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  1. #1
    Conqueror
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    Default How many incentives from Rockbottom can a unit benefit from at a time?

    Hello, its kind of a noob question but the wording on the card is causing some argument within my gaming group:

    "Paymaster- During this modelʼs activation, you can mark one or more coin boxes on its card. For each coin box you mark, you can use Paymaster once. When you do, choose one of the following incentives. Incentives are RNG CMD and can target only
    friendly Sea Dog units. A Sea Dog unit can be affected by an incentive only once per turn. When all five of its coin boxes have been marked, this model loses Paymaster for the rest of the game."


    Basically, if you pay two coins can a Sea Dog Unit benefit from two incentives at the same time i.e. Payday and Walk It Off. I did a search but could not find a similiar thread, which means my Search-Fu is poop or its such an obvious answer.

    Thanks for your time for those willing to help. Cheers.

  2. #2
    Conqueror
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    The text covers it... "A Sea Dog unit can be affected by an incentive only once per turn"
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  3. #3
    Annihilator KujakuDM's Avatar
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    each incentive can be used seperately on the same model however, so the dogs could get walk it off and pay day, as they are different named abilities.

    and before someone calls me on it, it says "an incentive" referes to each individual incentive, not the entire paymaster ability.
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  4. #4
    Conqueror
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    My bad! Edited for near-sightedness .. lol. Just saw how Paymaster allows you to spend more than one coin, suggesting, of course, that you can use more than one incentive!
    Last edited by Garcia5156; 06-11-2010 at 04:57 AM.

  5. #5
    Destroyer of Worlds
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    Quote Originally Posted by KujakuDM View Post
    each incentive can be used seperately on the same model however, so the dogs could get walk it off and pay day, as they are different named abilities.

    and before someone calls me on it, it says "an incentive" referes to each individual incentive, not the entire paymaster ability.
    That interpretation doesn't make sense. Same named abilities never stack, so putting the same incentive on the same unit during the same turn is simply non-sensical, and thus wouldn't need the limitation to "once per turn."
    From this we can deduce that the phrase "affected by an incentive only once per turn" refers to different incentives, so you have to choose which one.

  6. #6
    Destroyer of Worlds
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    I agree with vintersbastard, he can't affect a unit more than once per turn even if they are different incentives.

  7. #7
    Annihilator KujakuDM's Avatar
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    Each incentive is differently named, thus a different ability. You can give sea dogs tough and payday or tough and money shot.

    I cant find it but this has been discussed before and they are differently named abilities, though you could not stack up payday, you can stack up different ones.

    And here is where you argue with me about it thus turning the thread into one of "those" threads. So how about this, instead of debating, I'll be the person to say, "we should wait for infernal confirmation" and you can feel free to argue with your opponents at the table top until someone says something.
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  8. #8
    Destroyer of Worlds
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    In mk1 you could toss out multiples to one unit, just not stacking, and in mk2 from what i've seen it's the same. I beleive they stick the multiple incentives thing on there for money shot, which it's effect has no name so they don't want to have it stack up 5 times and shoot a caster in the face with a pow 26 cannon.
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  9. #9
    Conqueror Caern's Avatar
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    Quote Originally Posted by KujakuDM View Post
    Each incentive is differently named, thus a different ability. You can give sea dogs tough and payday or tough and money shot.
    vinter isn't disagreeing with you on that part of it. What he's saying is that the text "A Sea Dog unit can be affected by an incentive only once per turn" can only refer to the fact that you are restricted to benefiting from a single incentive per turn because the rules already prohibit the stacking of effects. Therefore it cannot be referring to the stacking of effects because that's already in the rules - it is referring to the number of different incentives a unit can be affected by in a single turn. Which is how many? "an incentive", singular.

  10. #10
    Destroyer of Worlds
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    it's just redundant verbage left over from mk1.
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  11. #11
    Destroyer of Worlds
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    Is Tough an incentive? Yes
    Is Money Shot an incentive? Yes
    "A Sea Dog unit can be affected by an incentive only once per turn."

    If given Tough, they have been affected by an incentive, thus could not be given Money Shot.

  12. #12
    Destroyer of Worlds
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    It has multiple english definitions as written bro =)

    if
    A Sea Dog unit can be affected by an incentive only once per turn

    was

    A Sea Dog unit can be affected by only one incentive per turn


    then it doesn't have any vagueness, but since it's the same wording as MK1 IIRC and in MK1 you could toss each incentive once to a seadog unit, i'm sticking with "redundant verbage" as my answer to your arguement.

    (had to ninja edit some gramatical issues)
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  13. #13
    Annihilator KujakuDM's Avatar
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    and here is were we go, "herp a derp, wait for an infernal."

