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  1. #1
    blakeh1
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    Default Epic Skarre - how do you play her?

    This is my play style with Epic Skarre

    I have set up a list playing off of Perdition and Admonition and focus efficiency afforded by Seas of Fate.

    While this is the basic list I have used, it is by no means the only list that can take advantage of this.

    Skarre, Queen of the Broken Coast
    Nightwretch (1)
    Deathjack
    Leviathan
    General Gerlak Slaughterborn
    Pistol Wraith (x2)
    Skarlock
    Black Ogrun Boarding Party (Max)
    Bloodgorgers (max)
    Mechanithralls (max)
    Necrosurgeon and Stitch Thralls
    Withershadow Combine

    Advance Deploy the Deathjack
    your first turn Cast Admonition on the Deathjack. I also typically put Death Ward on either my Leviathan or Black Ogrun. Run the Deathjack and the Leviathan and pretty much everything in the army. Unless you think you can advance the Deathjack and get into Perdition range of something. Of course when you run, be mindful of not running too far so you are still in Scare’s CTRL area or run to close to get a counter charge. Admonition can help somewhat if you make a mistake in the counter charge area or if something gets too close for comfort (like an arc node)

    Sometimes on your first turn (if you went second) or the second turn (if you went first) you should have a target or two close enough to fire off a Perdition from the Deathjack, or even from an Arc node from Skarre. If firing off from the Deathjack make sure you allocated it 3 focus. If firing from an arc node, just give 1 focus to the Deathjack. And have Skarre keep 3. Make sure you give 3 focus to the Leviathan regardless of what you do with Skarre and Deathjack.

    The first Perdition move you can give to the Deathjack. In some cases this allows the Deathjack to get into melee range with something. If firing off the Perdition from the Deathjack and you didn't have to move the Deathjack first or your firing it from the arc node you can then do one of two things. Fire off Perdition again from the Deathjack and then let the Leviathan move, and then charge or advance with the Deathjack and takes it's initial attacks and possibly one additional depending on whether you had to boost the perdition or not or spend to charge. In some cases you might have to move the Deathjack first, then fire Perdition, then with after Perdition advance make the initial attacks. Either way your Deathjack most likely has engaged or destroyed something or both. Even better if you can engage some infantry that you can then just trample through next turn.

    Now since the Leviathan got a free advance from Perdition with its 13" RNG you can often forfeit its movement for the aiming bonus. With Perdition you can either get up to an 18" threat range at RAT 7 or a 23" threat range at RAT 5. With Seas of Fate RAT 5 isn't too bad in the long run since you get to see what your roll is before having to boost. At any rate, your Leviathan can typically then takes out a few choice targets.

    Now of course, while you've got some nasty stuff right in your opponents face, it is vulnerable. This is where Skarre's feat comes in.
    You pop her feat and elect the Deathjack and Leviathan as 2 models that cannot be targeted by enemy attacks. The other 3 slots you use as you see fit. Sometimes I will select 3 of my Black Ogrun, Bloodgorgers or my pistol wraith(s) or Gerlak or Skarre herself if I am worried about range attacks from things like Epic Caine.

    This leaves you with a relatively protected assault that has a lot of pressure on your opponent and buys you a turn to get the rest of your army up in the action

    A couple examples in the last few games by the end of the first or second turn I have taken out things 3 of the Black 13th, plus some Gun mages, a full unit of Skorne Ferox cavalry and put wounds on Rhadhiem.

    I learned that the hard way one of the first games trying this approach when I didn't pop her feat and that left the Deathjack to get totaled by a counter charge

    Although, depending on what you’re facing you might even decide to wait a turn after this for your feat depending on the type of threats there are. In that case you could have Pistol Wraiths try to Death Chill heavies, or rely on Admonition as the get out of jail card for free for the Deathjack.

