Page 4 of 4 FirstFirst 1234
Results 121 to 140 of 140
  1. #121
    Destroyer of Worlds Welshhoppo's Avatar
    Join Date
    Jan 2014
    Location
    Swansea
    Posts
    3,602

    Default

    Quote Originally Posted by Welshhoppo View Post
    My opponent does have this crazy idea to assassinate Butcher this turn. If he can get the Seraph to flare him, Zuriel can be furied and he can walk up and hit him a few times. It is remote but he tries it out by moving the Seraph into a position to hit him with a flare. He needs a 9 to hit and rolls an 8, so he changes his plan and goes for the long game. Zuriel ends up whacking Kodiak2 several times, leaving him with no cortex. The Nyss Warlord charges Kodiak1 and goes for an amazing decapitation shot at dice -9, and rolls a 9 on four dice, so no damage for him. Fyanna walks up and manages to get a smite on Kodiak3, knocking him down and doing a bit of damage, the Neraph gets Fury and charges in, bringing him down to just his right arm and cortex. Proteus charges and kills a man o war, but due to the fact he is a little 'pillow tentacled' he can't kill any of the other ones.



    I have no easy way to get to Fyanna, so it is time to show him how Khador plays attrition! Ruin turns a soul into a focus and I give him one more, I give Kodiak1 2 More. Kodiak2 has no cortex and Kodiak3 can stand up in his own time.

    With Fury on the Neraph it means I get to hit him twice with my Kodiak's decent fist, dealing a massive amount of damage. The Shocktroopers get a charge order, 3 into Proteus and 2 into the Neraph, The Neraph dies and Proteus takes a pounding with Silence of Death negating his unyielding. The Kovnik, not to be outdone by his own men charges both Nyss, but misses with both attacks. Kodiak1 vents steam to try and kill the Warlord, but leaves him on 1. So he tramples him, and misses, but buys 2 attacks into Zuriel, doing quite a bit of damage at dice -1 (Because I forget that Legion heavies are armoured with wet paper.) I was going to try and use Kodiak2 to throw him out of the zone, but he kills him with the initials, bloody pillowfisted Kodiaks...... Ruin charges the Warlord and turns him into a soul. Butcher walks into the zone and kills the Seraph in 3 hits before feating, his dog kills a Nyss, sprinting out of the way to allow the war dog to kill the last one.



    And that's how the game ends. I go to 2 points and my opponent decides to call it there, it was nearing the half way point of the night so we decided to rerack rather than watch him lose the next turn as he was unable to kill Butcher and had nothing left that could really contest the right zone, only the forsaken could make it and it would just die to Butcher.

    So Victory Khador!
    Part Deux.
    Final Mark II record 45W/0D/37L
    Mark III record 29W/0D/5L
    Quote Originally Posted by Vincent100 View Post
    You've just been Decimated!
    Watch me fail at warmachine here! - http://privateerpressforums.com/show...ador!-(Poorly)

  2. #122
    Annihilator The Armchair Warrior's Avatar
    Join Date
    May 2011
    Location
    Wellesley, MA
    Posts
    810

    Default

    Welshhoppo, nice batrep and thanks for adding the pictures. Love it. I so admired how you got Butcher beyond the wall but screened by the forest, while the wardog was within "DEF buff range" but behind the wall.

    As I read the report, I couldn't help but think that if our new theme force is a halfway decent MOW theme force which includes free solos and some speed or AD buff, that it could be a "thing".

  3. #123
    Warrior Druzhina_Dropout's Avatar
    Join Date
    Jul 2016
    Location
    Victoria, BC, Canada
    Posts
    69

    Default

    January 11, 2017
    Scenario: Incursion
    Opponent: Bryan Taylor
    Initiative: Bryan

    Butcher3
    Ruin
    Marauder
    Rager
    Min Uhlans
    Min Uhlans
    Eliminators
    Eliminators
    Drakhun
    Ragman
    Kell
    Alexia2

    High Reclaimer1
    Scourge of Heresy
    Reckoner
    Knights Exemplar
    Max Vengers
    Max Idrians + CA
    Rhoven and co.
    Min Cleansers + CA
    Min Choir

    Ok so there's a lot of proxies in this report but I actually remembered pictures this time! My models are out being painted and Bryan just bought a bunch.

