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  1. #1
    Conqueror Moknim's Avatar
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    Default Building a Menoth Army - answering where to go after the battlebox

    General Note: If you are a regular on the forum and disagree with anything please send me a PM instead of cluttering the thread, I will think about it and may edit my notes (or I may not)

    One of the most common questions on this board is “I have the battlebox, what should I buy next?” I hope to answer that (and take you up to 35 points and beyond) in this post. I am going to be working under a few assumptions, however.

    1) Cheaper is better, but flexible is better than cheaper - a unit you will use in one list that costs $10 is not as good as a unit you can use in 8 lists that costs $15. I'm going to try to maximize cost v. usability
    2) Competitive is important - playing is fun, winning is more fun so we will be working with an eye towards being ‘competitive’ (well, an eye towards not losing all the time)

    General Note2 - I won’t be going into tactics, the articles in the Canon of True Law do a great job breaking that down and I will be cross-linking once I get this done.

    That being our starting idea, first a few comments on what you get with the battlebox. The box is great as it meets all of our criteria - it is cheap for the amount of models you get and provides a sturdy foundation to build off of.

    The Box:

    High Exemplar Kreoss (or pKreoss/Kreoss1 as opposed to the ‘epic’ version of the same caster, Grand Exemplar Kreoss [who is eKreoss/Kreoss2]) is a very strong caster, arguably in the top 4 casters from a competition standpoint, and is also fairly straightforward to play and do well with.

    Crusader is a solid melee warjack. He lacks reach and is slow, but can hit hard and has an open fist for when you want to weapon lock/arm lock or throw something. He also only costs 6 points and is thus included as a cheap heavy hitter in some lists.

    Revenger is our light arc node. Besides the revenger you only have two other options for an arc node (the character jack Blessing of Vengeance and the heavy Guardian) so the Revenger sees action when you don’t own the BoV yet or are playing a caster besides Severius.

    Repenter is a cheap light warjack that has a spray. Sprays are great in that they ignore a lot of the defense against range bonuses that people can get, they can hit numerous targets, and they can hit things you don’t have LoS on as long as you get the angle right. Not going to be used in a lot of lists, but is a great 4 point filler.

    Note about the Box - if you got the plastic version, it will be worth it to magnetize the Crusader. This will allow you, further down the line, to have two heavy warjack bodies in case you want to run a Vanquisher and Templar at the same time.

    The Most Important Point: Don't feel like you have to jump up to 15, 25, or 35 points right away (although you will probably want to). Pace yourself so you can make educated decisions about what models you want to buy. This is simply a guide and you are welcome (and encouraged) to go outside of it, the guide is just giving a backbone army. If you want to get a different model/unit, do it! But if you haven't played the games, you won't know which models you want. The more you play (even simple battle box games) the more experience you get, the more you see what may fit your play style. With that knowledge you can go to the store and buy with confidence.
    Last edited by Moknim; 11-08-2010 at 09:02 PM.

  2. #2
    Conqueror Moknim's Avatar
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    Default The Next Step

    The next step for Menoth is universally agreed upon and is pointed out on the forums at least once a week:
    Buy a choir. Minimum unit to start (so one blister with the priest and one blister of two acolytes) [Note, PPress now sells a box of Choir that is a full unit - if your LGS has that, you are set, but if it has the old blisters then you need what is listed above, PIP below is for full unit box]. They make your nice jacks from your starter that much more awesome. The choir provides jacks with +2 to Attack and Damage rolls or immunity to spells or immunity to non-magic ranged. For two points, it doesn’t get any sweeter than that and as a bonus, they are fairly inexpensive. You will field this with 90% of the lists you make. When making a list, if you don’t have a choir you should have a really good reason why you don’t.

    My next recommendation (less universally agreed upon) is the Vassal of Menoth. Again, he is cheap both $$ and points wise. He has two great abilities that (like the choir) make our sweet jacks even sweeter. Some would say super sweet. You will field the Vassal in the majority of your lists.

    If you follow my advice, you have also hit the first points milestone, you have 15 points worth of models. A recap:

    ppKreoss -5 (PIP 32062)
    -Crusader +6
    -Repenter +4
    -Revenger +6
    Min. Choir of Menoth +2 (PIP 32087)
    Vassal +2 (PIP 32055)


    And there are your 15 points. Beyond simply hitting the 15 points, this will get you playing like a true Menite. You will be making the decisions that you will have to make in almost every battle from here on out: Which hymn is best in this situation? Should I enliven or ancillary attack?

