Reposted from my original (quoted below) in the insider comments thread.
Debunking the perception that Madrak2 is in the top 5%.
Lots of non-Troll players out there on this forum and maybe even some Troll faction players are jumping on the Madrak2 is all powerful bandwagon. As a long time player of Trolls I will gleefully admit that his feat turn is quite good, the ability to stomp through a whole line of models generating a copious amount of Fury on the way is strong. In fact, Madrak2 is downright bonkers in casual games against less experienced players, this could indeed cause one of the most dreaded grievances in MKIII that is the oft coined a, "NEGATIVE PLAY EXPERIENCE." If pub-stomping your friends with Madrak2 in your casual games makes him a top 5% model in this game then I stand corrected and willfully admit that he needs to be re-balanced.
That said, there is also a clear reason why he doesn't win nearly as often in tournament play and it is quite simple. Good players that know what his feat does can easily negate its power by doing something VERY SIMPLE. Here's the secret... put your models slightly more than 1" apart! It was relatively easy to do in MKII before pre-measuring was a thing. Now that your distances are never in question all you have to do is weigh the consequence of putting models too close together. Lets be honest while we're at it, in many cases putting things 1.01" apart instead of base to base is not going to hurt you very much. Proper spacing turns Madrak2's all powerful army destruction machine feat into a minimal loss of only a few models feat.
In short, if there is a strong case for a, "Negative play experience" then by all means, let's re-balance him. But if it is nothing more than a perception of power based on a one trick pony that most players only see happen to them once before they figure out how to apply the easy counter then he is probably fine.