Duelling saber, hand cannon, high heels and a poker face is all she needs to best the greatest military machine of these times.
I wanted to do this for my 1000th post but my blabbermouth nature got the best of me. Still, I think it’s better late than never, and here we go!
Ashlynn d’Elyse has enjoyed a surge of popularity and deserved recognition since her makeover in Warmachine Mk II transition. Already a fan favorite whose story and character transcended her flaws on the tabletop, she now boasts impressive personal abilities which, combined with general Mercenary upgrades - both faction at large and Highborn Covenant in particular - makes her a true contender in any game you play with her.
She’s not a one trick pony, being great at personal assassination, enabling large scale destruction and limited board control, and what’s more a properly built Highborn army can generally switch between these objectives on the fly. On the flip side, Ashlynn d’Elyse is relatively resistant to assassination herself (except for some particular methods, examined below) and her potent defensive abilities allow, nay, call for placing her directly in harm’s way for exciting, high-risk, high-reward playstyle.
As Lanz once put it, Ashlynn’s army and gameplay are elitist. It not only suits her culture and background to the T but ties directly into her Feat and Quicken. Defense is superior to Armor in Warmachine, and with ability to increase the effects of high Defense of her own troops, reduce those of her enemies and bolster potent critical effects of Highborn army choices she takes great models and makes them that much better. Don’t look for scrubs here, this is a cool kids’ army!
Don’t get complacent, though, because no one is untouchable, even DEF17 under Roulette! A Highborn army has weaknesses just like anybody else. Knockdown and fire effects, especially those that don’t require a roll to hit, will mess with both Ashlynn and her army. Multiple templates, high accuracy sprays and chain lightnings or even low POW autohit effects like pAsphyxious’ feat will wreak havoc with low ARM, high DEF units and solos. She also shares general Mercenary weaknesses to heavy armor and cloud spam.
We shall now examine all elements available for an army led by Ashlynn d’Elyse, whether Highborn Covenant proper or her theme list. Even though the latter is a lot more limited, it still shares most basic principles. I’ll mark the selections available for the theme army with a (T).
TABLE OF CONTENTS
Ashlynn d'Elyse
Units
Solos
Warjacks
Wrath


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I'm almost scared now, what if solos and jacks don't fit?




