So you are new to the Motherland or are tired of fighting against us and want to join the winning team, eh comrade? Now you are trying to figure out where to begin? Well welcome to Khador 101. Here it is my hope that you will learn the basics of where to begin.
This is not intended to be an advanced tactics thread, just a place for beginners to Khador to start. I limit the options to the tried and true, because as we all know there are so many options that it can be overwhelming. Please try to keep this in mind when you reply to the post?thank you!
I welcome any and all comments to make this a better thread. So if you have any helpful advice which I missed (which is extremely likely) please let me know.
Warcasters
As you know Warcasters are the focal point to your army. Khador tends to have mainly front line casters, with no access to arc nodes (except the Old Witch). However they tend to be melee based, so you should not be afraid to get their hands dirty.
It can be said that there are three types of Warcasters to select from: melee casters, ranged casters, and board control. Melee is "Aggro," Ranged is "Combo" and Board is "Control" if that makes sense from other games.
Melee casters place buffs on our troops and expect to get in there. Vlad and Butcher are a good example. They are played aggressively, and have the ability to make your units and warjack even more formidable in combat.
Ranged isn't really in Khador, as I can only think of Sorscha who just tries to set up the field to kill you. Therefore in Khador we will refer to them as Assassins.
Board casters attempt to wear you down by influencing the board, this is Khador's forte alongside melee. We've got Irusk, Old Witch, Karchev and Zerkova for these roles; they use their abilities/spells to wear down our opponents by changing the rules of the game. Irusk's Inhospitable Ground, for example, or Zerkova's ability to deny opponents their abilities. These are what we refer to as Tacticians.
Recommended Warcasters
I recommend these Warcasters because they have the greatest amount of leniency to new players. They are all powerful in their own right, and their abilities\feats\spells are fairly straight forward? yet powerful.
I am purposely keeping this list small. With all the options available, it can become overwhelming on deciding who to try out. I chose these Warcasters because not only have I seen new players have an easier time with them, but you also tend to see more threads about them?highly useful when trying to determine tactics with them.
These casters are often known to as our Prime Casters, or the Holy Trinity. These were the first three Khador casters introduced, and are as powerful now as they were back when WM started.
The Butcher of Khardov
Why Butcher:
·Large Damage Pool (i.e. survivable)
·Powerful Melee (hits almost like a heavy warjack)
·Great unit and warjack spells
Role: Melee
The Butcher is just plain mean. He has a high amount of damage, high MAT, and respectable armor and focus. His command is a little light, but with the right units in his army that shouldn?t be a problem.
Lola, his axe, is a POW 16 magic weapon with reach. When combined with the fact he is a weapon master, you are looking at a threat range 10? beast on the charge. Very little can survive a dedicated attack from the Butcher.
His unit spells, Fury and Iron Flesh, can make your already lethal units even deadlier in combat. However the main spell people will focus on his Full Throttle. For a small price of focus, you can have your warjacks do some incredible attacks and still leave focus for where Butcher needs it.
Note on Butcher: He is meant to be played aggressively. Don?t keep him back as you won?t get full use out of him. I would rank Butcher as one of the more powerful melee warcasters in the game, so don?t be afraid to let him loose.
Weakness:
The Butcher is a medium based figure. This means your units will not block LoS to him. You will need to look at Man-o-Wars or Jacks to block your opponents view of him. Keep this in mind and don't let it force your hand. Know going in with him that you are going to be a visible target and adjust your plans accordingly.
Kommander Sorcha
Why Sorcha:
·Her Feat is amazing
·She has a number of utility spells to get you through most situations
·She is part of the battle box
Role: Assassin
Sorcha is often the first caster Khador gets as a result of buying the battle box. She is an excellent caster, but requires a little more fitness to play. Unlike Vlad or Butcher, she is not meant to be front line and in the enemies face. Keep her among your troops for best use.
Sorcha used to be one of the deadliest casters in the game as a result of her feat. Although it has been toned down, do not think it is any less dangerous. Simply put, if she sees the enemy and it is within 12 inches of her?they are stationary. This means auto hitting galore in melee.
IMPORTANT NOTE: This ability is less effective on other Khador and Legion of Everblight as have some units who are immune to cold, and therefore this effect.
Sorcha has a number of useful spells, but most likely Boundless Charge on your warjacks, Freezing Grip on key solos or warcasters, and Fog of War to protect your troops will see the most use. Try to avoid combat directly, but don?t be afraid to but her in.
Weakness:
As noted above, Sorcha's key abilities do not work on models who have Immunity: Cold. This can be a crippling monkey wrench thrown in your plans. The good news is there is not one army who can field a whole list of Immune figures. Work your feat and Freezing grip around those who can be frozen and use your other units to take out the enemy Warcaster.
Vlad the Dark Prince
Why Vlad:
·He is a solid combat beast
·His spells and feat can easily change the direction of any game
·A large focus for being a melee Warcaster
Role: Melee
One cannot mention Vlad without mentioning his signature spell: Signs and Portents. This alone is the reason many people take him. Being able to roll an additional die and discard the lowest is huge, especially because it affects any friendly within 14? of Vlad!
Khador is known for its slow jacks, however Vlad can turn them into speed demons on his feat turn. He can also make his jack pathfinders, so there are few places to hide from him.
So you got Vlad into melee combat, Blood of Kings turns him into a juggernaut of destruction. Overall high marks for survivability and support spells!
Weakness:
DEF 18 and ARM 19 are only good while Vlad is on his feet. Avoid getting Vlad knocked down like the plague! This goes for any caster, but chances are few will be as close to the enemy as Vlad.
Warcasters to avoid
There is nothing wrong with these casters. They have their place in our glorious army. However they are a little tricky to learn. If you have been playing Warmachine for a while, these may be fine choices for you?however if you are new to the game I would recommend you pick from my previous list before trying these out.
Kommander Orsus Zoktavir (Epic Butcher)
Why I don?t recommend eButcher at first:
Although Epic Butcher has all the power of the prime version, his varying focus rating can be difficult to grasp. You can never know how much focus you will have each round, so never assume you know which spells you can cast or how much focus you can add to a jack.
Placement of eButcher is also a little tricky. Each attack will target anyone, friend or foe, within 2? of Butcher. He has 360 degree vision, so standing behind him is no help. He also causes terror, so you have to be careful who comes close even during non-combat times.
Koldun Kommander Zerkova
Why I don?t recommend Zerkova at first:
She is one of Khador?s only pure magic casters. Zerkova doesn?t provide unit buffs, and her one jack ability isn?t so much a buff to it rather than another denial spell. She is a lot more fragile and her main purpose is denial to the enemy. I think this alone marks caution. Denial is a solid game tactic, but is harder to learn for most people.
The Other Warcasters
So what about the others: Irusk, Sorcha, Old Witch?? Again there is nothing wrong about these casters, but they have a slightly larger learning curve. I didn?t add them because their troop\jack balance is not as balanced like Vlad?s or pButcher. They are still solid casters, but you might want to learn someone else first.
I would like to thank the Khadorians who made this thread possible by contributing their advice:
Tevesh, Avecrien, Ravnak, General Nemo ( a spy????), Kuarnix


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). They can kill anything they set their minds to, and that is before you cast a unit buff on them!


