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  1. #1
    Destroyer of Worlds Loki77515's Avatar
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    Default Full List of TB Spoilers

    IF ANY OF THIS INFO IS WRONG, AND YOU ARE AT PAX, PLEASE INFORM ME IN THIS THREAD AND I WILL MAKE THE NECESSARY CHANGES!

    Skaldi Bonehammer
    Trollblood Champion Character Unit Attachment

    STATS (Champions)
    +1 MAT, +1 CMD. Also has same health bar as a regular Champion.

    COST
    - Same as Fell Caller.

    WEAPONS
    - Same weapons as a regular champion, but with reach.

    ABILITIES
    - Has Tough.
    - Has Defensive Line.
    - Tactics: Relentless Charge. (See Hero)
    - Granted: Overtake. (See pMadrak's feat. REMEMBER, Skaldi ONLY grants Overtake, not the additional attack)
    - Has Counter Charge.
    - Has Weapon Master.
    - Has Fearless.
    ---------------------------------
    Trollkin Scouts
    Trollblood Unit

    STATS (Scattergunners)
    - +1 STR, +1 MAT, +1 DEF, -1 ARM.

    COST
    - Same cost a Horthol for a leader and five grunts. No min/MAX, just a fixed size.

    WEAPONS
    - They have P+S 11 axes. These axes can either be used in melee (no reach) or they can be thrown a number of inches equal to their COST +1.

    ABILITIES
    - They have Advanced Deployment.
    - They have Pathfinder.
    - They have Tough.
    - They have Hunter.
    - They have Assault as an order. (See Wolf Riders)
    - They have Prowl. (See Skinner)
    - They have Gang. (See Kayazy)
    ----------------------------------
    Janissa Stonetide
    Trollblood Trollkin Runeshaper Solo

    STATS (Runeshaper)
    - +1 CMD, +1 Magic Ability. Same health bar as a Fell Caller.

    COST
    - Same cost as a Fell Caller.

    WEAPONS
    - -1 POW of a regular Runeshaper weapon.
    - Has Armor Piercing (*Attack). (See Angelius)
    - Has a Magical Weapon.

    ABILITIES
    - Has Tough.
    - Has Steady.
    - Can place a Rock Wall template completely within 5" of her as a *Action.
    - Has Pathfinder.
    - Has Force Lock. (See Retribution Gorgon)
    - Has a *Action which causes enemy models within 3" of her to be pushed 3" towards a table edge of her choice (named "Tectonic Shift").
    - Has Rock Hammer. (See Runeshapers)
    - Leadership [Runeshapers]: Runeshapers within her CMD range gain Force Lock.
    ----------------------------------------------------
    Fennblade Officer and Drummer
    Trollblood Fennblade Unit Attachment

    STATS (Fennblades)
    Officer: +1 MAT, +1 CMD. Officer has damage equal to a Chronicler.
    Drummer: Same as regular Fennblade.

    COST
    - Same as Chronicler.

    WEAPONS
    Officer: Same as a regular Fennblade.
    Drummer: No melee or ranged weapon.

    ABILITIES
    Officer
    - Tough
    - Tactics: Set Defense. (See Stormguard)
    - No Quarter. (See Mr. Walls)
    - Hard.
    - Vengeance.

    Drummer
    - Tough.
    - In Step. (See Kriel Warrior UA)
    - Hard.
    - Vengeance.
    --------------------------
    Sluggers
    Trollblood Trollkin Unit

    STATS (Scattergunners)
    - -1 SPD. Each guy in the unit has a health bar equal to the Chronicler's health bar.

    COST
    Same as Scattergunners, except there are 3 guys in a min unit and 5 guys in a MAX unit.

    WEAPONS
    - Have a P+S 11 melee weapon (no reach).
    - Ranged weapon is the EXACT SAME profile as the Blitzer's Slug gun, except you can only get Rapid Fire if you forefite movement.

