Merc 3: Imph. Already disliking the clock. Time to do random stuff.
I don't bring up Boomhowlers, due to no clue syndrome.
A couple Croes are engaging the Bokor and the leftmost Wrastler, so they die to Free Strikes to get out of the way.
They then kill the left side Trawler.
The Trenchers cloud up MacBain, as he is drained from fuelling jacks and Energising. They shoot down the Bokor, Shambers
Kell wings the left most Wrastler again. The Failsafe Nomad charges that Wrastler, does some damage on the charge then
flubs the world. DEF 12 turns out to be pretty good, no wonder the Skornites were disappointed.
The other Nomad leaves the Trench to threaten the Minion flag.
I do have one plan, which is kill Snapjaw. Star Crossed is annoying, so the right most Buccaneer slams Snappy. He hits, then
rolls waaaay to far on the distance and this is now out of charge range of the Freebooter. Stupid Submerge....
The Ace Buccaneer then aims and tries to knock down the right side Wrastler. So by dint of my genius, I knock down the other
Buccaneer that did the slam.
The Rangers try to kill the Trawler on the right side and utterly fail.
The Freebooter ends up backing up and staying on contest range of my flag.
MacBain feats, because everything is awful. I feat on a few Grenadiers, a Croe, Madelyn and Orin. Orin runs way up the board,
hoping to stop Snappy or Wrongeye casting spells. He sadly lacks the speed to really get to a great spot for it.
Minion 3: Maelok stays behind the stupid wall of power, feats and Spiny Growths himself.
The left side Wrastler puts Rage on the Spitter, is otherwise missing his Mind and Body so flails like......a flaily thing that is ineffective.
The Spitter then starts attacking the forward Nomad. Trashes it with prejudice and puts up Counterblast.
The Snapper then puts up Spiny Growth, charges and misses Madelyn on the hill.
Right wise, the healthy Wrastler goes up to the centre wall and growls menacingly. MENACINGLY I SAY.
Wrongeye/Snappy eat the Buccaneer I knocked down. Fair.
Merc 4: So, how are we doing on time.....ah, I see we have crashed a double decker into Big Ben and numbers are landing all
around us. Big heavy ones.
We don't need Boomhowler! Sod it! Let's kill that right Wrastler and live the dream!
Wait, we have no clock (As far as someone who has been spoiled by small sized lists choices is concerned)!
What's Mael.......Def 18 Aye? Arm 20 something? Three Transfers?
Back to the other dream!
Buccaneer assaults the right Wrastler, knocks him down. Fully loaded water jack wotsitsname......Free Footwearer charges in.
Might as well have chucked the model into the weak plaster of the wall as he achieves sweet sod all.
Huh...it is only now I realise that I killed literally nothing this turn. Yikes.
Kell is a boss, so shoots the left side Wrastler for another 6 (Poor dude.....just shoots a wall of leathery meat over and over and over.
That's it though, he's only done it three times).
The anemic Croe unit moves up the left, shoot the left Wrastler to Silence him (Take that Maelok! You have to cast Rage! Just like
you probably intended to!)
Trenchers do some CRA's on the knocked down Wrastler. Was super ineffectual. A couple,alongside the Rangers, fail to kill the right
side Bog Trog Trawler. MacBain gets two clouds.
Orin charges Maelok, does nothing, I desperately hope he tries to cast stuff before brutally murdering the old geezer.
Scorings for people that try to win games.
Minion 4: Spitter frenzies, eats Madelyn.
On the left, the Wrastler just chills as he is quite hurt. The Spitter goes in, lightly dings the Buccaneer. Maelok and Wrongeye stay in
their prospective Hideyholes, Orin gets horribly eaten.
The right side Wrastler and Snappy kill the Freebooter. The Trawler chills on the hill and implodes a Trencher.
Minions go to 1 CP.