    So get out there and play some games - you will start getting a feel of the basics of the game (Line of Sight, control area, etc.) and 15 point games are still a lot of fun.
    Last edited by Moknim; 08-12-2011 at 10:02 AM.

  3. #3
    Conqueror Moknim's Avatar
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    Default Your first unit OR When you learned to love the best tarpit in the game

    The next step will be to buy your first offensively-oriented unit.

    Menoth has no shortage of cool units - Knights Exemplar are weaponmasters who get stronger as their comrades die, Daughter’s of the Flame are dagger-wielding women of death, the Exemplar Bastions have giant axes and share a health pool, the Exemplar Cinerators set people on fire when they kill a nearby model, and the Holy Zealots are fanatics with fire bombs. Yeah, thats right - religious psycopaths with fire. Wait...that’s every follower of Menoth...okay, on to your purchase.

    With all those sweet units - you aren’t going to buy any of them yet. What you want are the Knight Exemplar Errants (KEE) and their unit attachment. They are, arguably, the best tarpit in the game and will really benefit from pKreoss’ defender’s ward. Offensively they have blessed magical crossbows (they ignore spell buffs to arm/def and are able to hit the pesky incorporeal models) and weaponmaster swords. Pretty standard armor and defense, but they have an awesome ability called self sacrifice which lets you kill off another model within 3” instead of the one targetted. Why would you do this? Blocking charge lanes, preventing the culling of souls, and to be generally annoying. The KEE are hated/envied and for good reason. Their Def/Arm/Mat/Rat are all standard to lowish, but with the benefit of Def. Ward they are hard to dislodge and they can cause a fair amount of damage on a charge.

    The UA gives them pathfinder and quick work - two abilities that make them even better in a faction that doesn’t have all that much pathfinder going on.

    They are Menoth’s best unit choice, in my opinion, and you will quickly learn to love them. They are fairly expensive money wise, but you will field them so often that they will be more than worth it in the long run.

    I would probably buy a minimum unit with UA before buying the maximum unit (if you are budgeting), but pump them up to a maximum unit as fast as possible since, because of self-sacrifice, they become better running at full numbers.

    So where does that put us points-wise?

    pKreoss -5 (PIP 32062)
    -Crusader +6
    -Repenter +4
    -Revenger +6
    Min. Choir of Menoth +2 (PIP 32087)
    Vassal +2 (PIP 32055)
    Max Errants + UA +10 (PIP 32036 + 2 of PIP 32037 + PIP 32066)

    25 points total. You have graduated to the next point bracket, and have a pretty solid list.
    Last edited by Moknim; 08-13-2011 at 10:00 PM.

  4. #4
    Conqueror Moknim's Avatar
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    Default Bring in the big boys - branching out with more Jack choices

    Now you have the basics of it all - some support, a solid unit, and a solid caster. What to buy now? Let’s beef up our jack selection. After the choir buffs them, we have some incredible jacks. Not quite as durable as Khador’s, but with Choir buffs you can pretty reliably deliver them to the enemy and rarely have to worry about hitting anything but Legion/a caster (thank you choir for your delicious +2 Mat).

    There are two jacks that are mentioned over and over on the forums and for good reason. For 8 points it is hard to beat either the Reckoner or the Vanquisher.

    The Reckoner has a fairly nasty reach weapon, a solid single-shot non-AoE gun that debuffs the enemy, and is fast for Menoth Jacks. The Vanquisher has an AoE 4 gun that sets anything it hits (directly or blast) on fire and a chain weapon. I would say that 90% of the lists you see will contain either one or both of these jacks. And for good reason.

    The Reckoner shares a chassis with the Castigator and, as such, is not part of the heavy warjack plastic kit. You have to buy it separately, but its a good purchase and the Castigator chassis is faster than the Crusader chassis. Also, the Reckoner has assault and can shoot on the charge - giving it a 20" threat range. Again - 20" threat range, Rat7 PoW15 under the choir with crit fire. Pretty brutal for a slow faction that usually weathers the alpha strike and then retaliates.

    The Vanquisher is part of the heavy warjack box. If you did as I advised and magnetized your Crusader from the battlebox, you now have two heavy warjack bodies to share 2x Crusader arms, a set of Vanquisher arms, or a set of Templar arms. The Templar is a heavy hitter with reach on his flail, a shield, and beatback and is a solid choice for melee warjack.

