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  1. #1
    baronvonchaos
    Guest

    Default Different tactics

    hmm. What are some people's tactics for winning games. In assassination games (which is mostly what we play) I love playing the attrition game and I usually try to take out 90% of my opponent's force before getting the kill. Well as I was thinking about it. I played a 1-1-1-1 (1 caster/lock, 1beast/jack, 1 solo, 1 unit). I had pFeora, Zealots and UA, Vilmonster, and the Avatar. Nasty nasty list. I won 4 of 5 games, took first. The one I lost, Vilmon botched a roll against Ravyn and she was able to take out Feora.
    Had a few players say something along the lines of "Brutal list man."

    Anyways. I was thinking that my game play may be a little bit demoralizing to have your entire army wiped off the board, but I've lost enough times by trying to jump the gun on the assassination that I've kind of learned my lesson. Woot to the PoM for being the attrition team, is this normal for everyone? Do people have nasty fast, I-kill-you-on-turn-2, lists that they do? I find that skipping the destruction of the jack makes me feel like I missed something during the game.
     
    I would hate for my fellow gamers to quit playing with me because losing to me is demoralizing and un-fun. [note: this is not an ego-stroke. I still lose here and there. My goal is to not lose opponents to potentially lose to]. I will state that I don't lord it over them and I don't do anything more than a handshake and "Good game."

  2. #2
    darisus
    Guest

    Default

    I have been on a daughters kick lately and find it fun to run them into my opponents caster on turn 2. A def buff really helps do this and we have a few casters that can give it out. Try it sometimes just AD your daughters straight across from the enemy caster run them up turn one then charge through stuff on turn 2 to get the caster.

  3. #3
    Snake Eyes
    Guest

    Default

    Nothing I enjoy more than demolishing my opponent's entire army and crushing his spirit into the ground until he has no hope of winning and begs for me to end it. It's part of being a Menite. Embrace it, I say. That's just mostly how we play.

    And I totally agree with you. I don't really like quick assassination wins or losses. I don't feel like I played a real game. I need to throw down dice and have some models go up against each other. Not try to open up just the right opportunity to snipe one key model on the board.

    That said, we're forced into it during tourney games. And I'll play quick win lists then, but, again, not my preferred game style.

    Is that what you're looking to hear or are you fishing for Menoth assassination options?

  4. #4
    Demeritus
    Guest

    Default

    I like using my Redeemer to start picking my opponent apart at long range and engage them in melee where I (usually) proceed to beat the mess out of them.

    I don't go for the attrition game as much anymore as in mk1 due to the change in some of our infantry. I do go with more jacks than I did before in mk1 so I use my jacks and their support to grind my opponent down, and because of our denial it can make the game... frustrating to say the least for them.

  5. #5
    Gavriel
    Guest

    Default

    Just a quick question, how do people like to deal with Khador Threat spam with PoM? The majority of my losses generally come from when my opponent fields lots of things that can kill my squishy caster in one round then divides his force along two or three flanks. Usually he sends his heavies straight at my highest pow models while moving everything else wide around. When we get mixed up I usually can't repel every front and one manages to punch through for assassination. When I go straight for his caster, he'll tie up my high pow models and then Vlad or the Butcher will just walk around going "Hah, if you're not a heavy you can't hurt me"

  6. #6
    Destroyer of Worlds
    Join Date
    Nov 2009
    Posts
    1,844

    Default

    Usually he sends his heavies straight at my highest pow models while moving everything else wide around. When we get mixed up I usually can't repel every front and one manages to punch through for assassination.
    You need to use units like TFG to eat the charges from his warjacks and protect your own warjacks. Additionally the vassal with enliven can help keep your warjacks alive. As for protecting your warcaster, with most warcasters you should invest in an arcnode so you can keep your warcaster farther back. When it comes to protectorate casters usually the farther back the better. Aside from that you could assign some bodyguards to your caster to keep him surrounded at all times so nothing can get to him.

  7. #7
    Nighkhaun
    Guest

    Default

    Quote Originally Posted by Soulblighter View Post
    You need to use units like TFG to eat the charges from his warjacks and protect your own warjacks. Additionally the vassal with enliven can help keep your warjacks alive. As for protecting your warcaster, with most warcasters you should invest in an arcnode so you can keep your warcaster farther back. When it comes to protectorate casters usually the farther back the better. Aside from that you could assign some bodyguards to your caster to keep him surrounded at all times so nothing can get to him.
    As funny as this sounded to me. Absolutely sound advice. I hate saying any of my little models are expendable, but damn it all, the temple flame guard are! They are one of the better road block units (if not the best) in the game. The body guard thing is definitely not a bad idea. I prefer paladins for this as 1) it fits fluffwise. 2) they are hard to dislodge (especially if you have Vilmon as well) and 3) they pack a counter charge/swing when you need them to (but they are usually a missle at that point, shoot and forget)
    The three paladins DO add 7 points which can be pretty hefty though, so not necessarily the best option for the points. Just my preference for caster bodyguards.

  8. #8
    jandrese
    Guest

    Default

    Yep, the most basic Protectorate strategy is to deliver your big hitters (be they Knights Exemplar, Daughters of the Flame, or your jacks) behind a wall of cheap expendable Flameguard.

    With Set Defense our Flameguard are one of the best units we have for taking charges, especially if you have them buffed up with spells like Defenders Ward and maybe Dirge of Mists from Rhupert. You don't even need the UA, and shieldwalling is optional (unless the other guy has a whole lot of AoE attacks).

    A model charging your TFG with Defenders Ward and Dirge of Mists will need to hit a 18, which is beyond what even elite (MAT 7) troopers can reliably pull off (they need an 11!). TFG aren't so great at attacking back, but that's why you have those KE or Daughters or whatever behind them.

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