    I think this style also leaves a lot of options for when things don't go correct and can easily be adapted to different tactics when need.
    At any rate, this is just one approach to using the tools available with Epic Skarre

    I have run several variations of that list. Lately I have toyed with this list. and yes 3 jacks might seem like a lot, but the Harrower really doesn't need that much focus. Generally just 1 to charge. You Thresher some Infantry and gets all those nice souls he can run on later

    Skarre, Queen of the Broken Coast
    Nightwretch
    Deathjack
    Harrower
    Leviathan
    Necrotech & 1 Scrap Thrall
    Pistol Wraith
    Skarlock
    Black Ogrun Boarding Party (max)
    Mechanithralls (max)
    Necrosurgeon and Stitch Thralls
    Withershadow Combine

    A note about the Necrosurgeon. It can do double duty and function as Skarre's healer after her feat turn, or healing her when taking a pt to upkeep or get an additional damage die on Takarryx attacks. In fact in a recent game with a 35 pt version of the list I had to trim down by dropping stuff I dropped the Skarlock, Harrower and Mechanithralls and found the Necrosurgeon still quite useful. You can use the Stitch Thralls much like Circle players can use the Shifting stone to block charge lanes and LOS to your caster.

    So how do other people play her. Do you do the same type of things. I know there is the other side to her that focuses on maximizing the Backlash aspect.

    edited to fix spelling
    Last edited by blakeh1; 12-11-2009 at 08:28 AM.

  2. #2

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    50/50

    Skarre, Queen of the Broken Coast 6
    -Defiler 5
    -Nightwretch 4
    -Stalker 4
    -Deathjack 12
    -Leviathan 9
    Skarlock Thrall 2
    Bile Thralls (Leader and 9 Grunts) 8
    Mechanithralls (Leader and 9 Grunts) 5
    Necrotech & 1 Scrap Thrall 1
    Ogrun Bokur 3
    Pistol Wraith 3

    First things first, I always toss Black Spot onto something via the Nightwretch. The Leviathan typically parks somewhere near the middle of the table, Skarre typically hides behind it, arcing spells and dishing out focus. Bile Thralls take a flank and scare people, Mechanithralls run out infront of the Leviathan and/or get involved with the enemy's warjacks. The Bokur is essential for protecting Skarre from the infamous Brisbane/Caine assassination runs(I often play a Cygnar player...). I toss around Predation with the Defiler, Skarre, or even the DJ to try and make Morte-style assassinations. Surgeon heals Skarre or makes new Mechthralls when needed. The Pwraith is awesome in this list since it'll get at least 1 free turn of shooting thanks to Skarre's feat AND it'll have black spot around, meaning between the Pwraith and the Leviathan, I can take out an entire unit in 1 turn. Feat targets are usually Skarre, DJ, Leviathan, Pwraith, Necsurgeon, a Bile Thrall, and/or a Bonejack. This is a VERY nasty list, so avoid playing it against brand new players :P

  3. #3
    blakeh1
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    I was considering the Orgun Bokur as a body guard for her.

    Also I have had the same experience with Black Spot. If I get that on a full 10 man unit, then usually the Levithan can take out 6 of them and the pistol wraith can clean up.

    Perdition definitely lets her play Mortenebra style at times.

    The Stalker are also an angle I have considered but have not really had a chance to try out yet. Looks interesting

  4. #4

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    Quote Originally Posted by blakeh1 View Post
    I was considering the Orgun Bokur as a body guard for her.
    Although these are dirty words now-a-days, I'd consider the Bokur auto-include with her, especially considering that she has a pretty accurate pistol shot now(Don't forget it!), and shes still an absolute beast in melee.

    Quote Originally Posted by blakeh1 View Post
    The Stalker are also an angle I have considered but have not really had a chance to try out yet. Looks interesting
    I forgot to mention the stalker, I typically use that as a bluff on a flank, until I see the opportunity to use Predation to move it to a better position. You could easily swap out the Stalker for another Pwraith or even Slaughterborn(He loves black spot+feat)

  5. #5
    BENDER
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    Nice guide so far. The OP and your lists are 50+ points. I want to try ESkarre out as an alternative to my beloved pAsphyxious. But at 35 points I am really struggling to fit in all the things that I reckon she needs to maximise her potential. These being heavy jacks, a couple of nodes and some expendable infantry. What would you say you need as a bare minimum to get her to work? Or is it simply a case of sticking to higher points levels and letting other casters like Pgoreshade deal with these points levels?