    Here's the proxy legend:
    Winter guard infantry = Idrians
    Storm knights = Vengers
    Ternion + IF Kovniks = Rhoven & co.
    Risen = Choir
    Rockbottom = Cleanser CA
    Templar = Scourge of Heresy
    Greylord outrider = Uhlan leader



    End of round 1. Butcher casts energizer and everything charges and runs up. I try to use uhlans to tie up idrians. Probably shouldn't have used the unit that was their prey.... Alexia move up, hits a def 17 idrian with a hellfire, removes it from play, and repo's back.



    In response, the HoF'd idrians kill the 2 engaging uhlans and shoot the third, killing the unit and shifting prey to the drakhun to which he also shot and put 5pts on. The rest of his stuff run around as shown above.



    Time to get work done. Butcher puts silence of death onto himself, charges up, engergizes into position and pulls almost all the idrians and removes them all from play. He also kills scourge but due to slightly bad positioning, the reckoner is a tiny bit out of range. I have to feat to kill scourge and I end up sitting on 3. Ruin gets a soul from a venger and chargers the reckoner, knocking everyting out except for his cortex and right arm, uh oh.... Alexia moves up to deny souls from the errants that my eliminators kill to score the flag. HR only gets 2 souls the entire turn.



    Bryan needs to kill me or lose. Cleanser aim and blast butcher, bryans dice are on fire! They burn through 2 of my focus and put 4pts of damage on top of that. HR feats back Exemplars, puts them into position to walk into butcher, and puts HoF on them. HR walks into butcher (6.9” away!) and puts another 5 or so pts of damage on him. He gets 3 Exemplar onto butcher (drakhun counter charged and killed 2) but his dice arn't great and leave butcher on 7. But reckoner gets the job done and puts butcher into the dirt.

    Butcher has game and tools into HR, but i definitely underestimate his assassination potential. Even if I had killed the reckoner, which with better positioning I think I could have, he still has a decent chance of killing Butcher. Silence of death is money in this match, as is being able to deny HR souls with good placement of Ruin and Alexia. Going first is probably good against HR as well. Matchup probably isn't favoured to much one way or another

  4. #124
    Destroyer of Worlds Welshhoppo's Avatar
    Join Date
    Jan 2014
    Location
    Swansea
    Posts
    3,602

    Default

    Quote Originally Posted by The Armchair Warrior View Post
    Welshhoppo, nice batrep and thanks for adding the pictures. Love it. I so admired how you got Butcher beyond the wall but screened by the forest, while the wardog was within "DEF buff range" but behind the wall.

    As I read the report, I couldn't help but think that if our new theme force is a halfway decent MOW theme force which includes free solos and some speed or AD buff, that it could be a "thing".
    It is the little things after all. I wanted to be in a position where the dog was basically immune to damage, so the wall was the perfect hiding spot. The Dog was what moved my opponent from trying the walk and smash with Zuriel, needing 8s to hit means boosting to hit, even with dice +2, I had three Focus to negate five damage. He'd had to boost to hit with both his initals and can buy and boost once more with Fury4, so I should have been okay unless he spiked really high.


    I'll be well chuffed if the new theme force lets me run this list and gives me free things.
    Final Mark II record 45W/0D/37L
    Mark III record 29W/0D/5L
    Quote Originally Posted by Vincent100 View Post
    You've just been Decimated!
    Watch me fail at warmachine here! - http://privateerpressforums.com/show...ador!-(Poorly)

  5. #125

    Default

    Butcher 3 w 2 Gun Carriages - unlimited shieldguards?

  6. #126

    Default

    Not exactly unlimited. Gun carriages are still pretty fragile for a huge base, and usually they outpace battle mechs.

  7. #127

    Default

    Quote Originally Posted by SteelTitan View Post

    [Stuff]

    A couple of things that went wrong:

    * Although I lost the roll-off so didn't have the choice to go first, I did want to go second. This was probably a wrong assumption and should have gone full on into the zone.

    * Maybe I shouldn't have aimed to go for the flag with Butcher. Maybe I should have gone full aggro and committed him to the zone instead. I haven't played this scenario often but it always seems particularly hard to score the zone, so I thought to score some 'easy points' early in the game by going for the flag first. Maybe this was a mistake.