    ABILITIES
    - Tough.

    I just like having spoilers made explicitly clear. Thanks!
    Last edited by Loki77515; 09-07-2010 at 02:04 PM.

  2. #2
    Destroyer of Worlds Sevwall's Avatar
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    I'm pretty sure there are a bunch of errors in there. I don't have the book, but there are a few things I'm pretty sure of.

    Janissa can place a rock wall within 5".
    She has the standard Runeshaper AOE.
    I heard she had 8 boxes.

    Fennblades gain fearless and terror as part of No Quarter, to my knowledge

    Sluggers have a P+S 11 melee weapon and 5 boxes of life.


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  3. #3
    Destroyer of Worlds joedj's Avatar
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    Janissa seems like she'll be my fav.

    Will her wall have a 'must place this rock wall at least 3" away from another rock wall? Or will Gunnbjorn and she be droppin' a moving wedge of rock armor/anti-melee-ness for Wrongeye and Snapjaw, Mulg, EBDT, or any number of nasties to advance forward within...

    My avatar is a pic of me from my USAF days. Can you guess who my favorite Troll Warlock is?

  4. #4
    Destroyer of Worlds Loki77515's Avatar
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    Ok, I have made some changes. Can anyone else see any problems?

  5. #5
    Destroyer of Worlds Phlippieskezer's Avatar
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    Is it legal to spoil the Champion UA's name and/or some of his fluff? (he is a character UA, after all?)

  6. #6
    Destroyer of Worlds petegrrrr's Avatar
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    I've heard from two other people that Janissa has health like the runeshapers. Can chadwick confirm this?


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  7. #7
    Destroyer of Worlds Loki77515's Avatar
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    Quote Originally Posted by Phlippieskezer View Post
    Is it legal to spoil the Champion UA's name and/or some of his fluff? (he is a character UA, after all?)
    I'm sure its ok (its only not ok to list EXPLICIT stats and abilities), but I don't know his name or his backstory.

  8. #8
    Destroyer of Worlds Phlippieskezer's Avatar
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    I'm really into the fluff of the Iron Kingdoms (the reason I play Trollbloods). It would be awesome if someone could get a quote like they did with Gunnbjorn on this guy (and/or Jannisa), if at all possible.

    Rule-wise: Janissa, Scouts, and the Fenn UA are already must-haves for me.

  9. #9
    Conqueror Chadwick's Avatar
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    Quote Originally Posted by petegrrrr View Post
    I've heard from two other people that Janissa has health like the runeshapers. Can chadwick confirm this?
    She has health like a fell caller.

    Champ ua is called Skaldi Bonehammer.

    I'll do a couple tier spoilers on the other thread, but not all of them because I really need to get some sleep. But the information must be known!

  10. #10
    Destroyer of Worlds Loki77515's Avatar
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    Quote Originally Posted by Chadwick View Post
    She has health like a fell caller.

    Champ ua is called Skaldi Bonehammer.

    I'll do a couple tier spoilers on the other thread, but not all of them because I really need to get some sleep. But the information must be known!
    Ok, added the Champ UA's name in.

    For Janissa, Rock Hammer, the 3" push thing and Rock Wall are all spells, right? Also, Rock Hammer is a *Attack and the other two are *Actions, right?

    Oh, and she also has the same ability as Runeshapers which prevents her from being knocked down, right?

  11. #11
    Destroyer of Worlds petegrrrr's Avatar
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    Sweet! That gives her a good bit more survivability!


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  12. #12
    Destroyer of Worlds Loki77515's Avatar
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    Oh, and what is the name of her push 3" ability?

    Edit: I just realized that Skaldi grants the ability that the Angelius has, not the Preatorian Swordsmen UA.

    Edit x2: Also, does the Fennblade Drummer also have Vengeance, even though he hasn't got a melee weapon? I'm assuming yes.
    Last edited by Loki77515; 09-04-2010 at 06:55 AM.