  6. #6

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    Quote Originally Posted by BENDER View Post
    Nice guide so far. The OP and your lists are 50+ points. I want to try ESkarre out as an alternative to my beloved pAsphyxious. But at 35 points I am really struggling to fit in all the things that I reckon she needs to maximise her potential. These being heavy jacks, a couple of nodes and some expendable infantry. What would you say you need as a bare minimum to get her to work? Or is it simply a case of sticking to higher points levels and letting other casters like Pgoreshade deal with these points levels?
    35/35
    Skarre, Queen of the Broken Coast 6
    Nightwretch 4
    Nightwretch 4
    Leviathan 9
    Skarlock Thrall 2
    Bile Thralls (Leader and 9 Grunts) 8
    Necrosurgeon & 3 Stitch Thralls 2
    Mechanithralls 5
    Necrotech & 1 Scrap Thrall 1
    Ogrun Bokur 3
    Pistol Wraith 3

    That should work. The list works mostly the same, but the loss of the DJ hurts, you'll have to rely on the Leviathan a lot more, and be very intelligent with placement of the Biles and Mechs.

  7. #7
    blakeh1
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    Skarre, Queen of the Broken Coast
    Nightwretch (1)
    Deathjack
    Leviathan
    General Gerlak Slaughterborn
    Pistol Wraith (2)
    Black Ogrun Boarding Party (max)
    Necrosurgeon and Stitch Thralls
    Withershadow Combine

    Note I only played one 35 pt game

    It was a tough choice between the Skarlock or the Necrosurgeon for the last two points. I went with the Necrosurgeon simply to test out how it performed as nothing more than a healer. I imagine most people would take the Skarlock, but it actually wasn't bad. I had the Combine upkeep admonition, and had Skarre cut herself to upkeep Death Ward and Black Spot when it was in play, then have the surgeon heal her that turn. As far as the stitch thralls I used them in the same manner you would use gorman's smoke to block LOS to Skarre or liek shifting stones to block charge lanes/base placement as well as being sac panws for the necrosurgeon. Looking back though I can see the Skarlock might work out better for those turns where I used Admonition and it expired and I now have to recast it. The Skarlock could have done that.

    I was worried about 6 Black Ogrun being my only real unit, but they were actually pretty durable with Death Ward on them and at that point level a Deathjack and Levithan are pretty big threats to contend with. The turn I poped her feat I had the Levithan finsih off the remaining Black 13th while the Deathjack ended about 6" away fom some precursors. I nominated those 2 plus 3 of my Black Ogrun who were out front to be immune to targetting. In addtion their range attack can be quite nasty when combined with Black spot. Also they were useful in taking out junior who was running that one heavy jack with the gun (forget it's name). THe biggest liability for them is they are not fearless and you have to be careful how close you get them to the Deathjack since you could potentially cause them to flee with your own model. On the plus side, they are CMD 9.
    Last edited by blakeh1; 12-11-2009 at 11:57 AM.

  8. #8
    BENDER
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    I will have to modify that slightly to suit my own model collection but thanks for the tips.

  9. #9
    BENDER
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    As a secondary question.

    ESkarre is quite upkeep dependent. How do you deal with somebody like reznik?
    Last edited by BENDER; 12-12-2009 at 08:25 AM. Reason: space

  10. #10

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    Quote Originally Posted by BENDER View Post
    As a secondary question.

    ESkarre is quite upkeep dependent. How do you deal with somebody like reznik?
    That's why I always bring 2 arc nodes with E-skarre(Thanks, Nodetax!), because the first set of upkeeps is bound to be purged away. You just have to recast and endure.

  11. #11
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    How do you guys typically handle the ultra shooty lists with eSkarre? I'm thinking eHaley and Siege?

  12. #12
    anewbre
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    Default eSkarre vs. Shooty

    I tried 5 soulhunters and Darragh Wraith vs a Menoth player who usually brings those guys with rockets. (He didn't this time) He went first and ran most of his force forward. I popped her feat on the first turn, protected the 5 soulhunters and ran them up to engage his whole front line. Using eFeora he was able to kill 3 of them with none directed attacks, and one of his jacks risked a free strike (3 points) to shoot Darragh for 7 points. By pinning down his front line I was able to run my biles up to purge on 8 temple guard, eSkarre Perditioned a temple guard which moved my reaper over so on its activation it could move and harpoon eFeora reeling her in for Darragh to finish her off. The rest of my force (35 pts) consisted of 10 mcthralls, a necrosurgeon, a necro tech and 10 Satyxis raiders with the Sea Witch. I'm not sure how this list would fair against casters who can target the ground with AOEs or damage all enemies in their control. I would probably wait until turn 2 to pop the fear so the soulhunters would be able to charge and kill some troops before they die themselves.

