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  1. #1

    Default League Championship Game: Khador vs Skorne 50 pts

    This is my first battle report, so I hope I provide enough information. Our local game shop was running an escalation league at 15-25-35-50 points. In the end the top two players would play for the championship. I played Strakhov for the league and my friend Robby played Xerxis. We rolled for deployment and I won. The scenario was break the line, but we pretty much ignored that as we both wanted to tear through each others army.

    Here are our lists:
    Kommander Strakhov
    -Spriggan
    -War dog
    Battle Mechaniks (Min)
    -Devastator (Jack Marshalled)
    Doom Reavers
    Great Bears of Gallowswood
    Iron Fang Uhlans (Min)
    Fenris
    Harlan Versh
    Man-o-war Drakhun (w/o dismount)
    Manhunter
    Yuri the Axe

    Tyrant Xerxis
    -Bronzeback Titan
    -Titan Cannoneer
    -Titan Gladiator
    -Titan Gladiator
    Cataphract Cetrati (Min)
    Paingiver Beast Handlers (Min)
    Paingiver Beast Handlers (Min)
    Tyrant Commander & Standard Bearer
    Ancestral Guardian
    Extoler Soulward



    I deployed Strakhov centrally with the Spriggan, Devastator, Harlan to the right. Manhunter and Yuri are far right in the woods. Fenris and Drakhun wide left. Uhlans to the slight left with Great Bears just behind them. Doom Reavers are forward and slightly to my left.



    Robby deployed Xerxis, Cetrati and the AG to his right. He lined up the Titans closer to the center and deployed the rest of his army centrally behind the Titans.

    Turn 1:


    Strakhov started the turn by casting superiority on the Spriggan and Occulation on the Uhlans. He charged over the wall and ended his turn. The Devestator and Mechs ran forward. Doom Reavers positioned wide in anticipation of the Cannoneer. Fenris went around the back of the building but still in line for a decent charge. Great Bears ran toward the Doom Reavers. Uhalns ran up (just realized we didn't catch the abomination check for being too close to the one Doom Reaver). Spriggan ran around next to Strakhov. Drakhun and Wardog go to protect Strakhov's back. Harlan runs. Yuri and the Manhunter move around the wide right flank.



    Xerxis cast Defensive ward on one Gladiator and Fury on the other. One unit of beast handlers enraged the Furied Gladiator. Gladitor declares a charge on the Uhlans but ends up short. The soulward gave the Cannonneer Eyeless site (*face palm*) and he wrecks one Uhlan but fails to damage the other two even after boosts. Everything else moves up in anticipation of my feat.

  2. #2

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    Turn 2:


    I upkeep Superiority and put 3 focus on the Spriggan.

    First, I charge the Uhlans to get them out of the way. I manage a decent dent on the Cannooner (turned around to make room for the long lance). The other one does a little damage to the Gladiator with fury. Strakhov activates, casts Overrun on the Spriggan, moves up and then pops his feat. (All of the Beasts and a few Beasthandlers were all that were in range.

    Harlan jumps on the crate and take four shots at the Gladiator. Even three dice on a POW10 is not enough to make a warbeast scared.

    Next the Doom Reavers charge both Gladiators, in what was the biggest display of dice failure ever, and 3 failed to hit the def 14 Gladiator (defensive ward), one misses the furied Gladiator and the last one only puts a few points of damage onto the furied Gladiator. Dice Change! :'(

    Spriggan charged the Furied Gladiator, killed it and then used Overrun to move back to Strakhov. Great Bears didn't have a clear charge so I ran them up to Strakhov. Since Fenris didn't have a decent charge lane, I ran him around the back to taunt his flank. Yuri charged a beasthandler and ended up Threshering the Uhlan next to the Cannoneer. Besides killing the beasthandler, I put a few points of damage on the Cannoneer. Wardog ran up to be with master. Drakhun charged the Bronzeback and accidentally killed a Doom Reaver with an impact attack. I did put a nice hurting on the Bronzeback though.

    Devestator and Mechs Ran...



    Xerxis charged the Drakhun and messed him up with two solid swings. Beasthandlers healed up the Beasts. Officer and Standard killed the Manhunter and Yuri. As expected the Cetrati, AG and Gladiator wiped out the Doom Reavers and the remaining Uhlan. Cannooner took a pop shot at the mechanic, but Def 15 was my friend and his deviation missed.

    Turn 3:


    I upkeep Superiority and put 3 focus on the Spriggan.

    Harlan shoots the Gladiator and does practically nothing. Great Bears charge; one on the AG and two on the Gladiator. AG defensive strikes and kills the Great Bear. Bronzeback counter charges the leader but misses. Great Bears wreck the Gladiator.

    Strakhov casts overrun on himself, takes a shot at a beasthandler and kills. Overrun moves Spriggan around the crates in the now partially open charge lane. Spriggan charges Xerxis (and it's now that I realized that I shouldn't have killed the Gladiator because now Xerxis has two fury to transfer damage with). However, Spriggan lands a massive amount of damage on Xerxis with three hits. He transferred one hit to the Cannoneer which killed it, one hit to the Bronzeback and took the third hit. He was left with about 7 health after this.