    Given the opportunities that having the 2x Crusader chassis opens up, you would think that I would recommend that you buy the heavy warjack box first, but I just can’t. The Reckoner is that awesome. He would definitely be my first heavy purchase. But if you end up with the Vanquisher instead - you haven’t hurt yourself much and, again, the heavy warjack kit is more flexible than the Reckoner (three jacks for the price of one!). You can’t go wrong with either one, and you will want to pick both up eventually.

    Now you own:

    pKreoss -5 (PIP 32062)
    -Crusader +6
    -Repenter +4
    -Revenger +6
    -Reckoner +8 (PIP 32025)
    -Vanquisher/Templar +8 (PIP 32061)
    Min. Choir of Menoth +2 (PIP 32087)
    Vassal +2 (PIP 32055)
    Max Errants + UA +10 (PIP 32036 + 2 of PIP 32037 + PIP 32066)

    41 points total. Which puts you well over the 35 point mark (which, in my meta, is the most commonly played game). You have hit a milestone, you now have to make a decision about what to field. I would drop the Crusader to hit your 35 points, which would still leave the Revenger to channel spells on the feat turn, but the thing to remember is that you now have options so try different things out.
    Last edited by Moknim; 08-12-2011 at 10:01 AM.

  5. #5
    Conqueror Moknim's Avatar
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    Default Where to now?

    This provides a solid list and you can buy some other casters for variety. Grand Scrutator Severius (pSeverius) is another super-competitive Menoth caster who is a blast to play and will work well with the models listed above. Get the Harbinger if you want the floating little girl of doom, Reznik if you want to put the people you kill on a wrack, Feora Protector of the Flame (eFeora) if you want to set people on fire - things are really open at this point and all of your models work well with the casters above.

    If you want to stick with pKreoss (or want to get eFeora), getting a Redeemer would be the next step - he has a RoF 3 gun that decimates pretty much anything on feat turn (or in eFeora’s case sets everything on fire when bonded to her).

    If you want to focus on Severius, the Blessing of Vengeance becomes your go-to arc node, replacing the Revenger, and is almost a necessity - well worth the additional one point.

    The Avatar of Menoth is always a solid jack choice as he generates his own focus (taking the stress off your caster) and is both survivable and hits like a truck - but he is expensive (monetarily and points wise [11 points]).

    The Temple Flameguard are our generic 'guys with shield' tarpit unit or you can get one of those sweet units mentioned earlier.

    The Covenant of Menoth is a support piece (we have a lot of support) that for 2 points can grant fire to your weapons, stop spell casting in a 20” circle, or stop knock downs in a 20” circle. Very handy and it is in most tournament-competitive lists. It is also one of my favorite models (I mean, its a walking book!).

    The Wracks grant you an extra focus each turn one is in your control area (until it blows) and are only 1 point, so they help fill out a list when it you are just a point shy.

    We also have a bunch of Mercs open to us that are really useful. Both flavors of Eiryss are really annoying and make people wary. Rhupert Carvolo can grant tough or more def to your already annoying KEE. Gorman Di’Wulfe can do a lot - smoke clouds to block LoS, blind on a warjack to take them out of the game (effectively) for a turn or two, or knock a couple of armor off of something (effectively giving you +2 to damage).

    At this point you have the backbone - flesh it out to your playstyle
    Last edited by Moknim; 12-28-2010 at 01:03 PM.

  6. #6
    Conqueror Moknim's Avatar
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    Default Who goes with what?

    Initial Note: I would like to know if the regular foruMenites think this is actually useful or if it just goes too far - as noted it is hard for me to come down with a definite "X is good with Y always" (well, besides the choir), so I am really on the fence of whether this adds to the discussion or is just more confusion than it is worth. Testing the waters before I move on to the other casters who really have more clear-cut "THIS IS GOOD" units (ie., Vengers and Testament). Send me a PM with your thoughts.

    Hoping to take a general jab at "what works with who" here - for this, I am just going with what I have read on the forums or experienced myself. One of the problems with doing this for Menoth (which may be less of a problem for other factions) is that so many of our casters are very flexible in what they can effectively run - as a result these are VERY generalized guidelines. As in, read this and then take whatever you want to take. Menoth loves its jacks, so take some of them if you want. We have a lot of weaponmasters, so take some of them if you want. We have a lot of useful support, so take a fair smattering of it.

    Note: Jack support will refer to the choir/vassal/menofixer and Caster support to refer to Wrack/Heirophant. Rhoven and Covenant will be listed where especially pertinent, but can be used by any caster.

