I'm not sure how many of the MonPoc vets still check out these forums, but it seems like some still post so I thought I'd pose this question here.
In any case, during the heyday of Monsterpocalypse, I remember one topic often mentioned but not very well explained was that of the unbalance of Brawling attacks VS Blasting attacks. According to many, there was a pretty strong imbalance in power for these two types of attacks, and this seemed to be a general consensus. Considering this imbalance myself, I can certainly see some evidence for it. In terms of units, there are very few that are valued for being brawlers, and blasting units will almost always make up a good chunk of any army (if possible for the faction anyway). The functionality to be able to hit enemy units or monsters from a safe distance behind covers almost always beats getting up close and personal in more ways than one. Not to mention it seems like there are a lot of good Blast triggers compared to Brawl triggers. For monsters, it could be said the previously mentioned points apply, on top of the fact that brawling can be extra disadvantageous due to its making it easier for the opposing monster to pull off a power attack. Blasting also makes being able to pick off units and buildings easier too. However, despite this imbalance, I don't think that means brawlers are entirely disadvantaged. Plenty of brawlers, such as Empire of Apes, Savage Swarm, Lords of Cthul, Terrasaurs, and a few other figures from the other factions could hold their own quite well against many a monster, even to the point of being high-tier. With the right triggers and abilities, monsters could do quite well as brawlers, amazingly in fact. The imbalance of brawling VS blasting certainly wasn't game-breaking to the point that brawling monsters or units always lost out to blasters, which is probably why no one made a big fuss about it, but the fact that everyone agreed the imbalance was a major flaw to this amazing game always bothered me. The point I am trying to come to here is that I'm wondering if there is something I'm missing in terms of the imbalance. While I do see how blasters have a general advantage, I'm not sure I understand the particulars of this imbalance. Also, and more importantly, how can this imbalance be fixed? If there's anything I'm missing from above, can anyone give me a good overview of how exactly blasting beats brawling, and also any ideas on how to fix it? I'm game for coming up with potential fixes as well, but I want to make sure I fully understand the problem first before coming up with ideas.