This is my play style with Epic Skarre
I have set up a list playing off of Perdition and Admonition and focus efficiency afforded by Seas of Fate.
While this is the basic list I have used, it is by no means the only list that can take advantage of this.
Skarre, Queen of the Broken Coast
Nightwretch (1)
Deathjack
Leviathan
General Gerlak Slaughterborn
Pistol Wraith (x2)
Skarlock
Black Ogrun Boarding Party (Max)
Bloodgorgers (max)
Mechanithralls (max)
Necrosurgeon and Stitch Thralls
Withershadow Combine
Advance Deploy the Deathjack
your first turn Cast Admonition on the Deathjack. I also typically put Death Ward on either my Leviathan or Black Ogrun. Run the Deathjack and the Leviathan and pretty much everything in the army. Unless you think you can advance the Deathjack and get into Perdition range of something. Of course when you run, be mindful of not running too far so you are still in Scare’s CTRL area or run to close to get a counter charge. Admonition can help somewhat if you make a mistake in the counter charge area or if something gets too close for comfort (like an arc node)
Sometimes on your first turn (if you went second) or the second turn (if you went first) you should have a target or two close enough to fire off a Perdition from the Deathjack, or even from an Arc node from Skarre. If firing off from the Deathjack make sure you allocated it 3 focus. If firing from an arc node, just give 1 focus to the Deathjack. And have Skarre keep 3. Make sure you give 3 focus to the Leviathan regardless of what you do with Skarre and Deathjack.
The first Perdition move you can give to the Deathjack. In some cases this allows the Deathjack to get into melee range with something. If firing off the Perdition from the Deathjack and you didn't have to move the Deathjack first or your firing it from the arc node you can then do one of two things. Fire off Perdition again from the Deathjack and then let the Leviathan move, and then charge or advance with the Deathjack and takes it's initial attacks and possibly one additional depending on whether you had to boost the perdition or not or spend to charge. In some cases you might have to move the Deathjack first, then fire Perdition, then with after Perdition advance make the initial attacks. Either way your Deathjack most likely has engaged or destroyed something or both. Even better if you can engage some infantry that you can then just trample through next turn.
Now since the Leviathan got a free advance from Perdition with its 13" RNG you can often forfeit its movement for the aiming bonus. With Perdition you can either get up to an 18" threat range at RAT 7 or a 23" threat range at RAT 5. With Seas of Fate RAT 5 isn't too bad in the long run since you get to see what your roll is before having to boost. At any rate, your Leviathan can typically then takes out a few choice targets.
Now of course, while you've got some nasty stuff right in your opponents face, it is vulnerable. This is where Skarre's feat comes in.
You pop her feat and elect the Deathjack and Leviathan as 2 models that cannot be targeted by enemy attacks. The other 3 slots you use as you see fit. Sometimes I will select 3 of my Black Ogrun, Bloodgorgers or my pistol wraith(s) or Gerlak or Skarre herself if I am worried about range attacks from things like Epic Caine.
This leaves you with a relatively protected assault that has a lot of pressure on your opponent and buys you a turn to get the rest of your army up in the action
A couple examples in the last few games by the end of the first or second turn I have taken out things 3 of the Black 13th, plus some Gun mages, a full unit of Skorne Ferox cavalry and put wounds on Rhadhiem.
I learned that the hard way one of the first games trying this approach when I didn't pop her feat and that left the Deathjack to get totaled by a counter charge
Although, depending on what you’re facing you might even decide to wait a turn after this for your feat depending on the type of threats there are. In that case you could have Pistol Wraiths try to Death Chill heavies, or rely on Admonition as the get out of jail card for free for the Deathjack.
I think this style also leaves a lot of options for when things don't go correct and can easily be adapted to different tactics when need.
At any rate, this is just one approach to using the tools available with Epic Skarre
I have run several variations of that list. Lately I have toyed with this list. and yes 3 jacks might seem like a lot, but the Harrower really doesn't need that much focus. Generally just 1 to charge. You Thresher some Infantry and gets all those nice souls he can run on later
Skarre, Queen of the Broken Coast
Nightwretch
Deathjack
Harrower
Leviathan
Necrotech & 1 Scrap Thrall
Pistol Wraith
Skarlock
Black Ogrun Boarding Party (max)
Mechanithralls (max)
Necrosurgeon and Stitch Thralls
Withershadow Combine
A note about the Necrosurgeon. It can do double duty and function as Skarre's healer after her feat turn, or healing her when taking a pt to upkeep or get an additional damage die on Takarryx attacks. In fact in a recent game with a 35 pt version of the list I had to trim down by dropping stuff I dropped the Skarlock, Harrower and Mechanithralls and found the Necrosurgeon still quite useful. You can use the Stitch Thralls much like Circle players can use the Shifting stone to block charge lanes and LOS to your caster.
So how do other people play her. Do you do the same type of things. I know there is the other side to her that focuses on maximizing the Backlash aspect.
edited to fix spelling


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The OP and your lists are 50+ points. I want to try ESkarre out as an alternative to my beloved pAsphyxious. But at 35 points I am really struggling to fit in all the things that I reckon she needs to maximise her potential. These being heavy jacks, a couple of nodes and some expendable infantry. What would you say you need as a bare minimum to get her to work? Or is it simply a case of sticking to higher points levels and letting other casters like Pgoreshade deal with these points levels?