    Solos will be any particular solos that stick out, but there are some options that can always be run: Rhupert to give Tough/+1def/Pathfinder, either flavor of Eiryss for disruption/focus stripping, Gorman di Wulfe, Anastasia Di Bray, etc. etc. See this thread for a good discussion of our merc options.

    First, Our "Top 4" casters (I determined this with a very unsophisticated method of reading a bunch of threads and distilling that a lot of people think these are the top four. Don’t blame me - I’m just the messenger. The first two are more universally agreed upon than the latter two):

    The Harbinger of Menoth
    Harbie can run most things fairly well. She lacks any defensive upkeeps so infantry will never be better than their native armor/defense. She has enough focus to run as many jacks as she wants (the most focus in the game). Purification and guided hand can have pretty much anyone hitting a target reliably. So what does she work with:

    Units: KEE, TFG, Knights Exemplar (she can Martyr the last one to have a PS16 WM running around)
    Jacks: All of them, especially heavies (blocking LoS to her), especially the Reckoner (putting her at def 18 against living models when they are in melee with her and him)
    Support: Jack Support, Caster Support (+2” from Hierophant is especially nice on Fear of God, but besides for that she is Foc10 and rarely slings spells)
    Solos: Gorman Di Wulfe (blocks LoS and is generally annoying)

    Grand Scrutator Severius (pSevvy)
    Again, he can run pretty much anything effectively. It is hard not to love a spell that gives +1 to attack and damage rolls. Run him jack heavy and have the Avatar at Def12/Arm23 with Def. Ward, run him infantry heavy and make our weapon masters (all Exemplar) that much more dangerous. It is really hard to go wrong with the old man. Note that his feat is much stronger against Warmachine than Hordes, but really his spell list is so strong that I have won many times with him without feating.

    Units: Everything (seriously - Rat7/PoW15 Zealot bombs, last Knight Exemplar hitting at Mat8/PS17 Weaponmaster, etc. etc.)
    Jacks: Blessing of Vengeance (making A2A pow 12) and then everything else
    Support: Jack Support, Caster Support, Covenant (Sevvy is an old man, Covenant can block LoS to him and it takes 5 hits to kill the Covenant)
    Solos: Exemplar, Paladins, Gorman Di Wulfe (blocks LoS and is generally annoying)

    High Exemplar Kreoss (pKreoss)

    Yes, that caster from your battlebox is probably in the top 4 most competitive casters. He has Defender’s Ward to make a unit or Jack super tough and Lamentation and Purification can make other caster’s life hell. Not to mention a solid feat (even if the jacks/caster can spend a focus to shake - it is still focus they didn’t use to buy attacks and it makes people very wary of assassination).

    Units: KEE, TFG as tarpit
    Jacks: Redeemer (though inaccurate he can reliably hit KD models and three shots at RNG 16, Pow 14 under the choir he makes for a nasty assassination option), Reckoner/Vanquisher (more assassination options), Revenger (to use Immolation as part of the Assassination)
    Support: Jack Support, Caster Support (somewhat less important), Rhoven (for assassination attempts against stealthed casters)

    Feora, Protector of the Flame (eFeora)

    eFeora rides on fire so it should be obvious that she LOVES fire. To me she feels very different than other casters (but that could be my lack of playing her that often). Notables are that she has no defensive buff, fire in her command radius cannot go out, and she starts the game bonded to one warjack, and anything that warjack hits (hits at all - need not be direct) is set on fire.

    Units: KEE, TFG (see a trend here?) - Technically, the TFG UA grants them auto-fire on their spears, but don’t think that it is necessary (we have many other ways of spreading fire)
    Jacks: Redeemer (bonded to her he can drop three 3” AoE’s of auto-fire - as long as you have one or two decent deviations he can clear a lot of troops), Vanquisher (auto-fire on his 4” AoE), Reckoner (can hit at PS21 with choir and Ignite), Avatar (relieves focus load since you will be putting 2 into the Redeemer each turn, but doesn’t benefit from the extra move from escort), Castigator (gets 6” of normal move from escort and can combust which is auto-hitting and auto-fire), Repenter (auto-fire spray)
    Support: Jack Support, Caster Support (somewhat less important), Covenant (can give the KEE/TFG auto-fire on their weapons early game and then go with the no casting bubble late game or no KD to help protect Feora)
    Last edited by Moknim; 11-16-2010 at 03:37 PM.

  7. #7
    Conqueror Moknim's Avatar
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    Default

    Reserved for further further thoughts.