    Despite it not changing from MK1, and that is how it worked in MK1.

    And the agrument that those ruleings are not applicable because they would not intentionally leave vague wording so that it could only be used the oposite way it was before.

    You can use more than one, they just don't stack.
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  14. #14
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    However i did check my MK1 card, and the wording is actually quite different for what it's worth. i originally played payday in mk2 as just one incentive per unit due to the change, but everyone i had asked said you could toss multiples.

    I've searched this forum and the old one, no results worth mentioning.

    I'm curious as to the choir of menoths wording, since it's somewhat similar.
    "Nerf Walking Sticks"

  15. #15
    Destroyer of Worlds tuttleboy's Avatar
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    The final sentence of the Chiors's Hymn action reads:

    Quote Originally Posted by Choir's Card
    While affected by a hymn, a warjack cannot be affected by another hymn.
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  16. #16
    Destroyer of Worlds
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    See that wording is clearly different, it doesn't say the same for rockbottom. I'd like to see a purple, but until then i'm going to play it how the TO rules it, and in casual games i'm going to do multiple incentives as thats how people have previously had me do it in tournament games.
    "Nerf Walking Sticks"

  17. #17
    Conqueror Blockbuster's Avatar
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    i too would like to see an official ruling ...because i too would rule that they can be affected by more than one as long as the ability is diff.
    its the whole "one or more coins" thing that takes it for me.

    kinda like rock bottom tossing 2 gold coins & saying "ya lazy swabs, now stand tall & fire true!" issuing two orders & doubling the incentive.

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  18. #18
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    yes because the cards in this game are written by rules lawyers.

    Jesus, its a legit question. Its clear to you because you are reading the incentive as the applicability that can't stack where as I'm reading the paymaster as the ability and it can do a variety of things.

    Quit calling people an idiot and rules lawyering. It deserves clarification, because the rules are written by humans not lawyers.
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  19. #19
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    Quote Originally Posted by Naahz View Post
    yes because the cards in this game are written by rules lawyers.
    Because people who write rules and people who bother reading them have law degrees. It's the only logical explanation for how games are even capable of functioning. We're all lawyers.

    Quote Originally Posted by Naahz View Post
    Jesus, its a legit question.
    All questions are legitimate. The answers won't change without new phrasing.

    Quote Originally Posted by Naahz View Post
    Its clear to you because you are reading the incentive as the applicability that can't stack where as I'm reading the paymaster as the ability and it can do a variety of things.
    So the extent of your argument is that we have different interpretations and that's it? Do you have any ways to demonstrate that your argument is valid? If so, how would that be rules lawyering?

    Quote Originally Posted by Naahz View Post
    Quit calling people an idiot and rules lawyering.
    I'll quit calling people idiots, but don't pretend that just because I actually considered the question and gave it some real thought means that I'm a basement dwelling Melvin. Don't pretend to me that basement dwelling Melvins are the only people able to present real arguments.

    Quote Originally Posted by Naahz View Post
    It deserves clarification, because the rules are written by humans not lawyers.
    You might want to try being a little less insulting to everyone else in the universe. Lawyers are not the only body of professionals who can actually read.
    Last edited by DaughterOfFrankenstein; 06-15-2010 at 03:49 AM.
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  20. #20
    Conqueror Menset's Avatar
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    Hey dont dis the Melvin's of the world because a select few are idiots....I dont live in basement, infact we dont have any around here.

    I vote DoF for purple status because it is entertaining to read.

    Secret to success in WM is to take units at face value, then use them. Rather than "dreaming" about what you think they should be and then complaining when they don't do what you wanted them to do.

  21. #21
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    Quote Originally Posted by Menset View Post
    Hey dont dis the Melvin's of the world because a select few are idiots....I dont live in basement, infact we dont have any around here.

    I vote DoF for purple status because it is entertaining to read.
    I don't have the money to own all of the books I would need to be an Infernal.
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  22. #22
    Destroyer of Worlds Macallan's Avatar
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    He may give more than one ability to a unit.
    "We do not approve of thread necromancy. Avoid nicknames and abbreviations for models as well as model abilities. Please cite the rule you are asking about.
    You do not need to give us a battle report in your question. And please ask only 1 question per thread unless the questions are closely related".
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  23. #23
    Destroyer of Worlds Macallan's Avatar
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    Correction:
    Each unit can only be affected by a single Incentive each turn.
    "We do not approve of thread necromancy. Avoid nicknames and abbreviations for models as well as model abilities. Please cite the rule you are asking about.
    You do not need to give us a battle report in your question. And please ask only 1 question per thread unless the questions are closely related".
    PPS_DC

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