  13. #13
    Destroyer of Worlds Cannibalbob's Avatar
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    Quote Originally Posted by Loki77515 View Post
    Edit x2: Also, does the Fennblade Drummer also have Vengeance, even though he hasn't got a melee weapon? I'm assuming yes.

    He just follows the unit while screaming profanities at the enemy - attacking is so overrated!

  14. #14

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    immediately got the image of the Fennblade Drummer walking across the battlefield pointing and yelling.."@#$% YOU, AND YOU, AND ALLL OF YOU %^&*ERS, TOO!!!!

  15. #15
    Destroyer of Worlds Loki77515's Avatar
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    Quote Originally Posted by Cannibalbob View Post
    He just follows the unit while screaming profanities at the enemy - attacking is so overrated!
    Reason I ask is because guys like the Kriel Warrior Standard Bearer and Reeves of Orboros Standard Bearer don't have the same rules as the other guys in their units.

  16. #16
    Destroyer of Worlds Cannibalbob's Avatar
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    Quote Originally Posted by Loki77515 View Post
    Reason I ask is because guys like the Kriel Warrior Standard Bearer and Reeves of Orboros Standard Bearer don't have the same rules as the other guys in their units.

    What is the standard bearer missing other than CMA?

    As for vengeance, it does not need to be printed on the UAs card for them to get it. The ability specifically states that the movement/attack is granted to every model in the unit - and that would include attached models. It is the same as the KWs prayers. The Prayers might not be printed on the UA and the WA - but the effects apply to them as well when used.

    So whether or not Vengeance is printed on the standard bearer's card he gets to follow the unit screaming profanities at the enemy!

  17. #17
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    Quote Originally Posted by Cannibalbob View Post
    He just follows the unit while screaming profanities at the enemy - attacking is so overrated!
    That makes me chuckle
    It's time to kick a** and chew bubblegum. And I'm all out of gum.

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  18. #18
    Destroyer of Worlds Loki77515's Avatar
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    Quote Originally Posted by Cannibalbob View Post
    As for vengeance, it does not need to be printed on the UAs card for them to get it. The ability specifically states that the movement/attack is granted to every model in the unit - and that would include attached models.
    Ah, thats a good point.

  19. #19
    Warrior Volkmair's Avatar
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    The drummer so should be able to beat people with his drumsticks.

  20. #20
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    do we know for a fact that the Drummer doesn't have a weapon? The KW piper still manages to carry one and swing it in between bagpipe playing.

  21. #21
    Destroyer of Worlds Sevwall's Avatar
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    Tectonic Shift is the 3" push, if I've been told things correctly.


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  22. #22
    Destroyer of Worlds Loki77515's Avatar
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    Quote Originally Posted by Sevwall View Post
    Tectonic Shift is the 3" push, if I've been told things correctly.
    K, made the change.
    do we know for a fact that the Drummer doesn't have a weapon? The KW piper still manages to carry one and swing it in between bagpipe playing.
    Hrmmm... good point. Still, I would like confirmation.

  23. #23
    Destroyer of Worlds Loki77515's Avatar
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    Just read the newest NQ, seems Scouts have -1 ARM then Scattergunners.

    Also, Runeshapers have Magical Weapons, 99% chance Janissa has one too.
    Last edited by Loki77515; 09-04-2010 at 02:11 PM.

  24. #24
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    Can someone confirm the Scout's CMD? Fellcaller or KW?

  25. #25
    Destroyer of Worlds Loki77515's Avatar
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    Quote Originally Posted by Benopotomus View Post
    Can someone confirm the Scout's CMD? Fellcaller or KW?
    Just like the spoiler above says, their CMD is equal to Scattergunner's (or Kriel Warrior, as you say). I have the No Quarter in front of me.

  26. #26
    Destroyer of Worlds Sevwall's Avatar
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    I have the book now. Janissa has 8 life and a magic weapon. The fennblade officer has 5 life, the drummer has take up and no weapon.