    * I wasn't aware of Rebuke and my Uhlans shouldn't have been within threat range of Stryker2, at least not before they got some favourable charges off. In all honesty though, it's not easy to stay out of Stryker2's threat range (16" + 6" of magic movement tricks).

    * I also wonder if I should have prioritized killing Gibbs more (with Snipers or Behemoth). It would make his overload killing spree much more risky. However, it's not always easy to kill a solo in the backfield without over-committing which means less damage to the 'in your face' targets. Also, Piper offered him too many Pathfinder benefits. Maybe I should prioritize removing him too.

    * Although it's hard to not get stuff killed by Stryker2 super saiyan mode, he shouldn't be allowed to ONLY use his regular charge to do so. That means he can still cast his movement spell after taking out a Jack and move away too far for retaliation. Ideally, Stryker has to charge 15-17" to reach his desired target, which means he has to burn 2-3 focus before melee with no option to retreat after he's done.
    Sorry to 'bump' my own batrep, but i'd love to hear from the more experienced players (i.e. not me), if these observations/conclusions are in any way correct. Any comments/feedback on especially the Stryker2 match-up would be much appreciated.

    After the game we also found out that B3 himself (+unit) can be affected by Rebuke, which worries me. With Stryker's range, he could easily take out the Uhlans on an early turn and switch the spell to Butcher later in the game, taking out some of the key units in the list.

    This alone tempts me to putting Orin back in the list, although I'll have to make sure to position the Bokur between him and Butcher to protect him from lightning arcs. That or Eiryss2 has to keep hitting Butcher but then Stryker can still just eat the d3 damage and prevent a critical charge.

    I'd also be tempted to switch to full-jack, with our new theme, but that doesn't allow Orin either.
    MK3 Track Record: B3 (6/1), B1 (1/3), S1 (1/2)

    Gaming Group Battle Reports: https://www.youtube.com/c/TheMightyDie

  8. #128
    Destroyer of Worlds Welshhoppo's Avatar
    Join Date
    Jan 2014
    Location
    Swansea
    Posts
    3,602

    Default

    Well finnnnnnnnnne.


    Rebuke is a nasty spell and if there is a chance you are going into Stryker2, you'll need something to get rid of it. Now it might be a case of using arcane vortex on Orin or Ruin, or letting Ruin slap a dog with his mace, but it might kill him in the process.

    You need to knock out his arc nodes before they get up the field. Kayazy are very good at tying them up, but if your Cygnar player is worth his salt, he'll just electroleap his own node to fry the Kayazy in combat. Snipers can scoop out the node as Cygnar doesn't tend to run that many mechanics.

    But yeah, kill Gibbs. It prevents Stryker from going nuts to kill something then getting a hot meal and being able to do it again. Whilst Stryke does have a very long threat range, he doesn't wipe things out along the way, he is a scalpel, a very strong one. But still a scalpel, plus his MAT is average and he will need to boost to even hit Butcher if you use a dog (or bring maddy) and with his casing Velocity as well, it means he doesn't get that many attacks when he actually gets at the other end.
    Final Mark II record 45W/0D/37L
    Mark III record 29W/0D/5L
    Quote Originally Posted by Vincent100 View Post
    You've just been Decimated!
    Watch me fail at warmachine here! - http://privateerpressforums.com/show...ador!-(Poorly)

  9. #129
    Destroyer of Worlds
    Join Date
    Jun 2012
    Posts
    6,308

    Default

    Quote Originally Posted by Welshhoppo View Post
    Well finnnnnnnnnne.


    Rebuke is a nasty spell and if there is a chance you are going into Stryker2, you'll need something to get rid of it. Now it might be a case of using arcane vortex on Orin or Ruin, or letting Ruin slap a dog with his mace, but it might kill him in the process.

    You need to knock out his arc nodes before they get up the field. Kayazy are very good at tying them up, but if your Cygnar player is worth his salt, he'll just electroleap his own node to fry the Kayazy in combat. Snipers can scoop out the node as Cygnar doesn't tend to run that many mechanics.

    But yeah, kill Gibbs. It prevents Stryker from going nuts to kill something then getting a hot meal and being able to do it again. Whilst Stryke does have a very long threat range, he doesn't wipe things out along the way, he is a scalpel, a very strong one. But still a scalpel, plus his MAT is average and he will need to boost to even hit Butcher if you use a dog (or bring maddy) and with his casing Velocity as well, it means he doesn't get that many attacks when he actually gets at the other end.
    Maddy! You named the key. MADDY! There are games where you essentially remove his jacks and it is all over. She is ridiculously powerful if you keep our favorite working girl alive look to eliminate constructs.

