
Originally Posted by
Scalpel
Ok first off I'd drop Saxon Orrik, as with Ghost Walk on Mordikaar you won't need the Pathfinding, and Hollow should be on the Karak which willl provide the him souls and therefore Fury to cast what he wants.
In addition you don't really need the Krea either, for one turn you can't hardly hit him (especially as Mordikaar should find Cover/Concealments asap) at range with the feat up, and she does little else in the list unless you are using her to free up the Drake if he is in combat, but my experisnce is a drake in combat will die before you get the counter.
So, we have saved 6 points so far, so this is where I'd buy a Min unit of Arcuarrii.
With the Arcuariii in you not only have something that can hit in melee, something that can do large melee damage, and a little more ranged firepower (however not they are better in melee) ... you also now have a very good reason to cast Revive on something worth it.
Hope that helps.