    The champ UA looks like Borka's older brother, with a beer gut, a huge fur collar like Borka's, a maul/hammer like Horthol and a cigar hanging out of his mouth. He is a total bad ***.


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  27. #27
    Conqueror SamuraiDac's Avatar
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    Quote Originally Posted by Sevwall View Post
    The champ UA looks like Borka's older brother, with a beer gut, a huge fur collar like Borka's, a maul/hammer like Horthol and a cigar hanging out of his mouth. He is a total bad ***.
    that description makes this guy the coolest thing ever. im imagining the schwarzenegger of trollkin now, complete with cigar.


  28. #28
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    Quote Originally Posted by Sevwall View Post
    The champ UA looks like Borka's older brother, with a beer gut, a huge fur collar like Borka's, a maul/hammer like Horthol and a cigar hanging out of his mouth. He is a total bad ***.
    I can't wait to see this one.
    Newbie mini player, and having fun with Trollbloods!

  29. #29
    Destroyer of Worlds petegrrrr's Avatar
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    Oh Champ UA, I don't even own you yet, but already you are one of my favorite models in the game.

    I'm half convinced they made him as a tribute to Kevin.


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  30. #30
    Annihilator Turtle's Avatar
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    Yeah, totally seeing the Champ UA love. It really is pretty insane. The cost is appropriate high, but it's a great option for those who love the unit.

    I hope they do more for the Kriel Warriors though. With the Fenns and Champs what they are, and burrowers so effective at the tarpit role.

  31. #31
    Destroyer of Worlds petegrrrr's Avatar
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    The kriel warriors can only get an outside solo buff at this point. They have a UA, they have a WA, all that would be left is a solo that buffed them, like the Satyxis captain or Errant Senechal does.

    A solo kriel warrior bad *** would be pretty awesome though.

    EDIT* burrowers are not a great tarpit incidentally. A great offensive unit? you bet, but a tarpit, whose job is to tie up and survive as long as possible? That is not their role.


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  32. #32
    Annihilator Turtle's Avatar
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    Okay, not a tar pit exactly in terms of length, but a round 2 burrower charge, as many know, can wreck the flow of an enemy's advance and do significant damage. The remaining burrowers are still DEF 13, with tough, and are right in the enemy's face, so they perform a similar role to a tar pit, but for a shorter time, and for a similar cost, oh and don't take losses before going in. This can allow units to get setup behind them to attack, with far fewer losses than trying to get KW up there.

    Yeah, a Kriel Warrior Character Solo would be great, something that reduces the need for some of the generalist Troll solo buffs, in exchange for a straight KW buff.

    Although, these new book options will definitely support KW in their own way, and the KW make an effective screen when needed.
    Last edited by Turtle; 09-05-2010 at 07:54 AM.

  33. #33
    Annihilator MrChomperz's Avatar
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    The kriel warriors still have their role. A tar pit unit with one of the best weapon attachments in the game. high arm, tough, steady and fervor make them deadly with a lot of staying power.
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  34. #34
    Destroyer of Worlds Sevwall's Avatar
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    The difference between a DEF 13 ARM 12 model and a DEF 12 ARM 15 model is pretty insignificant as regards tarpitting. One is harder to hit, one is harder to kill. It tends to balance out (a MAT 6 POW 10 models kills them both about the same. Add P+S, and the burrowers are better, add MAT and the kriel warriors are better, though as MAT goes up P+S tends to as well). The main factor is that they are both tough.

    But people will insist that burrowers aren't a good tarpit. It doesn't really matter. Those who know it works will use them, those who don't, won't.

    KW are fine, but Fennblades just got nuts. Fine has a hard time beating Nuts in list construction. Plus Reach has so many advantages over non-reach ragarding overall threat (typing up multiple models) and tarpitting (one model can lock down more enemy models, even if it is -1 ARM and 33% less likely to retain its melee range).


