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  1. #1
    Destroyer of Worlds _PG_Avanice's Avatar
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    Default Retrying the McThrall boat

    So i am dedicated this here for us to talk shop about McThralls.

    Played a pretty ... unorthodox Mk3 game last night against Zadesh2 using...

    Skarre1
    Skarlock thrall
    Slayer
    Slayer
    Slayer
    Cankerworm
    Stalker
    Stalker
    10 Mcthralls + CA + 2 Brute
    10 Mcthralls + CA + 2 Brutes
    1 Necrosurgeon Unit
    1 Necrosuregon Unit
    3 Scrap Thralls

    So here is my breakdown of Mcthralls. "Ow, the amount of busywork..."

    I am going to start by discussing the biggest problems "Unpacking, Slow recursion, terrible stats & points)

    26 models that are just designed to die and be replaced gets hard on clock time, making charge lanes and feeling cohesive. Above that you could make a nice little AD line of bile thralls with Skarlock for a mere 12 pts compared to the full court for MCthralls of 23-27 pts...(Max size 10, CA 3, Brutes 6, Necro surgeons 4-8 depending on recursion)

    One of these clearly merits the points the other is designed simply to slam into the enemy and tie them down... it takes a lot to remove them... but not a lot at all to effectively disable them. For example hitting kill 6 mcthralls (which how you only got 6 is surprising to me with that effective 9.5 threat range...) Removing 6 means unless you shells out EVEN MORE POINTS you will only pull back 3 mech thralls meaning you are at 7 McThralls but only 4 which can fight. 8 mat 5 pow 10 hits really don't scare anyone at threat range 9.5.

    Ultimately I think the better way to run Mcthralls now is to try and gather brutes. Minimum unit + max brutes + CA . It's 15 points that should be able to protect arc nodes other ADers liek stalkers and packs a whallop in it's own right. the real problem comes down to any time we AD Mcthralls we are likely not going to get recrusion until after we hit the lines.

    I see merits to the errata but it's really weird to play with and still feels like we aren't suppose to play this dysfunctional unit atm.
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  2. #2
    Zombie Annihilator The Horror's Avatar
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    The Mechanithrall recursion boat is dead. It saddens me because it was my favorite aspect of the faction, but our recursion is unplayably bad in its current state. Personally I think the way to go with Mechanithralls are min units with triple brutes. Brutes stayed good during the edition swap, and just got better while regular Mechanithralls are pretty useless. I'm not sold on the Skarlock Commamder just yet. Yes AD is amazing, but 3 points is a lot. I'm thinking the 24 point package is the way to go. Just taking 1 unit of Brutes doesn't seem worth it when we can just get better shield guards for a similar price. However going the Wold War route and flooding the board with 6+ shield guards may have some serious merit.

  3. #3

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    How did the game go?

    I agree that necrosurgeon or skarlock commander is an either or thing. And unless you have a lot of satyxis or mercs I'd take skarlock every time.

    I can't see the harm in going max mcthralls though. Not amazing but good enough at a point each, and gives more of a threat, more efficient buffs (occultation, ghost walk mainly). And gives a little more insurance to keep unit alive for necrosurgeon or goreshade2 resurrection.

    My module would be 10mechs, 3brutes and ua.
    If in doubt, apply

  4. #4
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    Quote Originally Posted by The Horror View Post
    The Mechanithrall recursion boat is dead. It saddens me because it was my favorite aspect of the faction, but our recursion is unplayably bad in its current state. Personally I think the way to go with Mechanithralls are min units with triple brutes. Brutes stayed good during the edition swap, and just got better while regular Mechanithralls are pretty useless. I'm not sold on the Skarlock Commamder just yet. Yes AD is amazing, but 3 points is a lot. I'm thinking the 24 point package is the way to go. Just taking 1 unit of Brutes doesn't seem worth it when we can just get better shield guards for a similar price. However going the Wold War route and flooding the board with 6+ shield guards may have some serious merit.
    I think they will have some game with gaspy2 since he can make cloud walls to protect the unit from being charged, but I highly doubt it will help enough to field them.

