trigger grants the action but taking the action isn't the trigger itself then? That's the only way I can see that working with the RAW since reactions happen after triggers according to it.

  4. #4
    Moderator Mod_Donaldbain's Avatar
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    Default

    Triggers like Chain Attack and Lightning Attack create a new attack sequence if they go off.

    4) Resolve the attacking figure’s triggers. Completely resolve the current attack before making any additional attacks created by triggers.
    5) Resolve reactions  that apply. The player being attacked chooses their order.
    6) Apply damage and remove destroyed figures from the battle map. The attacking player chooses the order.
    So Volatile would go off after each hit of each attack.

  5. #5

    Default

    Ah ok that makes sense

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