    I'm going to think over this some more over the next few days adding/editing as I go - I welcome comments/critiques (Please do!), but please keep it to a PM or start a new thread, I want a place where people can go when starting out that has less discussion and more clarity.
    Last edited by Moknim; 11-08-2010 at 03:51 PM.

  8. #8
    Conqueror Hrimfaxi's Avatar
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    Not sure if this is a blow to Menite versatility, but I just started myself and came to the exact same conclusions. If I'd seen this list when I started it would've saved me analysis time. Thank you for putting it up.
    Last edited by Hrimfaxi; 11-12-2010 at 03:31 PM.

  9. #9
    Conqueror Moknim's Avatar
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    Default

    Again, please PM me if you have issues with anything in here instead of replying to the thread.

    Since the Covenant has no CTRL area, its abilities are obviously not tied to CTRL. His CMD of 10 still gives him a 20" (actually like 21.9" or so) diameter circle that it effects.

  10. #10
    Annihilator ExiledinElysium's Avatar
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    Hmm, wish I would have seen this thread before I bought my Knights Exemplar, Paladin of the Order of the Wall, and mechanik. At least I got the Choir part right lol.

  11. #11
    Annihilator Bloodshovel's Avatar
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    Vote for next direction > Choosing your next caster and then Caster/unit synergy. Although you gave some good examples of your "top 4" (only half of my top 4) you might want to expand to the others (I really like the fact that you can Wrack enemy casters with Reznik for example, though it rarely happens it's the reason why I'd play him)

    As for the Reckoner vs. heavy box... I tend to favor a 3rd option... Reckoner and order the castigator head/arms (and magnetize those) sure there's about 15 dollars difference at that point, but you'll get so much more mileage from those 2 models. Also you might want to note the most awesome part of the Reckoner. It can shoot while it charges. This gives it a HUGE threat range.
    Last edited by Bloodshovel; 12-07-2010 at 05:41 PM.

  12. #12
    Conqueror tatsumaru's Avatar
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    Default

    Slowly-converting Menite here, and this is all fantastic advice! Kudos, and keep it up!

  13. #13
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    Sort-of-converted Menite here learning the Canon of the True Law. I really appreciate this thread along with FearMeMortals's "From Zero to Hero." At first I was a bit iffy on both: They suggested being more jack-heavy than I am used to (I am a Scyrahn, hence the sort-of-conversion, and we like our troops); and also did not include the Menoth units with lots of flamer sprays and rocket AOEs, that I like (once again things that Scyrahns aren't used to). But I am learning to adapt and to see the light. Thanks a lot, guys!

  14. #14
    Destroyer of Worlds FearMeMortals's Avatar
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    Bumping this up because there have been a lot of new players asking questions lately and I think this thread can be helpful
    If you're a brand new Menite please read this thread before posting: http://privateerpressforums.com/show...-the-battlebox

  15. #15
    Destroyer of Worlds Yentz's Avatar
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    Repenter is a cheap light warjack that has a spray. Sprays are great in that they ignore a lot of the defense against range bonuses that people can get, they can hit numerous targets, and they can hit things you don?t have LoS on as long as you get the angle right. Not going to be used in a lot of lists, but is a great 4 point filler.
    You're freakin crazy. Repenter is the best light we have.

  16. #16
    Conqueror Moknim's Avatar
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    Quote Originally Posted by Yentz View Post
    You're freakin crazy. Repenter is the best light we have.
    Just because it is the best we have, doesn't mean you will use it a lot - check the 'competitive' 35 point lists, most don't include a Repenter. At 50 points you see them more often, but again most competitive lists are 3 heavies + support/troops (see the recent discussion on 'why there aren't lights in most lists').

    Again, this information is distilled just from the general wisdom of this and other forums, blogs, and experience from a bunch of games played (both myself and others in my meta). In other words, don't shoot the messenger.

    Thanks for the bump FMM - and again, please PM me if you take umbrage with any of my recommendations.

  17. #17
    Conqueror Methos's Avatar
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    Thanks for the fantastic summary! I am slowly converting from Cygnar to PoM and this thread has helped me tremendously in terms of what I need to purchase - both in models and paints

  18. #18

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    Can I make a recommendation and add the PIP# for the various units you mention?

    Example, my hobby shop and I were trying to figure out the "Knight Exemplar Errants (KEE) and their unit attachment."

    Knights Exemplar Unit PIP 32017 (6 figures)
    or
    Exemplar Errants Unit PIP 32036 (6 figures)
    or
    Exemplar Errants PIP 32037 (2 figures) "Additional units"

    Can you see the confusion? Basically if we can match the "Name" (or Abbrev) to a specific PIP number it would REALLY help a newbie!