  10. #130
    Warrior Druzhina_Dropout's Avatar
    Join Date
    Jul 2016
    Location
    Victoria, BC, Canada
    Posts
    69

    Default

    January 13, 2017
    Scenario: Incursion
    Opponent: Carolyn W
    Initiative: Carolyn


    Butcher3
    Ruin
    Marauder
    Marauder
    Min rifles w/3 Rockets
    Min rifles w/3 Rockets
    Min rifles w/3 Rockets
    Min rifles w/3 Rockets
    Joe
    Mortar (Free)
    Mortar (Free)
    Field Gun (Free)
    THEME: Winter Guard Kommand

    Fiona1
    Galleon
    Buccaneer
    Max Sea dogs w/3 rifles
    Max Press gangers
    Devils Shadow
    Rockbottom
    Killingsworth
    Grogspar
    Hawk


    Carolyn was very inexperienced, and unfortunately I only brought the Butcher list to try out and I was the only one to play her, so she got the rocket spam. It was a very one-sided even tho I tried to help her out, gave her some jacks to kill so she had some fun, but I still tabled her. Instead of writing about the specific game, I figured I'd write my thoughts about the new theme and this list in particular.

    So I've been trying to find a pair for my 7 jack Harkevich (which may also go in theme) and I think rocket spam might be the way to go (I had been working on a vlad1 list with 12 rockets before the theme dropped). Vlad1 is the obvious choice for the rocket spam, SnP every turn is of course amazing, and having the threat of the 12-14" threat jacks is also a powerful question to ask. I may very well end up with Vlad in the end.

    So why Butcher3? It's true he does nothing for the rockets and Joe can only be in one place at a time. The plan is to use the combo-smite from the mauraders and the field gun to knock down hard targets for the rockets to unload on. The rifles use CRA's to take care of infantry or softer targets and the mortars lob shots of opportunity.

    So again, why Butcher3? My theory is with Sac Pawn Butcher can pretty aggressive. He doesn't have to worry about Eiryss stripping his focus or being shot to death by lots of boostable guns. With the 4" move at the beginning and energizer for extra distance, I can use the marauders to be upfront, forcing the enemy to deal with them. The enemy will need to close with my army, else the rifle corp will slowly whittle them away. But they have to respect the 12-15" area of death around Butcher. The list also brings magical weapons which if I went with Vlad, both my lists would have almost none. So the list asks 3 questions. Can you deal with all the rifles and rockets? Can you deal with 3 Khador heavies that threaten 10"-13? And finally, can you deal with Butcher himself? Butcher also gives an answer to vyros2 in theme with imperatus and 10 griffons. With that many shield guards, Vyros can spread the damage around too much for vlad to deal with, and even with my marauders getting the alpha, I think they just get wrecked in response. And then theirs haley3 or any mass incorporeal, without Butcher, I can't deal with the incorp. Maybe I worry to much about the corner case tho.

    Anyways, going second and maneuvering this many ranged models around is difficult. It will take a lot of practice to get proficient at it. In certain matchups, such as one with lots of AOE's, correct spacing will be key and knowing when to hold models back so that I don't lose them trivially the following turn, even if that means they don't get to shoot. The range threat is strong however. The list shot the galleon off the table from full (although it took nearly every gun in my army to do it), and having Butcher as an anchor seems like a great base for the list. However, trying to hit def 12+ is pretty sketchy with rockets if you don't knock the target down, this is where SnP really comes in (not to mention the damage). But I also worry that even with SnP, its going to be difficult to keep all the rockets in control, with butcher they are completely caster independent, which does have some flexibilty.

    I'll have to continue to test, I'd like to get 15 games in with the rocket spam list (B3 or vlad) before the LVO. Enough of this rant, I'm tired. Goodnight.

  11. #131

    Default

    Butch3rs feat helps protect him from Stryker2 when they are close as well. Drakhuns, with KD impact attacks counter charging are a serious deterrent.

  12. #132
    Destroyer of Worlds
    Join Date
    Jun 2012
    Posts
    6,308

    Default

    Played a new butcher 3 list today.

