I'm relatively new WarmaHordes player, but have been playing miniature wargames since the dawn of time. Lately I got NQ issue #29 in my grubby paws and LOVED the Legion vs. Rhul mini campaign in it. One of the downers in many army scale miniature games is the lack of continuity between games. You win or you lose, maybe you get points for it and win a tournament, but the STORY is missing. Iron Kingdoms is a great setting with rich lore and to get official rules for creating campaings would be an instand win button for WarmaHordes.
This is what I'd love to see:
- "Forces of..." sized book filled with various rules for creating your own scenarios, campaigns, special terrain pieces with special rules etc.etc.
- Rules for randomly creating a strategic campaign map of an area of conflict. Lets say this area would be a some county (like some corner of Llael) or maybe even a city?. The book would give players rules how to create a map (randomly or by choosing) where all the participants would have their base and different areas are divided into hexes (or something similar) with different terrain types. Then when playing a battle of Warmachine/Hordes game the map would "zoom in" and the book would have rules how to translate for example mountain-hex into gaming table terrain. Wood areas would have more forests and so on. This way when choosing where to advance, the player could favor terrain he knows his army performs well. The hexes would also include something like resources and some would be more easily defendable than others.
- Rules how to move armies on the campaign map and how the battles are iniated. Rules for supply lines etc.
Example: All the players have 25point armies to start with. Randomly generated strategic map doesn't only show the terrain, but also resources of an area (towns, mines etc.etc.). Holding rich ares generates more points, with which one can buy more troops or buy other advantages (scouts, defensive structures, assassins etc.etc.).
Ok so far nothing too complicated.
The real beef of the book would be the scenarios. Most of the book would be filled with scenarios and mini campaigns, which would heavily impact the gameplay and bring various special rules on the table. Only a fraction of the battles would be with "normal" rules or steamroller scenarios, but most of them would have civilians to defend, hazardous terrain, defensive structures and the most important of all alternative victory conditions. They can be unbalanced as war is not always (never?) fair. Depending on a scenario the winner could choose from various prizes, from taking the area to stealing goods (points) to destroying populace etc.etc.
Even the overall victory conditions could be something more interesting than just basic "the one who controls over the half of the strategic map areas is the winner". Also some random "events" could happen after all the players have made their moves. A tribe of wild Trollkin attacks and destroys something, a magical item surfaces, illness hits the troops etc.etc.
Ok, I'm getting more excited about it the more I think of it. But what do you think? Would this kind of supplement add to the experience and bring a completely new way of enjoying the game? Or do you enjoy tournament (more sport type) way of playing?
I'd buy this book without thinking. If it would come in a boardgame - box with tokens and hexes for creating the map even better!!!
Argh, typo in the thread headline. Argh!