  13. #13
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    Quote Originally Posted by blakeh1 View Post
    Skarre, Queen of the Broken Coast
    Nightwretch (1)
    Deathjack
    Leviathan
    General Gerlak Slaughterborn
    Pistol Wraith (2)
    Black Ogrun Boarding Party (max)
    Necrosurgeon and Stitch Thralls
    Withershadow Combine

    Note I only played one 35 pt game
    Is it just me or is this list greater than 35 points?

  14. #14
    blakeh1
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    my mistake, I misread my notes, the list included my alternates as it was narrowed down from my 50 point list and came down to a choice of either using. I wanted my core list to be Skarre, Deathjack and Leviathan

    Skarre, Queen of the Broken Coast
    Nightwretch (1)
    Deathjack
    Leviathan
    Pistol Wraith
    Black Ogrun Boarding Party (max)
    Necrosurgeon and Stitch Thralls
    Withershadow Combine

    or

    Skarre, Queen of the Broken Coast
    Nightwretch (1)
    Deathjack
    Leviathan
    General Gerlak Slaughterborn
    Pistol Wraith (2)
    Necrosurgeon and Stitch Thralls
    Withershadow Combine

    I went with the first one which had the Black Ogrun, but I also recall considering dropping the Nightwretch for a 2nd pistol wraith and a necrotech, but decided not since I couldn't find my necrotech model at the time

  15. #15
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    Both those lists look nice, but if I had to choose I think I would go with the first one....

    I have really enjoyed this thread. I too am starting to use skarre and I'am working with the Node, DJ and Levi core.

    So far this is what I have been using. Seems so small.

    Skarre
    DJ
    Wretch
    Levi
    Tart
    10 Knights
    Necrosurgoen

    Curse + Blackspot + Reach is really nice with banes. Also I find that the knights are always the recipient of Deathward. I do find that with list I try to do too many things at once, and focus is tight. My plan is to play 10 games as is and then make some charges. First thing I might try though is losing the levi for another melee jack, maybe a slayer.

  16. #16
    blakeh1
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    I find Death Ward is best on units like Banes/Bloodgorgers or Black Ogrun because it puts them up at ARM 17 or ARM 18 for the Bane Knights

    my Epic Skarre lists tend to feel small, but with proper timing of her feat you really can negate that smallness by protecting your heavies from harm for a turn. I still worry about going up against a concentrated range heavy list though.

    While I really like Blackspot, I sometimes find the setup required for it to be too much in smaller games and tend to opt to just fire off a Perdition or 2 to help reposition the Deathjack / Leviathan, especially if you can set up the Deathjack into a trample position.

    the Knights and Tartarus seem like a nice trade for the 6 Black Ogrun and the Combine. My concern would be losing the free upkeep thoguh, but I guess the Necrosurgeon can mitigate Skarre's self mutilation to keep the upkeep.

  17. #17
    blakeh1
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    I am also considering including Wrathe. I see some potential with him using his beyond Death aura in conjunction with hanging near the unit with Death Ward. This would basically be like another +2 ARM buff against melee putting Black Ogrun/Bloodgorgers at ARM 19 and Banes at ARM 20 against melee from living models. Also could help protect the jacks. He might be worth the Nightwretch, but then that leaves no arc nodes, but then again the Deathjack could always cast Black Spot in a pinch

    other option might be drop a pistol wraith and necrotech in my 50 point list instead of the arc node
    Skarre, Queen of the Broken Coast
    Nightwretch
    Deathjack
    Leviathan
    General Gerlak Slaughterborn
    Pistol Wraith
    Black Ogrun Boarding Party (max)
    Bloodgorgers (max)
    Necrosurgeon and Stitch Thralls
    Withershadow Combine
    Darragh Wrathe

  18. #18
    Tweak
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    I've been running eSkarre for the past few games and I find I'm loving the control aspect she brings to cryx. I run the following list at 35:
    eSkarre
    Deathripper
    Deathjack
    Seether
    Skarlock
    Max Satyxis raiders
    Sea witch UA
    Necrosurgeon
    Orin Midwinter

    This list here gives me almost complete control of the board on feat turn, with orin getting the protection counter and his no magic 12 inch bubble making my opponents cry. I tend to put the armor bonus with Death Ward on either the Deathjack or the raiders and admonition on the seether. Throw perdition out to get the perfect charge's off with my two heavies and with feat means no retaliation. I found it to be frightening effective.