    Butcher
    Argus
    Devestator
    Ruin
    Kodiaks x2
    Maddy

    Orin
    Maddy
    Kell
    Widows
    Widowmaker Marksman
    Eliminators

    I modified the list to reflect my new Hark list in teir. I figured that I needed a Cygnar and likely a retribution drop. this is the designated Legion/Skorne?/Trools Drop as well. The big change was LOSING the MOWs to gain the devestator and some sniper elements. I decided to do that because The devestator is actually significantly faster (10 inches with energize) in getting up the field and, ultimately if their job is to last the devestator can do that nearly as well at much fewer points allowing me some ability to snipe out stuff. May HATE stealth with this list but I will come to that road when I come to it.


    today it was Trolls.

    New Tier
    Ragnor
    Glacier King
    Mountain King
    Axer
    Shaman x2
    Runeshaper x2
    Stone (min)

    Scenario was Incursion. I lost the roll

    So this was going to be a GOOD test of Butcher's capacity to defeat in detail. The main issue to avoid was eating one of the gargs and then opening myself up to be charged by the other one. If I could avoid that I could do OK. So it was mission - "Throw away jacks".

    Without going through each round (not sure I remember them) that is what I did. Butcher got the Glacier king "pinned" by a Kodiak he quickly ate. While the other Kodiak, Ruin and Devestator worked on trying to manage where the Mountain king would go. I am not sure the jacks did a single point of damage on the mountain king but they didnb;'t need to. All I wanted them to do was keep him tied up while Butcher killed Ice cube troll. Did that. By the time he had extractated himself I had gone up 3-0 and so even though he killed the last jack I was able to kill off a controlling shaman, score with Butcher and Run maddy (an unexpected strength of the Voltron list is the solos who are there who can score in for a 5-3 win for the good guys.

    I like the sniper boat a lot (even though I totally brain farted on the Widomaker Marks and Kell both doing auto 3 points on each hit. But no big deal. Came back from that error.

    So question - assuming this is the legion, Trolls and possibly Skorne drop. Would you add in Alton by, for example, LOSING the eliminators and dropping a kodiak down to a jugger? Seems between the Sniper corp I could have a good shot at shooting out Sprit columns? I guess a LOT of it depends on Skorne - as eliminators are scary good for what I want them to do in this list - get over to the othher object and be ridiculous irritating while Butcher 3 goes and starts scoring.
    Last edited by Sand20go; 01-14-2017 at 09:33 PM.

  13. #133

    Default

    Thanks for the advice on Stryker2 guys. While i like my current list, i might have to consider dropping some models to include the more 'situational' ones (Orin, Maddy, Drakhun) to cover me in those kinds of matchups. However, based on your feedback, it doesnt seem that Stryker2 bs B3 is necessarily a bad matchup.

    Looking at Sand20Go's list and batrep, maybe losing Behemoth but adding all the snipers (minus Ashley because nobody plays Hordes) might be something to try out.
    MK3 Track Record: B3 (6/1), B1 (1/3), S1 (1/2)

    Gaming Group Battle Reports: https://www.youtube.com/c/TheMightyDie

  14. #134

    Default

    Alten is best for hordes, but he removes the repair ability on hit for jacks. Also if you could ping Stryker2 with alten after he powers up, it will prevent a hot meal for at least a turn. I like Alten a lot, but unfortunately with his point increase he got dropped from a bunch of lists. (Which in hindsight is pretty stupid, since I play Trolls, Skorne, Circle, CoC all the time, CoC may not be beasts, but they repair like crazy.) I think I have talked myself into finding room for Alten again.

    I think even if you are running ruin with B3 Orin is always a safe bet, he is so versatile. If you are playing a matchup with debuffs, and spell assassination power, he just follows butcher around. If you are playing into a matchup where that is not necessary, he is an excellent solo hunter, great for unjamming jacks, going stealth and contesting/holding flags, even e-leaping into casters with boosted arcs.

    As for Maddy I see the potential value, but I have never felt so inclined to try her, or even buy her. Someone else may have to weigh in there. But in my experience my opponents have always tried to keep everything away from butcher, not throw things at him. And the things that can really put a hurt onto butcher like jacks and beasts are not effected by Parlay anyway.

    I personally have never played B3 into Stryker2, but I would not hesitate to do so.