    EDIT: What Tactics could a Kriel Warrior solo grant to make them that much better? Unless they make another giant mistake like Kovnik Joe, its limited to things like Pathfinder, Reform, Hunter and the like. Reform would make me consider them, depending on the cost and viability of the solo.
    Last edited by Sevwall; 09-05-2010 at 11:00 AM.


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  35. #35
    Destroyer of Worlds petegrrrr's Avatar
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    Medium base sev. KW have it. Burrowers don't. KW don't die on average dice from a blast 6, or even blast 7. Burrowers do. KW can get steady. Burrower's can't.

    People keep insisting because that's the way it is. Burrowers are a great offensive unit, but if they are your tarpit, you have serious problems.

    People who know it will use them correctly. People that don't, won't.

    I'm not even going to compare them to fennblades (Even without the UA) as a tarpit, because that is ludicrous.
    Last edited by petegrrrr; 09-05-2010 at 11:03 AM.


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  36. #36
    Destroyer of Worlds Sevwall's Avatar
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    Why? Fennblades lock down more area, present the same physical barrier when tough, and lack a single, nearly meaningless ARM. The only thing you gain with Kriel warriors as a tarpit is that 33% of the time you retain thier low DEF and melee range, which is a nice advantage, but can easily be considered a poor trade off for reach and better MAT and P+S on freestrikes.

    As to the base size, that is a small consideration. If you are in the way, you are in the way. Sure, you need maybe one or two more models for the same coverage, but this is a unit of 10 we are talking about, so one or two more models shouldn't be that big a deal, especially since you lose no burrowers on the way in. The main issue is the lack of power on the Freestrikes (effective MAT 6 vs MAT 7 is significant), but neither hits hard enough to deter warnouns.


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  37. #37
    Destroyer of Worlds Cannibalbob's Avatar
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    Quote Originally Posted by Sevwall View Post
    EDIT: What Tactics could a Kriel Warrior solo grant to make them that much better? Unless they make another giant mistake like Kovnik Joe, its limited to things like Pathfinder, Reform, Hunter and the like. Reform would make me consider them, depending on the cost and viability of the solo.

    I don't think the Kriel Warriors need anything. I find that they are a very flexible unit that can be fielded in a couple varieties and can do some things that other similar units cannot do.

    They are stupidly cheap for the unit, so if you need some bodies they are easy to fit.

    They have more armor than other tarpit units like fennblades. When you add in the krielstone they hit a nice arm-17, which is just enough to make a fair difference in survivability against most infantry and a lot of light small-arms. And while they don't have reach they do have more models in the full unit, 3 of which can have reach, which allows them to clog more board space and better hold back the enemy. It depends on what you are doing - but that can be a big deal for a tarpit style unit.

    Then they have Cabers, which are a stupidly mean weapon attachment. For just 7 points you can get a min unit and 3 cabers. That is a nice 9-model unit with the capability for some very nasty hitting power. As a buffing faction we can make Cabers do some obscene things. I think a lot of people really undervalue just how good Cabers are.

    I am not saying that they are a better unit than the Fennblades, cuz I don't really think they are competing for the same function.

  38. #38
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    I need new pants!

  39. #39
    Destroyer of Worlds joedj's Avatar
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    Champ UA, I dub thee "D-bone".

    As in:
    "Done with move? Ok. D-bone Countercharges from behind these, ignoring their bases, with Reach, P+S 11+4d6."

    Ouch, now that's a D-terrent!!

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  40. #40
    Destroyer of Worlds The Happy Anarchist's Avatar
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    Did we get a spoiler on our league unit in the NQ?
    Quote Originally Posted by Devilsquid View Post
    I also employ a "Darkwing Duck" philosophy, when the game starts going against me...it's time to get Dangerous...
    Quote Originally Posted by Impostor View Post
    And then, Grim Angus said "Trollbloods shall be the one true people entitled to Tough."

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