  19. #19
    blakeh1
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    I forgot about Orin, he would be a good candidate for her feat while putting up his anti-magic bubble. Problem for me would not be using those 2 points on a Skarlock instead though.

  20. #20
    69Lazarus
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    I nearly always protect my own models with the feat. I might hinder their caster as well though....depends on the situation.

    In MK I, I used to take the Leviathon w/ her in every game. In MK II, I'm usually taking more melee oriented jacks but I do see it's use.


    Hmm, now I want to play E-Skarre today.....

  21. #21
    blakeh1
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    I mostly pick my own models, but occassionaly will nominate an enemy model or 2 depending outside of the enemy caster. For example if it's something like the Thunderhead or something with Thresher etc.. then I will pick that since it nets me more protection than protecitng one of my own models, or if it is something I don't want making free-strikes

  22. #22
    69Lazarus
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    Yeah, stopping models with greater threats is good too.

  23. #23
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    Darragh might work, but the ogrun would not benefit from death ride. Hmm, although the knights would, Giving them a 13" threat range. Not bad. I would not lose the node however. Many of my wins come from perdition from node advance DJ and charge. many times the DJ might have to move to get the perdition off, that precludes him from charging. I have also found that for a kill I usually need as much focus on him as I can get. If he casts perdition himself and has to boost he is limiting his killing potential.

    It looks like most of the lists are the same. Two Nasty jacks and a full unit with a bit of support. One of my friends suggested dropping tart and knights, upgrade node to defiler for blackspot double spray and taking full unit of mechtralls and min unit of biles. This would get the headcount up, and with blackspot the thralls are hitting okay. Another option to try.

    I have been playing against Hordes alot lately, and I feel in many cases I use the feat on his big nasties more so than my own guys. Most hordes armies only have a couple of deadly beats.

    I agree Orin would be nice, but at 35 points, it's tough.

  24. #24
    Zaxon
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    The last few times I have played eSkarre, I used the feat early and basically put her and several of my heavy hitters (Deathjack, Seether and the Leviathan among them) right down my opponent's throat, putting my opponent on the defensive for the following turn. It was really messy when I did this against a Saeryn list and she did basically the same thing.

    I have not been playing against enough infantry to make good use of Black Spot, and mostly use eSkarre's focus either for the Leviathan or for her killing things personally (took down Mulg in one turn). Admonition has probably gotten the most use out of her spell list. I am looking forward to trying the Corruptor with her for a) the healing, and b) the impromptu "meat node" to drop Perditions to move her Seethers into postion. I think Corruptors and Seethers are going to be her go-to 'jacks for me (now that her bond is gone).

  25. #25
    blakeh1
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    Quote Originally Posted by Malfunction View Post
    I have also found that for a kill I usually need as much focus on him as I can get. If he casts perdition himself and has to boost he is limiting his killing potential.
    It isn't a tatic that will net you a kill on a Kharchev or Siege maybe, but with some of the squishier casters/warlocks you're already rolling dice +3 or 4 damage on 14-16 wounds so you only need a hit or two and if you can wind up getting there with your base attacks still available you've got 3 attacks, two at P+s 18 before you have to buy another one. With Seas of Fate, you can boost after seeing your damage roll to add more

    It helps if you can get 2 or 3 souls on the previous turn. I believe there is no limit on the amount of focus he can generate from souls so he gets his two, the 3 you allocate, plus any additional from souls you've collected. Of course when trampling though you'll only get the souls of models that are within 2" of where the Deathjack ended his movment thanks to a recent nerf...er...ruling I mean.

  26. #26
    roy_g
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    I read all the list made. Just one question why there no styxis on the list? Why is that? Are they to expensive to fit in? Or other cryx units can fill in the role or do much better with eskarre than them?