  5. #5
    Zombie Annihilator The Horror's Avatar
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    Quote Originally Posted by GTKA666 View Post
    I think they will have some game with gaspy2 since he can make cloud walls to protect the unit from being charged, but I highly doubt it will help enough to field them.
    Meh, you still can't feat back Brute Thralls since they're not grunts. Mechanithralls make lousy feat targets, if you're going to screen something you might as well screen something relevant like Bane Warriors.

  6. #6
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    Quote Originally Posted by The Horror View Post
    Meh, you still can't feat back Brute Thralls since they're not grunts. Mechanithralls make lousy feat targets, if you're going to screen something you might as well screen something relevant like Bane Warriors.
    I am aware, just trying to make do with what we are given......its not working.

  7. #7
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    Quote Originally Posted by The Horror View Post
    The Mechanithrall recursion boat is dead. It saddens me because it was my favorite aspect of the faction, but our recursion is unplayably bad in its current state. Personally I think the way to go with Mechanithralls are min units with triple brutes. Brutes stayed good during the edition swap, and just got better while regular Mechanithralls are pretty useless. I'm not sold on the Skarlock Commamder just yet. Yes AD is amazing, but 3 points is a lot. I'm thinking the 24 point package is the way to go. Just taking 1 unit of Brutes doesn't seem worth it when we can just get better shield guards for a similar price. However going the Wold War route and flooding the board with 6+ shield guards may have some serious merit.
    I think the necrosurgeon still has game if you're following up with thralls behind Satyxis. I haven't tried it yet, but something like this:

    Goreshade the Bastard - WJ: +27
    - Deathwalker
    - Reaper - PC: 13 (Battlegroup Points Used: 13)
    - Reaper - PC: 13 (Battlegroup Points Used: 13)
    - Stalker - PC: 8 (Battlegroup Points Used: 1)

    Machine Wraith - PC: 2
    Machine Wraith - PC: 2
    Machine Wraith - PC: 2
    Saxon Orrik - PC: 4

    Mechanithralls - Leader & 5 Grunts: 6
    - Brute Thrall - PC: 2
    - Brute Thrall - PC: 2
    - Brute Thrall - PC: 2
    Mechanithralls - Leader & 5 Grunts: 6
    - Brute Thrall - PC: 2
    - Brute Thrall - PC: 2
    - Brute Thrall - PC: 2
    Satyxis Blood Witches - Leader & 9 Grunts: 13
    Satyxis Blood Witches - Leader & 9 Grunts: 13
    Necrosurgeon & Stitch Thralls - Necrosurgeon & 3 Grunts: 4
    Necrosurgeon & Stitch Thralls - Necrosurgeon & 3 Grunts: 4

    Push forward with the Witches and run to engage if necessary. Soul gate the stalker on to a stitch thrall early. Deathwalker makes the thralls more accurate.

  8. #8
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    Quote Originally Posted by The Horror View Post
    Meh, you still can't feat back Brute Thralls since they're not grunts. Mechanithralls make lousy feat targets, if you're going to screen something you might as well screen something relevant like Bane Warriors.
    They're worth trying with Agathia. A turn of stealth and spamming ghostly on them should get them up the board quick enough to jam and do some work. One of the lists I'm testing for the new ADR is:

    Bane Witch Agathia - WJ: +29
    - Skarlock Thrall - PC: 4
    - Deathjack - PC: 23 (Battlegroup Points Used: 23)
    - Deathripper - PC: 6 (Battlegroup Points Used: 6)
    - Slayer - PC: 10
    - Slayer - PC: 10

    Soul Trapper - PC: 1

    Mechanithralls - Leader & 5 Grunts: 6
    - Brute Thrall - PC: 2
    - Brute Thrall - PC: 2
    - Brute Thrall - PC: 2
    - Skarlock Commander - PC: 3
    Mechanithralls - Leader & 5 Grunts: 6
    - Skarlock Commander - PC: 3
    - Brute Thrall - PC: 2
    - Brute Thrall - PC: 2
    - Brute Thrall - PC: 2
    Carrion Thralls - Leader & 9 Grunts: 10
    Carrion Thralls - Leader & 9 Grunts: 10

