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  1. #41

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    Is Morvahna paired with Mannikins and Sentry Stones a viable tactic?
    Summon a few mannikins within 3" of Morvahna, when Morvahna gets hit, sacrifice the mannikins, negating all damage if I'm right.
    Next turn Sentry Stone gets a Fury and it can again summon a mannikin

  2. #42
    Destroyer of Worlds fildrigar's Avatar
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    Quote Originally Posted by emmonno View Post
    Is Morvahna paired with Mannikins and Sentry Stones a viable tactic?
    Summon a few mannikins within 3" of Morvahna, when Morvahna gets hit, sacrifice the mannikins, negating all damage if I'm right.
    Next turn Sentry Stone gets a Fury and it can again summon a mannikin
    Yeah, that will work, but I prefer Shifting Stones for the duty.

  3. #43
    Destroyer of Worlds SillySod's Avatar
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    Quote Originally Posted by emmonno View Post
    Is Morvahna paired with Mannikins and Sentry Stones a viable tactic?
    Summon a few mannikins within 3" of Morvahna, when Morvahna gets hit, sacrifice the mannikins, negating all damage if I'm right.
    Next turn Sentry Stone gets a Fury and it can again summon a mannikin
    Yes and no.

    Its a neat idea but not cost effective. The problem is that you are paying three points when you could instead pay two points to buy a minimum unit of bonegrinders and you would get some additional spell effects thrown into the bargain. Or two swamp gobbers, who could block LOS to her altogether for just one point. Games dont last long enough for the self-replenishing aspect of mannikins to be relevent.

    In general I use shifting stones as sac pawn targets - they will be in the list anyway, they are hard to remove, and at least one unit often gets left backfield so it doesnt cost you anything to keep them nearby.
    I <3 Ferals.

  4. #44

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    I see, thanks for the reaction anyway

  5. #45
    Destroyer of Worlds Bakemono's Avatar
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    With the rise of the Deathclock the use of a maximum unit of the Wolves of Orboros (and attachments) combined with Morv using Regrowth is likely to see more use. It is a vicious bit of quicksand. She can, in theory, bring up to seven of them back each turn. Proper applications will force opponents to eat massive amounts of clock time to try and kill them only to seem most of them (if not all) simply reappear.

  6. #46
    Destroyer of Worlds Mattho2k3's Avatar
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    Quote Originally Posted by Bakemono View Post
    With the rise of the Deathclock the use of a maximum unit of the Wolves of Orboros (and attachments) combined with Morv using Regrowth is likely to see more use. It is a vicious bit of quicksand. She can, in theory, bring up to seven of them back each turn. Proper applications will force opponents to eat massive amounts of clock time to try and kill them only to seem most of them (if not all) simply reappear.
    If your going to go the route of trying to deathclocking your opponent than you might want to bring a Witch Doctor.

  7. #47
    Destroyer of Worlds SillySod's Avatar
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    Druids are a little better for those purposes.... brick up with vortexes
    I <3 Ferals.

  8. #48
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    quick question i'm not sure about do you regrowth before leaching fury or after leaching fury?

  9. #49
    Destroyer of Worlds eliassmith27's Avatar
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    Quote Originally Posted by Bakemono View Post
    With the rise of the Deathclock the use of a maximum unit of the Wolves of Orboros (and attachments) combined with Morv using Regrowth is likely to see more use. It is a vicious bit of quicksand. She can, in theory, bring up to seven of them back each turn. Proper applications will force opponents to eat massive amounts of clock time to try and kill them only to seem most of them (if not all) simply reappear.
    6 at most each turn, and that's if she drops her other upkeeps and does not camp at all. 4 is the most you'll bring back realistically.

  10. #50
    Destroyer of Worlds eliassmith27's Avatar
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    Quote Originally Posted by BlkSt4r View Post
    quick question i'm not sure about do you regrowth before leaching fury or after leaching fury?
    after you pay for upkeeps

  11. #51
    Conqueror Folha Seca's Avatar
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    You sure? 'cause I am not!

    Regrowth rules state you do it during your control phase. Only that! So basically - as I understand it - you could:

    0. have harvested up to 7 Fury during the previous round, then

    1. at the start of the control phase pay this (up to) 7 Fury for regrowing troopers (this you can do anytime during the control phase)
    2. then leach some Fury (from your beast and/or out of your blood)
    3. then pay upkeeps
    4. then heal with Restoration (usually up to three with Shifting Stones)...!

    That wrong?

    Please confirm as I would love to play her (today) and don't like to cheat accidentally...!
    Quote Originally Posted by Saufzwerg
    >> If 'Unpainted [Wolves of Orboros] > 0' 'Paint [Wolf of Orboros]' else 'Open after-work [mead]'<<
    How about some alternate-paint scheme CYGNAR?! And after that, why not spend some time in the woods with my CIRCLE ORBOROS...?!

  12. #52
    Destroyer of Worlds SillySod's Avatar
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    Regrowth works in the following way....

    1 - fury management
    2 - upkeeps, keep em or drop em
    3 - pay additional costs for regrowth.

    If you look at the rules for the control phase they specify that things occur in a certain order. Its quite precise. The same rules dictate that apparition occurs after upkeeping (or dropping) mirage rather than before.
    I <3 Ferals.

  13. #53
    Annihilator Gobos's Avatar
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    Quote Originally Posted by Bakemono View Post
    With the rise of the Deathclock the use of a maximum unit of the Wolves of Orboros (and attachments) combined with Morv using Regrowth is likely to see more use. It is a vicious bit of quicksand. She can, in theory, bring up to seven of them back each turn. Proper applications will force opponents to eat massive amounts of clock time to try and kill them only to seem most of them (if not all) simply reappear.
    I have tried it and confirm, Morvahna eats a lot of your opponent's clock time. I play her with 10 BTs with Nuala and 10 WoO + UA, each game I played my opponent was close to losing on clock while I had about 20 minutes left on mine.
    With a good second list who can handle Purification/RfP matchups, she is a very powerful SR caster, especially in Deathclock.
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