Up next in our Cryx vs Cygnar matches: Lord Exhumator Scaverous vs Lord General Coleman Stryker. Place your bets now! Bonus points if you call specific events instead of just the ending. Also taking suggestions on map (vassal) and scenario as they haven't been chosen yet.
Lord Exhumator Scaverous
Withershadow CombineMachine Wraith x3
Aiakos, Scourge of the Meredius
MaliceSoul Trapper x3
Croes Cutthraots - Leader & 9 Grunts
Bane Knights - Leader & 9 Grunts
Lord General Coleman Stryker
SquireMajor Katherine Laddermore
FireflyRhupert Carvolo, Piper of Ord
Trencher Infantry - Leader and 5 Grunts
Trencher Infantry Officer & SniperStorm Lances - Leader & 2 Grunts
Storm Lances - Leader & 2 Grunts
Withershadow Combine seems like an obvious inclusion for Scaverous. At minimum, they're an extra Telekenesis, focus, and reroll on Malice each turn. Question - How exactly does Excarnate work with them?
Erebus is my primary beatstick that I want to get up the field with Death Ward - It probably won't kill any of his heavy jacks 1v1, but Freeze will do wonders for finishing them off, or at least screwing up his Focus economy.
Pair of Deathrippers because I don't want Scaverous anywhere near the front lines.
Machine Wraiths just make my control game that much more dangerous.
Necrotechs because four jacks - two of which SHOULD survive long enough to actually get repairs
Soul Trappers to set up a soul network (there's plenty of infantry and solos to siphon from)
Croe's Cutthroats I'm taking because I've never used them before, want to try them, and this seems like as good a time as any.
Bane Knights look like good Excarnate beneficiaries, as well as playing well into the control game. Vengeance setting up interesting charge options could prevent him from taking pot shots until he can commit to removing them all.
Aiakos + Malice allow me to run one of my favorite control jacks without burning Scaverous's focus. Effectively trades out the potential ARM buff (Death Ward) for a 2" threat extension. Double harpoon isn't too bad either. I considered ILO, but this seemed more interesting for now.
Overall, I have plenty of control elements, minimum level of attrition with Excarnate, and a couple of assassination vectors if I get tricky enough. This will be a difficult game for me to run, but it looks fun. As almost a direct opposite, however, I'm going against the Charge Turn From Hell. What my opponent lacks in control and trickery, he more than makes up for in mobility and sheer firepower, as whatever he charges WILL die.