    SPECIALISTS
    Bane Riders - Leader & 4 Grunts: 20
    Bane Riders - Leader & 4 Grunts: 20

    The basic idea is to see if spammed ghostly and getting up the field super fast can throw an opponent off balance. The slayers and DJ are protected by the brutes. The Bane Riders turn the list into poor man's arm spam if my opponent's fielding large amounts of infantry hate.

  9. #9
    Destroyer of Worlds _PG_Avanice's Avatar
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    Quote Originally Posted by gedditoffme View Post
    How did the game go?

    I agree that necrosurgeon or skarlock commander is an either or thing. And unless you have a lot of satyxis or mercs I'd take skarlock every time.

    I can't see the harm in going max mcthralls though. Not amazing but good enough at a point each, and gives more of a threat, more efficient buffs (occultation, ghost walk mainly). And gives a little more insurance to keep unit alive for necrosurgeon or goreshade2 resurrection.

    My module would be 10mechs, 3brutes and ua.
    frustratingingly drawn out. The Mcthralls were barely able to make headway against a minimum unit of Incindari but tha was mostly my fault due to packing them.

    The Mcthralls at the 25 inch line early feels nice but they are so easily held at bay in my opinion and still have such low Mat i was lucky my enemies defense was no higher than 12 on most of his models and I was using skarre1.

    Ultimately MCthralls either need recursion to say forefiet Movement or action (so there is an incentive to moving aggressively with Necrosurgeons to plant them in combat with enemies and thus be scapled out in melee as oppose to range) or PP is trying very very VERY hard to make Revenants a thingl... which isn't gonna happen when they are so much more expensive Sea dogs.

    Mk3 can't work for Cryx if we are structured the same point cost wise as other faction. Because a game that focuses on bringing high quality models like warjacks, solos and infantry means those quality models are easily able to earn points off us while we cannot do the same. The concept of Debuffs in Cryx has paralyzed our #DesignSpace and Frankly i'm getting sick of it. Almost all other factions can bring a blend of things and everything works out... Cryx feels liek the faction that has to bring it's most competitive things just to be able to play against the other factions unless they are hordes or foolishly playing infantry in swarms still.

    Overall Mcthralls aren't the winner of the errata yet in my opinion. Bile thralls will be under coven.
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  10. #10
    Destroyer of Worlds _PG_Avanice's Avatar
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    Something I will be trying however is 20 Mcthralls boat on Terminus.
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  11. #11
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    Quote Originally Posted by Avanice View Post
    Something I will be trying however is 20 Mcthralls boat on Terminus.
    Why? A unit that walks across the table and does nothing; is still only ever going to walk across the table and do nothing.
    Terminus need a no KD ability to make them even remotely useful.

  12. #12
    Destroyer of Worlds _PG_Avanice's Avatar
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    Quote Originally Posted by websome7 View Post
    Why? A unit that walks across the table and does nothing; is still only ever going to walk across the table and do nothing.
    Terminus need a no KD ability to make them even remotely useful.
    mostly because those models might do nothing but they set at least a durable wall of uslessless that Termi can use for this attacks.
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  13. #13
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    Quote Originally Posted by Avanice View Post
    Mk3 can't work for Cryx if we are structured the same point cost wise as other faction. Because a game that focuses on bringing high quality models like warjacks, solos and infantry means those quality models are easily able to earn points off us while we cannot do the same. The concept of Debuffs in Cryx has paralyzed our #DesignSpace and Frankly i'm getting sick of it. Almost all other factions can bring a blend of things and everything works out... Cryx feels liek the faction that has to bring it's most competitive things just to be able to play against the other factions unless they are hordes or foolishly playing infantry in swarms still.
    I agree here. I get that we're balanced around having debuffs and other factions will be balanced around their fortes. What I fail to understand is why both factions should pay the same amount of points. I really think points should be determined based on a model's individual value, then different factions can make it shine in their unique way, but at least you're not stuck with something subpar unless you heavily invest in support. But I'm no game designer, so maybe I'm missing something.

