The format for this guide has been borrowed from Mutton on the Cygnar forum. If anything needs to be changed to stick to Forum Guidelines please let me know and I will address it promptly. I will edit this Guide at a later date to flush out some of my statements and address any typos.
Morvahna is my favorite caster hands down so I thought it best to start with her and give everyone my take on this amazing caster. Obviously these are only my thoughts and opinions and are in no way to be taken as fact--can’t stress that enough. If what you are doing works for you, then by all means continue to do it!
Morvahna The Autumnblade
Morvahna is Circle's premier attrition caster; her spells and abilities allow her to endure very long games with ease. She is on the exceptional end of infantry destruction thanks to her feat and Eruption of Life, but requires self-sufficient heavy hitters (although the Gorax, as usual, can help in this regard). Morvahna’s main weaknesses are her heavy reliance on defensive upkeeps as well as her inability to assist her battle group with damage/efficiency buffs--rest assured that a skilled player and careful attention to list building can shore these up. In Morvahna’s case playing to her strengths depends on how you want the list to handle, but essentially boils down whether you want to play aggressive or conservative--this will be addressed later when we talk about list building.
The majority of Morvahna’s stats are mediocre to poor with the notable exception of her defense, warbeast points and Fury. She is exceptionally squishy as far as casters go; her ARM of 13 is very low especially when coupled with having only 14 health boxes. She has average MAT and won’t be hitting dodgy models without boosting. Her command is actually quite decent and will be a nice increase for most of our troopers. Her DEF is what keeps her alive and anything that increases it or ensures that an enemy cannot circumvent it (Woldwatcher’s Animus) is very valuable. She is on the high end for warbeast points, which is great because she needs beasts to shore up the few weaknesses that she has. She is also a Fury 7 caster so she has a very respectable control range coupled with accuracy for her offensive spells and plenty of fury for casting (especially with Harvest). Despite her obvious squishiness, most of the time Morvahna will be playing from the middle of your lines for reasons we will get into later, but for now, know that she is far more survivable than she first appears.
Abilities, Weapons, and Feat
Morvahna has only 1 ability, but it is fantastic. Sacrificial Pawn allows her (for 0 Fury) to send any directly hitting ranged attack to any warrior model within 3” which is essentially a free transfer, but better because it takes Morvahna’s exceptional defense and the trooper’s ARM into account (Shifting Stones are usually the primary target, but the Skinwalkers are also and exceptional choice). Sac Pawn, on its own increases her survivability astronomically.
Her weapon, Equinox, is respectable at pow 12 and on a damaging hit allows her to transfer damage once per turn to a model afflicted by Harrow. This is brutal against Warmachine as it makes it very dangerous for your opponent to attempt an assassination if Morvahna applies Harrow to the enemy Warcaster (due to her low ARM). Against Hordes this ability is good, but the damage can still be transfered as the rules for transfers only stipulate that damage transfered to a Warbeast cannot be transferred again. An interesting note is that Harrow does not follow the normal rules for transferring, you may transfer to a target affected by Harrow even if the target is no longer in Morvahna’s control range.
Morvahna’s Feat is absolutely devastating to infantry, but maintains some usefulness (albeit drastically diminished) against beasts and jacks. When a living or undead enemy model is destroyed in melee by a friendly faction model you get to place a forest and all enemy models within the forest take a POW 13 hit. The forests bog down the enemy while simultaneously buffing our troops (especially Ravagers) and the POW 13’s destroy even shield-wall troopers with below average rolls.