Game 1 - Cryx
Gaining Resourceful is such an awesome boon for Strakhov. And with Behemoth pretty much running himself, instead of guzzling all the focus, I'm excited to get him on the table.
The aim with this list is to use the Devastator as a scenario bastion, provide ranged support with Behemoth and the Rifles, take out a heavy with the Juggernaut and clear up with the Uhlans.Originally Posted by War Room Army
My first game with Strakhov was against my PP Forums 2014 Secret Santa, Ryan. Ryan was also a captain at the WTC this year, so I knew I was in for a tough game. Ryan has already done a nice write up on his blog, with discussion in the corresponding thread, so I will keep this brief.
Ryan was playing Cryx with his fully painted brooding dark purple army, lead by Goreshade3 with Deathjack and Barathrum in the battlegroup.
I have no idea whether I want to go first or second at the moment, so just picked turn when I won the roll.
My plan was to use my guns to take the edge of the inevitable melee onslaught, but actually Goreshade's forces had a lot of ranged denial, from Occultation, extreme threat range on the Soul Hunters, Submerge on Wrongeye and Snapjaw and Force Barrier on the Satyxis.
Sooo... not a great plan. I figured I'd jam the Devastator in and see what happens.
Ultimately I panic when the Stealth Uhlans close in on my Rifles and pull them right back. Ryan gets ahead on Control Points and presses home his scenario advantage.
The large forest in the centre right of the board hinders both of us and creates a fulcrum around which the game pivots.
As scenario and attrition pressure starts choking me he does not lock down my Devastator, while Goreshade is hanging out near a house with no focus.
Strakhov has one chance! His Bokur slams Barathrum clear of his Devastator. Strakhov FEATS: IRON FIST! He casts Overrun on himself and slays a Bane, propelling the Devastator towards Goreshade himself. As the gigantic robot lumbers away, the Soul Hunter engaging him lashes out with furious anger, taking out its movement system.
Losing the free boost from the charge is sad, but the Devastator goes to town. When the dust settles, Goreshade is bloodied but unbowed, and Deathjack puts Strakhov in the dirt.
It was a very interesting game without any major derps, which is good. Tactically I could have committed to scenario better. Overall a great learning game!
W: 0 L: 1