Results 1 to 15 of 15
  1. #1
    Warrior
    Join Date
    Dec 2009
    Location
    in ur closet ;P
    Posts
    87

    Default Mercs Mercs Mercs... so many to choose from, but which ones to get??

    Ok, so I?ve been meaning to spice up my Mercs with some new stuff, but I?m not exactly sure what to get. I usually run infantry heavy lists, sometimes I even go ?jack-less, but in MkII there isn?t a point to that anymore. I really enjoy running everything extremely aggressively, like running nearly everything the first turn. I use a lot of AD stuff, so running everything right at my opponent?s front line really freaks a lot of people out. A number of times I?ve assassinated the opposing caster on my second turn using a combination of Eiryss, Hawk, and Alexia or my caster. Anyway, run the Highborn Covenant most often, and I?m planning on getting a Mariner and a couple more Sea Dog Riflemen very soon, but is there something else out there that would let me continue this style of play, but allow me to adapt to other situations, like a heavy armor caster that Hawk can?t crack? or if my assassination models get destroyed I?ll need another way to win? any ideas??


    These are all the Merc models I have

    Ashlynn D?Elyse
    Fiona The Black
    Vanguard
    Alexia & Risen
    Cylena and the Nyss Hunters
    Sea Dogs (6)
    +Mr. Walls
    +Rifleman (1)
    Steelhead Halberdiers (6)
    Hawk
    pEiryss
    Alten Ashley
    Kell
    Midwinter
    Lanyssa Ryssyl
    Pendrake
    Anistasia Di Bray
    Gorman
    Rhupert
    Reinholdt
    Ogrun Bokur

    I haven?t played MKII that much so this is my MKI 500 point list
    and my usual list looks something like this

    Ashlynn
    Vanguard
    Alexia & Risen
    Nyss Hunters
    Sea Dogs (6) Advanced Deployment
    +Walls Advanced Deployment
    Hawk Advanced Deployment
    Eiryss Advanced Deployment
    Anistasia Di Bray Deep Deployment
    Rhupert
    and a Bokur is usually Hawk?s client

  2. #2
    vosagesausage2
    Guest

    Default

    Crit Devestation is always worth it, take a Mule or 3.

    other than that take steelhead cav, they seem like they fit your "run straight at the enemy" agenda, and Stannis brocker would go well with them undoubtably

  3. #3
    Warrior
    Join Date
    Dec 2009
    Location
    in ur closet ;P
    Posts
    87

    Default

    ok thanks for ur advice. i was also looking at maybe getting the Idrian Skirmishers

  4. #4
    CallmeGene
    Guest

    Default

    Idrian Skirmishers can only be used with an Agenda force, but they do rawk.

  5. #5
    Warrior
    Join Date
    Dec 2009
    Location
    in ur closet ;P
    Posts
    87

    Default

    Quote Originally Posted by CallmeGene View Post
    Idrian Skirmishers can only be used with an Agenda force, but they do rawk.
    did that change in MKII? last i knew they could be included in any Merc contract that also included any Merc that would work for the Protectorate

  6. #6
    mikethefish
    Guest

    Default

    No sir you are mistaken. They have always been exclusive to the Agenda only, even in Mark 1

  7. #7
    Rosicrucian
    Guest

    Default

    Things I'd recommend with an eye toward playing Highborn and Ashlynn in particular:

    Nomad/Mangler- Mk2 demands real anti-jack. Nomads and Manglers can both serve. Nomad is the no-frills option while the the Mangler gives you a little extra anti-infantry utility and helps against those arm 21 shield wielding heavies.

    Forge Guard- Another anti-armor option that happens to love Ashlynn to pieces. Quicken is a great buff for them.

    Mules- Ashlynn loves Mules, Mules love Ashlynn. The Steam Lobber is an awesome gun and P+S 16 with reach makes him respectable in melee as well.

    Devil Dogs- These guys are really nice in mk2 and run Mules brilliantly. They also are nice for backup anti-jack work. I wouldn't rely on them for it though.

    Aiyanna&Holt- Great utility support pieces. I've often found Kiss makes a real difference in cracking armor and touch is a great insurance policy so you're not stuck trying to gallows or twister a bunch of incorporeal crap. Handy against safe passage too.