  15. #135
    Destroyer of Worlds
    Join Date
    Jun 2012
    Posts
    6,308

    Default

    Quote Originally Posted by Tenzilla View Post
    Alten is best for hordes, but he removes the repair ability on hit for jacks. Also if you could ping Stryker2 with alten after he powers up, it will prevent a hot meal for at least a turn. I like Alten a lot, but unfortunately with his point increase he got dropped from a bunch of lists. (Which in hindsight is pretty stupid, since I play Trolls, Skorne, Circle, CoC all the time, CoC may not be beasts, but they repair like crazy.) I think I have talked myself into finding room for Alten again.

    I think even if you are running ruin with B3 Orin is always a safe bet, he is so versatile. If you are playing a matchup with debuffs, and spell assassination power, he just follows butcher around. If you are playing into a matchup where that is not necessary, he is an excellent solo hunter, great for unjamming jacks, going stealth and contesting/holding flags, even e-leaping into casters with boosted arcs.

    As for Maddy I see the potential value, but I have never felt so inclined to try her, or even buy her. Someone else may have to weigh in there. But in my experience my opponents have always tried to keep everything away from butcher, not throw things at him. And the things that can really put a hurt onto butcher like jacks and beasts are not effected by Parlay anyway.

    I personally have never played B3 into Stryker2, but I would not hesitate to do so.
    Ahh.....let me riff off your last sentance to explain the joys of Maddy, the tart who is trying to take Lola's place in Butcher's heart.

    Lets say you have done your job and kep the band all together so you have Maddy, Orin and Butcher left and you have successfully played MK2 Butcher 3 game and done a bunch of jack trading. Butcher is "in the zone" (or on the flag) and getting ready to score. Your opponents chances rely on now killing butcher - who is in the threat range for his caster.

    Opps. Warcasters/Warlocks are warrior models.
    Ooops. Orin can keep Maddy alive from spells
    ooooppps. Maddy can sucker shots at her (to remove her) into Butcher (or argus)
    Ooooppps. Orin is stealthy.

    So in the aforementioned Stryker 2 match up our poor Stryker is in quite a pickle even if he is close enough to go all rambo and overload into Butcher. Untill he gets rid of Maddy that is not happening.

    There are answers. He has to try to get something like an electroleaping range shot into Maddy. An AOE can hurt her as she is ultra squishy. But if your opponent doesn't have JUST the right pieces on the board you remove the other threat (than Warjacks) from Butcher 3 - their caster.

    To get this combo in my mind I have a token that says "parlay/stealth" on it. Orin and Maddy in the early game almost always are near each other and I simply activate them back to back - just saying parlay and stealth to get me in the habit. At the end game - where the combo is devestating - on it goes.

    B3, as the tread says, is our scenario/control caster. Not classic control aka time walk but control in that he makes it very difficult for your opponent to move into his threat range and he is fully capable with impending doom and flashing blade of removing contesting models like a total champ.

  16. #136
    Destroyer of Worlds Welshhoppo's Avatar
    Join Date
    Jan 2014
    Location
    Swansea
    Posts
    3,602

    Default

    Well the issue now is to theme or not to theme.
    Final Mark II record 45W/0D/37L
    Mark III record 29W/0D/5L
    Quote Originally Posted by Vincent100 View Post
    You've just been Decimated!
    Watch me fail at warmachine here! - http://privateerpressforums.com/show...ador!-(Poorly)

  17. #137
    Annihilator Zelbinnean's Avatar
    Join Date
    Jul 2015
    Location
    Washington, D.C.
    Posts
    717

    Default

    Quote Originally Posted by Welshhoppo View Post
    Well the issue now is to theme or not to theme.
    I like that there are pros and cons to both. Which is pretty awesome!
    Last edited by Zelbinnean; 01-15-2017 at 03:15 PM.

  18. #138
    Destroyer of Worlds Welshhoppo's Avatar
    Join Date
    Jan 2014
    Location
    Swansea
    Posts
    3,602

    Default

    Well I am thinking of trying this out.

