I don't normally post a lot on the forums, but felt that I should share my thoughts and feelings post errata. To my credit I have been a die hard Minions player for 7 years. :P So I like the direction that the errata is going in and I think the game is going to get better going forward cause of it. I do think the power attack changes is heavy handed, but I can still live with it. I was not surprised about the points change honestly. All and all it was good overall.
Now I did want to post some suggestions for future changes that I think would be balanced and add use to minions as a whole in and out of faction. Now I am not suggesting that all these changes be made, that they are just ideas.
Notes: Most of our casters are able to work well, but I felt that 2 stood out as having minor issues
Jaga Jaga- She just needs to get the full advance back on her feat, really didn't understand why it was changed to 3 inches when she was not taken very often in the first place. Now this is wishful thinking, but it would be nice to see "Death Rage" get a buff to be like watcher where the "Death Rage" attack and damage roll is boosted or it is just that the attack roll is boosted. Really does not feel good when you miss your "Death Rage" attack.
Strum and Drang- Now this guy is an interesting one, but if he were to stay as is there is a minor thing I would like to see done to his feat. It needs to prevent empower and any form of a jack gaining focus except from power up. This would make him feel more balanced into Warmachine and Hordes rather than just Hordes. For a more extreme change, I could see him getting a new feat if we want to go that extreme.
Notes: A lot of our beasts are fantastic now, but there are a few that I think we can agree may need a change in what the do and not in points
Swamp Horror- I would just like to see a change in his armor by 1 point up or even 2, but 2 may be pushing it for him.
Blind Walker- Would love to have the arc node animus it has as just a rule for the fig, and for him to gain something else as an animus in return. I always liked the idea of a "Death Field" animus (Note this was a mark 2 thought before we got rage in mark 3.), though that may increase his points cost. The "Repulsion" animus would also be a good one.
Bone Swarm- I have always liked this guy but he doesn't see table time, cause his animus is costly and he doesn't really seem to do much for us. I highly doubt any form of points change would make us take him in our lists. One change that came to mind is either he starts the game with some bone tokens on him and "Swarm" gets reduced to fury cost 1. One other change is that he gets a full rework and giving him a spray 8 gun and a few other rules. (I have no idea on what the other rules might be.)
Bullsnapper- I love this guy but we are not seeing him much these days, mostly do to "Spiny Growth" being made range self. Would love to see the cost on the animus going down, but it may break the bank in other factions if it did. What really needs to go away is "Torpid" yes it is fluffy but dear god do we hate the fact that during its activation it only gets to kill a single fig. Now if it were to keep "Torpid" I suggest changing its animus to "Still as Death". The reason I suggest it is that you can spend the Fury cos one for the ability charge and go "Torpid", but now whereas before it poses a question do you want to deal with pow 12 counter charge fig. It also gives some furry management to the beast, cause it "Torpids" after the counter charge, and it is also a very fluffy change as well.
Razor Boar- honestly reduce their cost and make them single purchase once more, many times I will take a battle boar over Razor Boars.
Notes: There is just one battle engine that I think we can all agree needs a change.
Meat Thresher: I only have a few suggestions for this bad boy. First is simply a points reduction. As we saw in the errata a lot of BEs got a reduction in point I think the thresher meets such a needed change. A lot of us have a hard time justifying 19 points for the bad boy. Now my other thought is that I would love to see either a speed increase on it or that it gains reposition 3", or both :P. The speed increase and/or reposition would let it harass a lot more.
Mist Speaker- He needs to either go down in points from 4 to 3 or that he stays at 4 and picks up a more offensive spell other than "Influence". I really like the Idea of him getting "Venom".
Croak Hunter- Would love to see him go down to 3 cost, but that may be a bit much and he would fight the trawler for the 3 cost position.
Efaarit Scouts- Would like to see them go down to 5 points, but that may be extreme.
Gatorman Witch Doctor- Oh boy this guy, honestly he needs a full rework cause I don't think many of us are making use of him, because of how tough was changed.
Gudrun the Wanderer- Would like to see him get "Rise" but meh :P
Thrullg- Honestly I would take him if he had stealth, since he doesn't 6 points is a bit much. I would see us considering putting him on the table if he was 4 to 5 points as is, but right now he doesn't fit the niche we want to use him for.
Bog Trog Ambushers- They kinda scream out to get "Powerful Charge" back and a change in cost by a few points, never understood why "Powerful Charge" was swapped for "Pull". If they did stay as they are they really should be our cheap gum up unit 16 points is a lot for what they do I can see it coming down to 14 for a max unit. Another option is they are able to pull things larger than them buy doing CMA. An example of this would be that 2 man CMA for Medium base and 3 man CMA for large base.
Croak Raiders- The change in pow on the flame dart feels ok, but the loss in armor really felt like a bit much. If they stayed the way they are now I would like to see them go down 1 point. However if they are to stay 17 points for a max unit I'd like to see them get ps 11 on the dart and 14 arm. Though some may say that is a tad extreme.
Farrow Commandos - Simply put I would like to see a small points reduction to 14 for a max unit.
Farrow Razorback Crew- Would be nice to see this go to 4 points.
Farrow Slaughterhousers- I would like to see these guys go down at least 1 to 2 points. 2 points may be a stretch, but I can dream.
Gatorman Posse- Oh how have the mighty have fallen. The only thing I can see making posse even considered in their current state is another cost reduction of 1 point. 16 points for this unit as is, is a perfect spot for them. Many may disagree with that statement though. At 17 points the buff that might make them see table is just bring them to mat 7 again, if they are not meant to be tanky then make them full on agro.
Lynus and Edrea- This unit always felt it needed a full blown rework, cause they don’t even know what they want to do. I would even consider reworking them as a unit but as a caster attachment, They seem like they would be perfect for this role.
Blythe and Bull- Just needs a point reduction from 6 to 5.
Hope you guys enjoy the write up, pardon any of grammatical mistakes.