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    Quote Originally Posted by Gamingdevil View Post
    I agree here. I get that we're balanced around having debuffs and other factions will be balanced around their fortes. What I fail to understand is why both factions should pay the same amount of points. I really think points should be determined based on a model's individual value, then different factions can make it shine in their unique way, but at least you're not stuck with something subpar unless you heavily invest in support. But I'm no game designer, so maybe I'm missing something.
    It's not just debuffs. Cryx gets to break a lot of the rules that other factions take for granted (eg. ghostly vs free strikes, biles vs to hit rolls, incorporeal vs regular weapons).

    The problem I run into is that Cryx is a lot more fiddly than other factions. If I need to deal with regular shooting and AOEs I take Raiders, if I need to deal with accurate shooting I take Witches, if I need to deal with sprays I take Riders. If I've designed my list for the particular drop I'm facing I win more often than not, or am at least competitive, if I haven't I get slaughtered.

    I think the biggest complaint with Cryx in Mk3 is not that it's underpowered per se, it's that you can't make an all comers list and expect it to be at least moderately competitive against everything (Skarre1 and pDenny are exceptions). The errata has opened up my options quite a bit which is nice.

  15. #15
    Destroyer of Worlds _PG_Avanice's Avatar
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    I think this all boils down to points and modules.

    minimum Bile Thralls ADing under a Skarlock Commander = 12 points. When given Occulation this become a REALLY scary tool for Cryx to use...

    meanwhile Mechanithralls ADing, Recursion, and shield guard to have it fully up and running is 27 pts. A size of a unit death star I have yet to see in this even WGI full UA (which lets just agree now even with Kovnik Joe's nerf is still crazy better at being useful) is merely 24 pts.

    That includes devastating rockets, sprays, the ability to tweak stats, and reposition...

    So 24 points gives Khador Rng 8, sprays 6, Reposition, Brutal Rockets, and a solo who can modify toughness, aggression or accuracy... vs a 27 point module what ADs, Weak Recursion, and can shield guard and strip debuffs from .... units that should likely never be debuffed.

    If PP is trying to say that we can for 27 points come close to this unit standing alone against WGI i think they are very wrong. That spray turn is going to be devastating against them along with the pot shots before. But this of course assuming you wouldn't just take rounds of shooting with WGRC instead.

    The problem is clear McThralls are too expensive for such a terrible recursion mechanic. At this point it's worse than tough in some ways because of order of operations and the investment of points to make them happen. This is why I want to try them with Terminus because I feel like at that point you just take 1 full unit and maybe 1 necrosurgeon and they remain a terrible front line but one that you can sac pawn onto.
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    I've found in my testing with Lich2, that the min McThralls+3x Brutes+Gunslingers is a nice neat package that gets you a cloudwall and 3 brutes and the gun ladies. Problem with cloudwall is it works REALLY great until it doesn't, and then it catastrophically fails and you probably lose. AD from the Cmd is cute, but I don't actually think it's all that great/necessary.

    You really just need to get in the mind of "ok, I'm going to take this 6 points of garbage so that I can take 3 Brutes." And following that logic, you then include the gunslingers to shoot your 6 points of garbage and get something useful out of it!
    /cry
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  17. #17
    Zombie Annihilator The Horror's Avatar
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    Quote Originally Posted by Cijil View Post
    I've found in my testing with Lich2, that the min McThralls+3x Brutes+Gunslingers is a nice neat package that gets you a cloudwall and 3 brutes and the gun ladies. Problem with cloudwall is it works REALLY great until it doesn't, and then it catastrophically fails and you probably lose. AD from the Cmd is cute, but I don't actually think it's all that great/necessary.

    You really just need to get in the mind of "ok, I'm going to take this 6 points of garbage so that I can take 3 Brutes." And following that logic, you then include the gunslingers to shoot your 6 points of garbage and get something useful out of it!
    /cry
    I'd rather just use the package with Asphyxious1. Bring Deathjack &/or Withershadow and you get up to 4 Breath of Corruption clouds that you can use the Garbage Thralls to guide. This way even if your opponent can ignore clouds you still have a useful Caster that actually synergizes with your army.

  18. #18
    Destroyer of Worlds Archnomad's Avatar
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    Quote Originally Posted by The Horror View Post
    I'd rather just use the package with Asphyxious1. Bring Deathjack &/or Withershadow and you get up to 4 Breath of Corruption clouds that you can use the Garbage Thralls to guide. This way even if your opponent can ignore clouds you still have a useful Caster that actually synergizes with your army.
    I think Revcrew might be better for this. They're really good now.
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  19. #19
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    Quote Originally Posted by Archnomad View Post
    I think Revcrew might be better for this. They're really good now.
    Care to elaborate? I've been trying to think of how best to make the rev crew shine and the only thing that comes to mind is 3 min units spamming riflemen with Denny1 (which, admittedly, is a catch-all for making anything "work" - particularly at range). In the end they seem cute at best, with a low threshold of range threat quickly outstripping their recursion.

  20. #20
    Zombie Annihilator The Horror's Avatar
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    Quote Originally Posted by Archnomad View Post
    I think Revcrew might be better for this. They're really good now.
    I'm inclined to agree. I actually think Asphyxious1 plays a mean assassination game with the Revenants. My old list was:

    Asphyxious1
    Deathripper
    Deathripper
    Cankerworm
    Deathjack
    Withershadow Combine
    Machine Wraith
    Machine Wraith
    Soul Trapper
    Soul Trapper
    Rengrave
    Max Rev Crew w/ 3 Rifle
    Min Rev Crew w/ 3 Rifle

    Use the Revenant Crew to make a BoC cloud shield to advance behind. Then you have a mean assassination run thanks to Spectral Leach & Feat. Riflemen CRA up to Rat 8 pow 13 with Ghost Shot. I definitely think it has game into the right lists.

  21. #21
    Destroyer of Worlds Archnomad's Avatar
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    I don't think i care so much for the rifles, but i've played 3 min revcrew and rengrave in a decent number of lists but they really shine with Lich1. His ability to use them as boc fodder to make cloudwalls is nice, and they're high mat so mesh with his toolkit.
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  22. #22

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    Quote Originally Posted by Archnomad View Post
    I don't think i care so much for the rifles, but i've played 3 min revcrew and rengrave in a decent number of lists but they really shine with Lich1. His ability to use them as boc fodder to make cloudwalls is nice, and they're high mat so mesh with his toolkit.
    Care to share your list on this? Im interested in running Lich 1 for a while

  23. #23

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    its probably stating the obvious a little but the McThrall boat really benefits from having Saxon in the list. AD block that can lurk/walk through forests, rough terrain etc is pretty good. Or Ghost Walk on the McThralls and Saxon gives Pathfinder to the Surgeon and her little helpers
    I play eSturgis

  24. #24
    Destroyer of Worlds _PG_Avanice's Avatar
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    Just putting this out there... but does anyone think the Necrosurgeon should just be the leader of Mcthrall unit? LEts assume the stitch thralls were done away with. Would any of us really care all that much? I know that we would lower collection range and be similar to Revenants but let's ask ourselves if that is bad for a sec. It would free up design space (I know it hurts to hear that) Revenants still have guns and would do it regardless of positioning still. In my mind this would be advantageous because it would at least help Mcthralls on the point side of things and could maybe merit being able to return to being useful the round they are brought back in instead since it is no longer an Order of Operations issue.

    I highly doubt this would happen, it's too big a change but man it feels like it could solve a bunch of the issues.

