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750 - ow
Faction: Khador
Points: 750
Model Count: 38
Victory Points: 27
Zevanna Agha, Old Witch of Khador Points: 106
> Scrapjack Points: 0
> War Dog Points: 18
> Beast-09 Points: 126
Great Bears of Gallowswood [3] Points: 76
Iron Fang Pikemen [10] (4 added) Points: 95
> Iron Fang Officer and Standard Bearer [2] Points: 35
Iron Fang Uhlans [3] (0 added) Points: 83
Kayazy Assassins [10] (4 added) Points: 104
> Kayazy Assassins Underboss [1] Points: 29
Winterguard Mortar Crew [2] Points: 25
Winterguard Mortar Crew [2] Points: 25
Gorman di Wulfe, Rogue Alchemist Points: 28
So I've a tourney coming up and I'm thinking this is my list.
Beast/Bears/Uhlans for hard target removal
IFP as my general purpose infantry
Kayazy as my melee swamp or for rushing the back lines with minifeat
Mortars for thinning the infantry
Gorman as required for OW.
The Plan: Adaptability!
Uhlans can get into their rear lines with 16in moves with weald secrets to take out support.
Kayazy move behind the IFP incase I lose the alpha strike and can move through both my and their models to deal with them. Iron flesh makes the kayazy very unattractive to melee against since they strike back.
Beast 09 + Bears move up with the front line and are the jack removal.
OW Does her thing with feat to pin the army or at least separate the armored vs unarmored troops, drag the big targets into position and defend my favorite pieces with murder of crows. Attrition is the name of the game.
Endgame: Thin the troops and let either beast, bears, kazazy, ifp or uhlans get a shot at the caster, any of them should put the hurt on most casters with beast through kayazy usually being fatal on contact. Gorman does his smoke bombs for OW and uses black oil to make the caster harmless and easier to hit. If absolutely necessary the OW can do her assassination run with a few sacrificial lambs from the troops a turn earlier (probably the mortars first once they outlive their usefulness). However, none of the army is necessary for the rest to operate and losing any single unit at any time in the game won't be crippling as everything except the mortars are partially covered for by other units.
Except the mortars in the early/mid game and gorman. Obviously the key is keeping what I feel will be necessary for the end game alive till then. Vlad I'll keep the bears, beast or assassins back (high mat + damage/ignore armor), speedsters = uhlans and IFP for the end game, and high def = gorman + bears.
KD sources = Gorman (sorta), bears, beast/scrapjack for slamming my dudes into stuff and the IFx on crit rolls
Bricks can be dealt with strangling chains, beast 09 and killstroke feat.
I'm debating dropping the uhlans for A+H, Eyriss, alexia, widowmakers or even kossites to get into the backfield quicker or just get better overall options. Speed maybe a problem with this list in timed tourneys (which i'll be entering) due to the large amounts of troops.
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