  8. #8
    raincaller
    Guest

    Default

    I recommend getting the good mercs, the bad ones aren't very good, and tend to make you suck.

    On a constructive note, make sure to make room for a few of our new mercs, Taryn especially. You seem to have most of the good merc units that work for highborn I would pick up a nomad/mangler at least and at least one if not 2 mules. On feat turn they send stuff flying!

  9. #9
    Warrior
    Join Date
    Dec 2009
    Location
    in ur closet ;P
    Posts
    87

    Default

    Quote Originally Posted by mikethefish View Post
    No sir you are mistaken. They have always been exclusive to the Agenda only, even in Mark 1
    oh, ok... well, my Legends book not only says that the Agenda may include them, but the Idrian page in the Protectorate section says "Idrian Skirmishers are Protectorate models that will work for mercenary contracts that include mercenaries that will work for the Protectorate." i thought that meant that they could be in the Highborn as long as there was another merc included that could work for the Protectorate, just like the Precursor Knights, except the different faction bit.

  10. #10
    Rosicrucian
    Guest

    Default

    Quote Originally Posted by TheDarkSideOfValor View Post
    oh, ok... well, my Legends book not only says that the Agenda may include them, but the Idrian page in the Protectorate section says "Idrian Skirmishers are Protectorate models that will work for mercenary contracts that include mercenaries that will work for the Protectorate." i thought that meant that they could be in the Highborn as long as there was another merc included that could work for the Protectorate, just like the Precursor Knights, except the different faction bit.
    Highborn only includes mercs that will work for Cygnar and aren't trollkin. There is no merc contract that specifically includes all models that will work for protectorate.

  11. #11
    Warrior
    Join Date
    Dec 2009
    Location
    in ur closet ;P
    Posts
    87

    Default

    Quote Originally Posted by Rosicrucian View Post
    Highborn only includes mercs that will work for Cygnar and aren't trollkin. There is no merc contract that specifically includes all models that will work for protectorate.
    ok i gotchya. i guess i was just misunderstanding the rule, thanks

  12. #12
    whitekong
    Guest

    Default

    If you want to make your steelhead unit 10 guys and add 3 cav and brocker that makes for a fun little group of guys. Keep in mind however without flank the steelhead cav are pretty bad, and without both units brocker is probably too expensive.

  13. #13
    bashamer
    Guest

    Default

    2 mules on Sam, always good times. throw in Rockbottom for good measure.

    I like running a rockram to kill heavies on Thor (+2 SPD on it tends to resolve most issues)

    The merc No. 1 is still McNaile. Rat 7, 4 shots. Amazing. I can't wait untill we get his clone He has not had a single game where he didn't pay for himself many times over.

    As for Ashlyns battle group; 1 Vanguard (yes I'm a point under)

  14. #14
    brotherscott
    Guest

    Default

    Two Mules for Sister Ashlynn. I usually fill out the army with full heavy Cavalry, full Halbardiers, and Brocker. Solos to taste.

    As far as what mercs you get, all of them. Then you are not limited to what contract you can run. OK, maybe that is the collector in me. Nyss Hunters are not bad if you want to throw in a ranged unit that can charge when they need to.

  15. #15
    maxxev
    Guest

    Default

    That new Priest Guy, Versh would be good.

Similar Threads

  1. Why do all the new mercs hate us?
    By Master Hatter in forum Cryx Community
    Replies: 70
    Last Post: 06-30-2011, 12:38 PM
  2. Mercs at 15pts or less
    By Dino-Czar in forum Mercenary Community
    Replies: 8
    Last Post: 02-16-2010, 08:54 AM
  3. ATGMs As Mercs
    By Xarei in forum WARMACHINE & HORDES Mk II Rules Questions
    Replies: 2
    Last Post: 01-11-2010, 11:24 AM
  4. what Mercs need vs. what we want
    By Mr.B in forum Mercenary Community
    Replies: 21
    Last Post: 01-11-2010, 10:01 AM
  5. Mercs
    By altahara in forum Miniatures Painting and Modeling
    Replies: 6
    Last Post: 12-14-2009, 06:16 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •