Dear fellow Cryxians.
A new year is soon upon us and i´m using the opportunity to write down some things I hope PP will take into account when they errata the next time.
For starters I believe we in Cryx have severe problems. Our problems are many and complex and have sadly not been addressed in the first errata IMO.
The first tell for me is the difficulty in playing attrition. I almost always end up with fewer things on the table than my opponent. I can say this is a problem because one of my strongest aspects as a player have always been the attrition-game.
The second tell is that I believe I am the only competitive Cryx-player left in Denmark. My fellow Cryxians have all of them jumped ship - and I can understand why.
The third tell is that Cryx is laughed at, around the world in podcasts and at top levels of the game. I believe they have a valid point and believe we are the worst faction in the game after Skorne (but they don´t count because they get a do-over).
Enough of the doom sayer things.
How to make Cryx a competitive faction again? We lack the easy applicable synergies of the other factions - we have the debuffs in our spells but they are not what they used to be. I will not have the time at the moment to go through all of our stuff but I have a few ideas. I hope that you want to help me come up with suggestions that we honestly think PP should implement in the game - here I believe the External balance factions between and internal balance in the factions as the goals of this thread. We don´t want to be OP but would like to be up there with the others.
I don´t want to look at our casters at this time allthough I believe there a quite a few who deserve a kind look.
The Sepulcher should be able to collect friendly models within 4" so it can be the gun platform it is. It would also have a great synergi with the Mcboat.
Heavy Warjacks. A simple buff would be to buff all our non-character heavies armor by one. Spider Jacks would get armor 19. Hell Jacks would get armor 18 - And yes the Inflictor would get armor 20 but I believe that would be a good thing looking at the brute shield guards.
I don´t have suggestions about our lights. Maybe another Initial Attack for the Scavenger.
Aiakos, Darragh Wrathe, Necrotechs, Scrap Thralls, Machine Wraiths and War Witch Sirens are fine.
Pistol wraiths could be 4 points - otherwise they should have a couple of rune shots or the ability to stay incorporeal when only shooting once.
Gerlak is bad. Tartarus is bad. they need changes or point reductions. Why don´t curse give banes +2 move on charges anymore? I don´t understand. It wasn´t broken.
Mcthralls+brutes+skarloc commander stay as are.
Necro surgeons is either 3 points OR Mcthralls can fully activate when they are put into play. I like the last change the best and believe that 3 charging Mcthralls from the surgeon would be fair. 3 mat 5 pow 13... It would mean that we would see the Mcboat more.
Blood Gorgers should have battle driven instead of overtake and unyielding and should cost a bit more. 10-17
Bane Knights and Bane Warriors should cost 10-16
Bane Riders should have speed 8 or reach 2".
Thats it for now. If somebody have the ability to write the suggestions in a more orderly fassion be most welcome.