    Maybe you could make a pack of stitch thralls as solos who can modify corpse collection or something? Egh it's just wishful thinking either way but a Thrall can dream
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    Quote Originally Posted by Avanice View Post
    Just putting this out there... but does anyone think the Necrosurgeon should just be the leader of Mcthrall unit? LEts assume the stitch thralls were done away with. Would any of us really care all that much? I know that we would lower collection range and be similar to Revenants but let's ask ourselves if that is bad for a sec. It would free up design space (I know it hurts to hear that) Revenants still have guns and would do it regardless of positioning still. In my mind this would be advantageous because it would at least help Mcthralls on the point side of things and could maybe merit being able to return to being useful the round they are brought back in instead since it is no longer an Order of Operations issue.

    I highly doubt this would happen, it's too big a change but man it feels like it could solve a bunch of the issues.

    Maybe you could make a pack of stitch thralls as solos who can modify corpse collection or something? Egh it's just wishful thinking either way but a Thrall can dream
    She was a Unit Attachment for them in MK 1. It made sense for her to be a separate unit in MK2 when she could heal everything and we had the skarlok commander to lead the unit. Now though? I just don't know what to do with the surgeon. I usually don't even include her in lists anymore.

  26. #26

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    It's only one data point, but I was exceptionally happy running two Mechanithrall units with Terminus against Darius. Both were min units with 3 Brutes and a Skarlock. I ran a Necrosurgeon behind each unit.

    Having AD on them was really nice as it gave me a clean deployment - able to protect my army thoroughly with Shield Guard and Tough while also having EVERYTHING within body collection range. Without jamming up my own unpacking. My one complaint is that I didn't run Saxon to give one side Pathfinder.

    They did not do much damage at all, but that was never their purpose. They jammed up Darius and his jacks like you wouldn't believe. Even without getting a full activation out of them, I was able to keep up a steady stream of zombies in his path to slow him down. Sure, every single one I sent forward died to a single attack without a problem - but that meant him wasting attacks that could have gone elsewhere, messing up his activation order to avoid free strikes, and preventing easy charge lanes.

    To what end you ask, if they did nothing but jam? To get a full unit of Bane Warriors and Terminus up the field. Which I did - minus a third of my Bane Warrior unit. As hard as they hit? Worth it.

    The Brutes were also extremely obnoxious to get rid of when they had tough. Sure it was unreliable - but that also meant my opponent's shooting was unreliable. He couldn't count on removing it with one shot, so his plans had to be more...flexible.

    I would NOT want the Necrosurgeon to become an attachment OR lose the stitch thralls. They did their job of expanding my collection radius exceptionally well while keeping the Necrosurgeon herself out of shooting range. What would we gain by losing that? If I'm remembering right, I ended up reviving about 15 Mechanithralls throughout the game.

    Sure they're not the best unit out there and this was only a single game, but it's not the end of the world. They have their niche and I'm happy with it. I might try them again soon with Skarre or Deneghra to change them into something with respectable damage.
    Last edited by Kavrae; 01-06-2017 at 08:12 AM.
    "Nemo is like the Oprah of Lightning. 'You get some lighting. And you get some lighting. Everyone gets a lightning bolt!"

  27. #27
    Destroyer of Worlds _PG_Avanice's Avatar
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    Quote Originally Posted by Jbradlyn View Post
    She was a Unit Attachment for them in MK 1. It made sense for her to be a separate unit in MK2 when she could heal everything and we had the skarlok commander to lead the unit. Now though? I just don't know what to do with the surgeon. I usually don't even include her in lists anymore.
    I mean in truth MCthralls aren't the problem her cost into the equation is what the problem is. Since She no longer heals Skarre and our Multi-wound undead basically stops at Brute Thralls and Tartarus (for models we'd actually want to heal) An arguement could be made for our undead casters but I am just thinking out loud here.; it kinda would make sense for her to just be a 5 inch or Command RNG gathering leader who can heal the brutes up after taking a shot if they lived from it or lay down bodies. It frees up design space and point cost complaints for the Mcthralls and overall puts them about where they would need to be again pointwise to seem like a proper investment. If she had a limit of 3 bodies like before I could see that limitation allowing Mcthralls to return to the field ready to fight and brute thralls could take hits for her. I surmise the unit could make her an officer perhaps like the Cephalyx? Would that interfer with the Skarlock Commander by chance don't have a rulebook on hand.
    Last edited by _PG_Avanice; 01-06-2017 at 08:30 AM.
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  28. #28
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    I'm not a cryx player, but I faced down a list a few days ago. Terminus (I think? he made them tough) into Harbinger, 3 units with 2 brutes apiece, 2 necrosurgeons, a unit of Satyxis of some flavor, and a colossal. Sepulcher, I think.

    The short version of this is that such lists fail against Harbinger's feat, punch monks, inability to take orders (rebuke basically won me the game), and accurate high damage blasts. However, I won on scenario with half the thralls still alive, Terminus untouched, my only remaining jack a mile from the rest of the fight and my main combat unit on the wrong side of difficult terrain. The sepulcher went down just to Cinerators and all my other armor cracking was wasted. If I hadn't had the mass "control via damage" Harbinger brings, things could have actually gone quite badly for me pretty fast because nobody's bringing what it would take to deconstruct such a list.
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  29. #29
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    Quote Originally Posted by Avanice View Post
    I mean in truth MCthralls aren't the problem her cost into the equation is what the problem is. Since She no longer heals Skarre and our Multi-wound undead basically stops at Brute Thralls and Tartarus (for models we'd actually want to heal) An arguement could be made for our undead casters but I am just thinking out loud here.; it kinda would make sense for her to just be a 5 inch or Command RNG gathering leader who can heal the brutes up after taking a shot if they lived from it or lay down bodies. It frees up design space and point cost complaints for the Mcthralls and overall puts them about where they would need to be again pointwise to seem like a proper investment. If she had a limit of 3 bodies like before I could see that limitation allowing Mcthralls to return to the field ready to fight and brute thralls could take hits for her. I surmise the unit could make her an officer perhaps like the Cephalyx? Would that interfer with the Skarlock Commander by chance don't have a rulebook on hand.
    If you are talking about the Dominator that is a Ranking Officer which works for Merc units only. It's the same for Ranking Officer's in the other factions. I hoping Cryx gets one soon since they made more of our spells friendly faction. Honestly though I would be fine with the surgeon becoming an attachment again for a reduced cost, or just make her better.

  30. #30

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    The right way to run Mechanithralls is to put little eyepatches on them and parrots on their shoulders. And hope no-one notices they aren't actually Press Ganger models.
    Max Mcthralls+UA= 13 points.
    Max Press Gangers= 12 points.
    Would you like your unit to be friendly faction, or with +2 def, tough, death toll and cheaper?

    I'm not overly concerned about expensive shield guards so as far as I'm concerned Mechanithralls don't exist this edition. Why are there so many units in the game like this? Are there units they are just discontinuing and don't want people to waste money on?

  31. #31

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    Quote Originally Posted by Custardboy View Post
    The right way to run Mechanithralls is to put little eyepatches on them and parrots on their shoulders. And hope no-one notices they aren't actually Press Ganger models.
    Max Mcthralls+UA= 13 points.
    Max Press Gangers= 12 points.
    Would you like your unit to be friendly faction, or with +2 def, tough, death toll and cheaper?

    I'm not overly concerned about expensive shield guards so as far as I'm concerned Mechanithralls don't exist this edition. Why are there so many units in the game like this? Are there units they are just discontinuing and don't want people to waste money on?
    Isn't this a bit of a Straw Man argument? "I'm just going to ignore the UA, WA, friendly faction spells, Darragh Wrathe, and Necrotech. Now see how these two don't compare?" It's fine if you don't like them, but at least take the time to make it a realistic comparison.
    "Nemo is like the Oprah of Lightning. 'You get some lighting. And you get some lighting. Everyone gets a lightning bolt!"

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