I’ve been taking a closer look at the tiers lately, mostly out of curiosity, and I’m intrigued to give a few a try now. Some tiers are obviously more effective than others, and I think a few actually have the potential to be fairly competitive.
So here’s my take, which includes both effectiveness and practicality of actually fielding the models required. This also assumes you are trying to hit tier 4. Keep in mind that much of this is purely theorymachine so if you have any experience with any of them, feel free to add your thoughts!
pSorscha – Sorscha’s tiers are good, as the options available support her feat fairly well. The tier bonuses are decent, letting you include Kovnik Joe for free, extending your deployment zone, and granting heavy jacks Advance Move. The latter two are nice for extending the threat range of your bombards.
Getting to tier 4 is difficult at less than 50 points because it requires 3 jacks (one of which has to be Beast09). It can be done but you will have an extremely jack-heavy list with a caster that doesn’t do much to support jacks directly. At 50 points, your options are greatly increased and allows you to build a well-balanced force. Beast09 works great with because he’s focus-efficient and his affinity with Sorcha. You can’t include the Behemoth but Destroyers (bombard) and Kodiaks (also focus-efficient and chain attack knocks things down) are good choices. A Marauder would also work if you want more knock-down.
The other major requirement is 3 or more WG units. That sounds steep but it also includes mortars and field guns. A full WGI Death Star (UA + 3 rocketeers + Joe) will be brutal on the feat turn. I’d also include 2 mortars to further maximize her feat. You could also include WG Rifle Corps, but since Widows are allowed, I’d probably use them instead.
eSorscha – Compared to normal Sorscha’s tiers, the requirements for epic Sorscha’s tiers are more challenging to meet: 2 units of WGI, 2 MoW units, and 2 Kodiaks. That’s the bare minimum. Even with all min units, you are already at 34 points (leaving 7 left in a 35 point list). Needless to say, your list will be much more balanced and effective at 50 points.
If you can field all the units required, an epic Sorscha tier 4 list should be fairly effective. It also may be competitive in scenarios, since the tier bonuses let you place additional forests, grant your army Pathfinder on the first turn, and grant MoWs Advance Move, letting them get up the table more quickly. Between the Kodiaks and MoWs, you’ll have a lot of hard-to-kill models if you can get them on control points.
You can also round out your army with other WG units, Widowmakers (and Marksman), the Drakhun, Manhunters, and Beast09, which should let you create a balanced army.
pButcher – I like pButcher’s tiers a lot. He supports MoWs really well and can run multiple jacks because of Full Throttle (although focus-efficient jacks with multiple attacks are still best, like Kodiaks). The tier bonuses help the MoWs and jacks get up the field more quickly, although tier 4 is tough to make in games at less than 50 points. The Jacks + MoWs provide the Butcher with a lot of screens.
Lots of Khador’s heavy hitters are allowed (Widows, Manhunters, Yuri, etc). WGI are also allowed but unfortunately, Joe is not. Throw in some Kossites in larger games for added fun. The tiers don’t allow Beast or any models with magical attacks though, other than the Butcher himself. Requirements aren’t too difficult to meet, other than owning 2 MoW units.
eButcher – DOOMIES! This tier wins for pure crazy. 1. 3+ units of Doomreavers. 2. ??? 3. Profit! Not very practical because of the all the Doomreavers required, although those that have run it have had success with it. The rest of the requirements are easy to meet. The tier bonuses are so-so, the reduced cost of the DRs being the main reason to meet the requirements.
pVlad – pVlad’s tier is great if you like Berserkers, IFPs, and Greylords because you’re going to need a lot of all of them. The requirements are very steep - probably the steepest of any Khador caster - needing 2 units of IFPs (that’s a lot of brass-rodding), 2 units of Greylords, 3 Koldun Lords, and ONLY Berserkers. You’re going to want Drago too. All Iron Fang units are allowed though, giving you some options (and the War Dog!).
IFPs gain a speed boost turn 1, getting them up the field quickly, and the reduced cost of Berserkers allows you to bring a bunch, assuming you own them. If you add Drago (which you obviously should), all those Berserkers get Advance Deployment. Coupled with Vlad’s feat, all those Serkers can be in your opponent’s face FAST. Berserkers and Greylords are amazing with S&P as well.
pVlad’s tier list could be competitive, as the speed of the Serkers (and Uhlans, if you take them; no Markhov though) and sheer number of models and spray attacks (all under S&P) could overwhelm your opponent. It will work best in larger games (50-pt+) as the requirements are extremely tough to meet in lower point games.
eVlad – eVlad’s tiers are fairly easy to meet, although you miss out on some of the better choices for his feat, namely Manhunters, Assassins, and MoWDC. You do get lots of IFPs and Uhlans though, both of which work great with eVlad. eVlad is one of the few casters in Khador whose tiers can be met (and work) at 35 points. The bonuses are decent, the best of which is the extended deployment zone. This is a fast list so the extra distance will put the pressure on your opponent that much quicker.


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) For what its worth, the Rifle Corps were ultra effective in the list (no surprise there
) and they were able to provide a great mass of early game gunfire to thin out enemy formations, or pick off support. Plus, if worst comes to worst, you can use the Suppressing Fire template to help ward your warjacks from non-multi-wound infantry.