    Fenris Charges the cetrati but bad dice rolls made him pretty useless.

    Devastator Ran.



    Xerxis pops his feat, casts Fury on the bronzeback and Combo smites the Spriggan 6". Nice. It damages one of the Greatbears but he is still going and still standing. It deals a nice solid hit to my 5th and 6th column and knock the Devastator over. A Beasthandler heals the broken aspect on the Bronzeback. The Bronzeback tramples the Great Bears, killing one, and then puts the hurt on the Spriggan destroying him in 2 extremely strong hits. (Fury plus Feat on a Bronzeback is Nasty!)

    AG charges Strakhov, Wardog counter charges and puts 9 points of damage on the AG. AG misses even with the Boost. Officer kills Harlan. Cetrati kill Fenris.

  3. #3

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    Turn 4:


    I knew I had one shot at winning this, so I kept all 6 focus, climbed onto of the crates. I rolled for 3 shots (it only took one though) and then I boosted to hit and boosted damage. Game!

    It was a great game and I had a blast playing with Robby. Chalk up a win for Khador!

    Hope you enjoyed.

  4. #4
    Destroyer of Worlds Marth's Avatar
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    Wow, that was really close. Does marshalling the Devastator (esp. with Mechanics) play out well?

  5. #5
    Conqueror mutantias's Avatar
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    Sounds like a fun game, congrats. I loved the yellow armor on the titans, my compliments to the painter.
    Tally-ho!

  6. #6
    Destroyer of Worlds Creaux's Avatar
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    Sooo many lost games have started when my heavy's charge fell short

  7. #7

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    Quote Originally Posted by Marth View Post
    Wow, that was really close. Does marshalling the Devastator (esp. with Mechanics) play out well?
    Absolutely, especially since Strakhov's feat effects all models the Devestator will get the charge from the Mechanics with the added speed. Also, they free up the 1 focus needed to run the Devestator until he gets to battle.

  8. #8
    Destroyer of Worlds marskitten's Avatar
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    Yes but why not use the devvy as a battle group overrun trigger? It is the most reliable one we have.

  9. #9

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    Oh darn, your right. I won't be able to use him to trigger that. In this case, I think taking him in the battlegroup and taking the Kolden Lord for the power booster would be better. Auto-hitting POW18's are definitely better at triggering overrun than Strakhov's gun.

    Thanks marskitten.

  10. #10
    Destroyer of Worlds marskitten's Avatar
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    actually I was thinking multiple focus free autohits are more likely to trigger overrun than a rat 6 gun.

  11. #11
    Conqueror Tarrant's Avatar
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    It was a great game (watched it in-between some Heroscape games). Both armies looked great on the field and the trash talk was hilarious. Overall, I think it was a great league and we learned a lot (in both game rules and league ideas). The next escalation league will be even better!
    Quote Originally Posted by vytzka View Post
    ... you don't have to tarpit something that is already dead.

  12. #12
    Annihilator frostaxe's Avatar
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    Just wondering if you left it out or not but did you counter charge with the drakhun? I missed some of these a few months back thinking I could not because I was being engaged in melee. Found out you could but just dont get the charge dice bonus.

    Cool game and good report.

  13. #13
    Conqueror Tarrant's Avatar
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    I thought counter charge specifically states a model cannot counter charge while it is engaged.
    Quote Originally Posted by vytzka View Post
    ... you don't have to tarpit something that is already dead.

  14. #14

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    Quote Originally Posted by frostaxe View Post
    Just wondering if you left it out or not but did you counter charge with the drakhun? I missed some of these a few months back thinking I could not because I was being engaged in melee. Found out you could but just dont get the charge dice bonus.

    Cool game and good report.
    Drakhun didn't get a chance to counter charge because he hung back and then charged in on the feat to damage the Bronzeback. He then died the next turn. Wardog got a counter charge in against the AG.

    Tarrant is correct, you can't counter charge while engaged in melee. Also, you do get the charge bonus and impact hits from Drakhun's counter charge.

  15. #15
    Annihilator frostaxe's Avatar
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    K quick question though (understand if already engaged) but what if he is being engaged? i.e model moves up to hit him, he gets his counter charge right?

  16. #16
    Conqueror Tarrant's Avatar
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    http://privateerpressforums.com/show...l=1#post420290

    From post by blue loki:

    Quote Originally Posted by blue loki
    Counter charge has two trigger conditions and one situational condition that must be met.
    1. The enemy model must Advance.
    2. The enemy model must end its movement within 6" and LOS of the model.
    3. The model with counter charge must not be engaged.

    If the enemy model forfeits its movement, item 1 has not been met. No counter charge.
    If an enemy model is engaging the counter charger, the trigger conditions don't matter since the move would be illegal anyway.
    If a model is within 6" and not engaging the counter charger and it chooses to Advance 0", then all conditions have been met and you can activate counter charge.
    Quote Originally Posted by vytzka View Post
    ... you don't have to tarpit something that is already dead.

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