  27. #27
    2LiveIs2Die
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    Quote Originally Posted by roy_g View Post
    I read all the list made. Just one question why there no styxis on the list? Why is that? Are they to expensive to fit in? Or other cryx units can fill in the role or do much better with eskarre than them?
    If you end up losing the sea witch they turn from amazing to bad. Period. So you really have to protect her as much as possible, outside of that, I think they are awesome.
    Here is a list i've been running a few times recently (probably 8-10 games) and done well with it;

    Skarre, Queen of the Broken Coast 6
    Deathripper 4
    Deathripper 4
    Seether 9
    Slayer 6
    Mechanithralls (Leader and 9 Grunts) 5
    Necrosurgeon & 3 Stitch Thralls 2
    Satyxis Raiders (Leader and 9 Grunts) 8
    Satyxis Raider Sea Witch 2
    Necrotech & 1 Scrap Thrall 1



    I am going to change the deathrippers for nightwreches to make use of Black spot, I have nothing to use with it atm, but i think it'll go better with nightwreches.

  28. #28
    ResurrectioN
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    Quote Originally Posted by 2LiveIs2Die View Post
    If you end up losing the sea witch they turn from amazing to bad. Period. So you really have to protect her as much as possible, outside of that, I think they are awesome.
    Here is a list i've been running a few times recently (probably 8-10 games) and done well with it;

    ...
    ...They just become woulnerable to blast - yes it's bad for arm 11 girls but at that point just run them in.
    Witch has CMD 9 so its not that hard to keep her in the back while something is engaged at 9"+1.18"+2" from her by girl who is the furthest from witch. Spells kill them with or without witch so that is not a factor.

  29. #29
    adantz
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    Have you guys found a 25 pts list that you are happy with? Having to play quite a bit at this point level due to a league, and I'm struggling.

    I have not played her that many times yet, but I have taken a shine to perdition, with DJ+second heavy and a arc node. This leaves very little room for troops/support.

    I have been thinking of trying this list, but I know I will miss the arc node, thoughts?

    E-skarre
    Death Jack
    Bane knights (10)
    BLT
    Withershadow combine

  30. #30
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    Quote Originally Posted by adantz View Post
    I have been thinking of trying this list, but I know I will miss the arc node, thoughts?

    E-skarre
    Death Jack
    Bane knights (10)
    BLT
    Withershadow combine
    Bit late responding, but better late than never. I have been playing many 25 point games lately getting ready for the 25 point tourny at Templcon. My list is almost exactly the same as your, although I'm taking a defiler instead of the combine. I find the node is super important, as was stated above. I much prefer to get a perdition off from skarre and use 5 foc on the Dj to wreck stuff. Regardless, if you don't mind haveing skarre up, then this should work fine.

  31. #31
    Annihilator SaintScythus's Avatar
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    For 35 pts I'm going to try this out:

    E-Skarre
    -Deathjack
    -Corruptor
    -Nightwretch
    10x Bloodgorgers
    Slaughterborn
    2x Pistol Wraiths

    I think the Corruptor can be really good with Skarre as two Corrosion AOE's a turn or Psycho Venom can be really great. He still has good Melee potential if necessary.
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    Mal: yeah I came to the same conclusion, so took Wretch and necrotech. The node is vital as stated. I really like full unit of arm 18 BK, but I do think that many times the min unit is enough. As it usually is fairly easy to have Tartarus create a few extra, on her feat turn. For the extra 4pts I have found a stalker or overlords to work well, although more situational due to what you are up against.

  33. #33
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    I'm currently playing around with a core of Epic Skarre, two Nightwretches, two Pistol Wraiths and two Bloat Thralls, for Black Spot a-go-go fun. It's that or a just-for-japes list involving a similar battlegroup plus a Reaper and Revenant Crew - I have no idea how well it'll work but it's what I've been testing my new Cryx colourscheme on, so it'll look good while it's losing.