    War Room Army

    Khador - Butcher3

    Theme: Winter Guard Kommand
    75 / 75 Army


    Kommander Zoktavir, the Butcher Unleashed - WJ: +22
    - War Argus
    - War Dog - PC: 3
    - Juggernaut - PC: 12 (Battlegroup Points Used: 12)
    - Juggernaut - PC: 12 (Battlegroup Points Used: 10)
    - Kodiak - PC: 13
    - Kodiak - PC: 13
    - Kodiak - PC: 13
    - Ruin - PC: 17

    Kovnik Jozef Grigorovich - PC: 4

    Winter Guard Infantry - Leader & 9 Grunts: 10


    THEME: Winter Guard Kommand
    ---

    GENERATED : 01/15/2017 23:22:26
    BUILD ID : 2034.17-01-07

    If I go first, I can bum shuffle my Kodiaks 25 inches up the board. I probably wouldn't do that, but it could be fun!
    Final Mark II record 45W/0D/37L
    Mark III record 29W/0D/5L
    Quote Originally Posted by Vincent100 View Post
    You've just been Decimated!
    Watch me fail at warmachine here! - http://privateerpressforums.com/show...ador!-(Poorly)

  19. #139
    Destroyer of Worlds
    Join Date
    Jun 2012
    Posts
    6,308

    Default

    Quote Originally Posted by Welshhoppo View Post
    Well the issue now is to theme or not to theme.
    For B3 I say not theme. You are giving up ALOT into Cygnar unless you are trying to cover off list. Orin helps so much into the Haley2 match up because he suhts down TK and Domination ****. Rags is really useful against Arcane Shield. Yes. You DO have Ruin who can mace it off but sometimes they focus a lot of firepower on Ruin to stop that. B3 can still kill an AS Centurian but you may have to hit it so many times you blow through a ton of your focus and are exposed for assissination. Plus, I am not sure you NEED 3+ sac pawns for butcher. Bringing one Shield Guard for bad bad things seems probably OK.

  20. #140
    Warrior Druzhina_Dropout's Avatar
    Join Date
    Jul 2016
    Location
    Victoria, BC, Canada
    Posts
    69

    Default

    January 18, 2017
    Scenario: Incursion
    Opponent: Vann K
    Initiative: Vann

    Butcher3
    Wardog
    Ruin
    Marauder
    Min Uhlans
    Min Uhlans
    Eliminators
    Eliminators
    Drakhun
    Drakhun
    Orin
    Kell
    Bokur (c:Butcher)

    Vlad2
    Sylys
    Kodiak
    Grolar
    IFP + UA
    Eliminators
    Eliminators
    Greylord Ternions
    Drakhun
    Manhunter
    Manhunter
    Yuri
    IF Kovnik
    IF Kovnik


    Vann was trying this list out for the first time, it was designed as a wormwood drop with tons strong feat targets. A couple proxies (Ruin = Grolar. Valachev, Greylord Escort & Harlan = Ternions. Great Bear = IF Kovnik). I'm missing quite a few pictures but will try to make due.



    Bottom of 1, end of my first turn. We both move up as shown. Kell is able to aim and put 6pts onto the drakhun.


    (MISSING PICTURE)

    Vann's drakhun charges my yellow eliminators, killing 1 and missing the impact attack on the other, (I forget to counter charge). His eliminators move up, I counter charge one and kill it. His front manhunter charges my centre uhlans, but terrible dice leaves the uhlan alive. He moves his grolar (ruin) out of LOS of my left uhlans but in side of my central uhlans, hoping the manhunter will tie them up. His IFP mini feat and run up.



    My eliminators clear out the jamming manhunter. My central uhlans (with SoD) charge his grolar and leave it on about 8 boxes. Kell and Ruin kill the 5 contesting IFP. Bokur and Drakhun kill his drakhun and orin leaps a chain lightening off my drakhun to kill his other eiminator. Butcher runs up as do everything else as shown. I score 3.

    (MISSING PICTURE)

    Vann Feats, throws my marauder, kills both dogs, puts a lot of damage on Ruin and kills some uhlans. But he doesn't contest enough and between my left drakhun, 2 uhlans and butcher himself I'm able to clear both flanking flags without much difficulty.



    Final game state (besides the IFK that butcher killed).


    Not much to say about this game. Vlad2 is very versatile with tons of threats due to his feat and arcane might. Vann had never played Vlad2 so he wasn't very proficient with the list, but in time it will come. I am still liking the butcher list. In Mk3 threat ranges are extremely important with premeasuring, and with a ton of 12-13" charges in the list, the list threatens pretty well.

Page 4 of 4 FirstFirst 1234

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •