The Butcher?s enemies:
- Armor piercing units. The Butcher stands on a medium base, so Armor piercing attacks are much more devastating to him. Eliminate AP units as soon as possible.
- Focus depleting units. The Butcher?s DEF is low range for a warcaster and he is relatively hard to screen so he needs his high armor for protection.
- High damage units. While having a decent ARM stat and 20 hit points, his lowish DEF means that any warjack or warbeast which boosts attacks will hit him easily. In addition, even MAT 6 infantry will hit him almost 50% of the time. Don?t let high damage models near him.
- Tough troopers. Tough armies will make you cry. It will be difficult for you trigger Conferred Rage and hard to generate Rage Tokens.
- High Warjacks/Warbeas. Less annoying than tough targets because if Orsus upkeeps Fury on himself he will kill 90% of the heavies in the game in three attacks (for an average of 30 damage each!), but still not a preferred matchup.
- Boundless Charge. It?s an expensive spell but can be deadly when combined with Conferred Rage.
- Use Fury on your would be assassins in the feat turn. A boosted P+S 22 can finish a wounded warcaster/warlock and severely maim anything else. This is your most reliable spell, use it wisely. Cast it on Orsus if you feel you are going to unleash him unto some heavy targets. Cast it on Yuri, coupled with Boundless Charge for the ultimate 13" P+S 16 + 3D6 Thresher attack of doom. If you catch more than one heavy target like this, it's worth sacrificing Yuri for it.
- Eliminator. Remember that when your Focus drops so does you base stat so hitting something when your base FOC stat is 4 is hard to do. Don?t count on this spell.
- Ravager. Couples nicely with Homicidal Maniac and the Spriggan will greatly benefit from it as well.
Feel the Hate: Feel the hate is a Strategic feat, one you build your list and strategy around. In my opinion it?s one of the most complex feats in the game, but also one of the most devastating when played correctly. Against Warmachine armies I try to use it in order to assassinate the opposing warcaster. Against Hordes it should be used in order to kill as many warbeasts as possible, crippling your opponent?s army. In theory, the feat seems simple enough: kill stuff in the Butcher?s control range, get Rage Tokens and allocate them. In practice, there are many complications and considerations:
- You want as many enemy models in the Butcher?s control range after his movement. This means you?ll probably want to charge in order to cover more enemy models.
- You also need means to kill those models. Snipers are great for generating easy tokens but other fast, high damage models can also work nicely.
- Your would-be assassins need to be in the Butcher?s control range as well?
- ?but within walking range of their designated targets.
As you can see, many things can go wrong with this feat: you might not be able to generate enough Rage Tokens and if you do your assassins might not be able to reach their targets or receive the tokens. Even when you manage to generate a sufficient number of tokens, your troubles are far from over:
- MAT 8-9 not enough for reliably hitting warcasters/warlocks, you?ll need to boost attack rolls. So unless you?re hitting DEF 13 or lower targets, you have already wasted two out of your three Rage Tokens for walking and boosting attacks. This leaves you with only one token left and unless you got lucky with a Critical Freeze, you?ll probably want to boost damage as well. Bottom line: against warcasters and warlocks you only get one hit. Use Fury to make sure it hurts.
- There are no free initial attacks and no charge damage bonus. You buy each attack and you pay for attack or damage boost. While all of this is obvious, you should bear in mind that a Juggernaut with 3 Rage Tokens is dramatically weaker than a Juggernaut starting normal activation with 3 focus.
- In addition, you get no special attacks: no Combo Slam, Thresher, Rain of Death or Vent Steam. No Chain attacks either, as Rage Tokens attacks are not initial attacks. Just your plain ol? P+S.
Summary for Feel the Hate:
1. Locate the opponents? models you wish to kill for Rage Tokens and Get them within the Butcher?s control range
2. Kill as many as you can
3. Place your assassins within your control range, as close as possible to their targets. Run if necessary.
4. Allocate Rage Tokens
5. Assassins walk and smack stuff
- Think Feel the Hate. Know who your assassins are. Know which of your models will generate Rage Tokens. Some models can be both, some can?t.
- Protect the Butcher. Even though he can take more punishment than other warcasters, don?t feel overconfident with him. Eliminate direct threats to him as soon as possible. Cloud him whenever possible and prevent LOS to him if you don?t need him in the thick of the action.
- On the other hand, you need to place the Butcher forward so you?ll be able to maximize Feel the Hate and your Conferred Rage. If he?s too far behind his army your feat will be almost useless.
- Kommander Orsus is a relatively rare warcaster, use this for your advantage. Everyone is familiar with Signs and Portents or Icy gaze, but not many people realize that this Juggernaut is going to cover 12? and smack them up to three times with MAT 8 and P+S 22 or that the Drakhun just ran 14?, walked additional 7? and stabbed their warcaster to death.
o Playing with Epic Butcher is either a blast or an invitation for frustration. Low focus rolls will ruin your game and so will armies with low model count and hard to kill targets. While he is incredibly fun, I wouldn?t take him on a competitive game where you really want to win as too many factors are simply out of your hands. On the other hands, some of the most hilarious and fun games you?ll ever play when playing Khador will be the ones with Epic Butcher.