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    Quote Originally Posted by adantz View Post
    Mal: yeah I came to the same conclusion, so took Wretch and necrotech. The node is vital as stated. I really like full unit of arm 18 BK, but I do think that many times the min unit is enough. As it usually is fairly easy to have Tartarus create a few extra, on her feat turn. For the extra 4pts I have found a stalker or overlords to work well, although more situational due to what you are up against.
    It seems that 95% of the games I play are 35 points or less. IMO the sweet spot is really at 50 points. Certain casters are better at lower point values. So again IMO I think warmachine as a whole is better balanced at 50 points. With that being said. It is often tough to get all the stuff you need and want into a 35 or 25 point list. I have been struggling over the max vs min unit for a while now. I have played both and they both work. The real problem is that with when your opponent has the ability to take out the knights at range, a min unit really hurts. Also I find that with if your DJ is taken out the extra punch of the extra knights/thralls is needed. I have found that I need the crutch of the extra bodies.

    Now, if you downgrade from a max to min, I think I would lose the tech and put in another 5 point unit, like gorgers, bane thralls or bile thralls, or maybe even put the combine back in. While I love the stalker, it is too easy to take out even on feat turn IMO. Again if the game turns to an attrition battle the extra bodies will help.

  35. #35

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    here is what I am going to play with eSkarre at 35 points (Resurgence, so no BLT)

    Skarre, Queen of the Broken Coast - WJ+6
    Deathripper - 4
    Deathjack - 12
    Nightmare - 10
    Bane Thralls (Leader and 9 Grunts) -8
    Pistol Wraith - 3
    Pistol Wraith - 3

    Its pretty simple. use her feat to basically take two turns in a row and use Perdition to get a first strike on an opponent from across the board.

    Here is a fun fact: Her feat works on Mercs, so you can do it to Gorman if you so desire. I like to feat and protect Gorman, The Deathjack, Nightmare, Tartarus and Slaughterborn in larger point games, and basically charge/perdition them all into my opponent's face (providing I can keep eSkarre safe.

    if Gorman is safe enough, eSkarre is going to be the beneficiary of her own feat, of course.
    Last edited by Ghyrrshyld; 01-28-2010 at 07:09 AM.

  36. #36
    Destroyer of Worlds blakeh1's Avatar
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    I think when the Siren comes out, she will be a must for an Epic Skarre list, if nothing other than giving your bonejack a focus to run.

    Also if you nominate her during the feat turn, she could survive pulling off a Seduction or Venom, or even a Shadow Bind.

    The question will be what would you drop? A Pistol Wraith?

  37. #37

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    Quote Originally Posted by blakeh1 View Post
    I think when the Siren comes out, she will be a must for an Epic Skarre list, if nothing other than giving your bonejack a focus to run.

    Also if you nominate her during the feat turn, she could survive pulling off a Seduction or Venom, or even a Shadow Bind.

    The question will be what would you drop? A Pistol Wraith?
    No, because a Pistol Wraith + Black Spot = severely punished melee unit, or a definitely shut down light Warjack.

  38. #38
    Destroyer of Worlds ResurrectioN's Avatar
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    Quote Originally Posted by Ghyrrshyld View Post
    ... or a definitely shut down light Warjack.
    How?

    ..........
    Precision is the ultimate law.

  39. #39

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    Quote Originally Posted by ResurrectioN View Post
    How?

    ..........
    Death Chill? I'm not talking about shutting it down as in killing it, I am talking about neutering it's effectiveness. A Light Warjack (think Griffin, or something like that) that can't move and attack (excepting Nodes of course) is usually somewhat worthless.

    Of course, a Pistol Wraith protected by her Feat will probably be able to shut down a heavy for 2 turns as well, which is nice.

  40. #40
    Destroyer of Worlds ResurrectioN's Avatar
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    Quote Originally Posted by Ghyrrshyld View Post
    Death Chill? I'm not talking about shutting it down as in killing it, I am talking about neutering it's effectiveness. A Light Warjack (think Griffin, or something like that) that can't move and attack (excepting Nodes of course) is usually somewhat worthless.

    Of course, a Pistol Wraith protected by her Feat will probably be able to shut down a heavy for 2 turns as well, which is nice.
    Makes sence, although you don't need BS for that (that part caused confusion).

    I agree with blakeh1 about Siren's role in eSkarre's list:
    One foc for node to run, and Skarre gives 3 foc to DJ, leaving 4 for all-boosted Perdition.
    Precision is the ultimate law.

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