  19. #19
    Conqueror Moknim's Avatar
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    Well, things are in-flux for a lot of models right now (see my note about the choir - the PIP number for it just changed) as they are re-packaging some units and warjacks are changing to plastic.

    Knights Exemplar Errants is PIP 32036 for the minimum unit, then add 2x PIP 32037 for a full unit. Then the UA (unit attachment, Officer and Standard Bearer) is PIP 32066. I will add those in since I don't think the PIP numbers will change in the near future. Jack numbers are somewhat in flux, but I will try to drop the PIP numbers in for them.

    And in general (information for you and your LGS), if it is "XXXX Unit" then that is either the minimum (in the case of KEE) or full (in the case of KE) unit. "XXXX" are additional dudes to make a minimum unit a full unit. And then UA's vary in their name, but it will be something like "XXXX Officer and Standard Bearer."

    Knights Exemplar != Exemplar Errants (they are two different units).

  20. #20
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    As a brand new player to the game, I agree with the confusion on what a KEE is, because looking at the book, the choices are:
    - Knights Exemplar (KE)
    - Exemplar Errant (EE)

    Nowhere is there a KEE, or "Knight Exemplar Errant". The explanation above doesn't really help.

    Someone please help us new folks! Which one of the two units above are the ones everyone thinks are so awesome? Put another way, is it the one with the Crossbow?

  21. #21
    Conqueror NukaCola's Avatar
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    Quote Originally Posted by regleant View Post
    As a brand new player to the game, I agree with the confusion on what a KEE is, because looking at the book, the choices are:
    - Knights Exemplar (KE)
    - Exemplar Errant (EE)

    Nowhere is there a KEE, or "Knight Exemplar Errant". The explanation above doesn't really help.

    Someone please help us new folks! Which one of the two units above are the ones everyone thinks are so awesome? Put another way, is it the one with the Crossbow?
    They're both really awesome, but the Exemplar Errants are the ones with the crossbow. I do indeed believe they mean the Errants because they're very multipurpose and are awesome with their Seneschal and UA.

    The shaper of Man;
    Honor him as is his due
    Or burn to black ash

  22. #22
    Conqueror Moknim's Avatar
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    Quote Originally Posted by regleant View Post
    Someone please help us new folks! Which one of the two units above are the ones everyone thinks are so awesome? Put another way, is it the one with the Crossbow?
    As NukaCola stated - the one with the Crossbow. KE and KEE are the common abbreviations on the boards and reason I used those. I have now included PIP ordering numbers to help clarify and tried to edit the bolding to make it a bit clearer.

  23. #23
    Conqueror albertcamUsjr's Avatar
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    Edit: Beaten to the point.

  24. #24
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    Thanks for the clarification. Much appreciated!

  25. #25

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    Great write up.

    I have just started menoth and thankfully, have purchased all the models that you have mentioned here (with the exception of the casters). Now to start my journeyman league and learn how to use these guys over the next 6 weeks or so!

    Im very excited

  26. #26

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    Just want to give a shoutout to Moknim for putting this up. It helped me when I have started moving beyond the Battlebox. I feel like this should almost be a sticky! And the nice thing he says "explore on your own" instead of "THIS IS IT!". Because I don't see Deliverers here, and I just LOVE them to bits. No Redeemer for me.

  27. #27
    Annihilator Skorznex's Avatar
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    Thanks for the thread. Totally answered an assload of questions that I had.
    Sometimes I feel that Cryx players complain more about being complained about than people complain about Cryx being broken.

    -PG_Watchtower-

  28. #28
    Destroyer of Worlds FearMeMortals's Avatar
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    Please update with information regarding the 2player Box when you get the chance.

    Great thread
    If you're a brand new Menite please read this thread before posting: http://privateerpressforums.com/show...-the-battlebox

  29. #29

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    This is a GREAT thread and a real help to picking some stuff to use. Thanks!

  30. #30
    Conqueror Moknim's Avatar
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    Quote Originally Posted by FearMeMortals View Post
    Please update with information regarding the 2player Box when you get the chance.

    Great thread
    Oh man...that really needs a whole thread of its own. As I think "Throw away the Cinerators" wouldn't go over very well =P

  31. #31
    Destroyer of Worlds Dawnlord Ed's Avatar
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    Quote Originally Posted by Moknim View Post
    Oh man...that really needs a whole thread of its own. As I think "Throw away the Cinerators" wouldn't go over very well =P
    Isn't it the same advice, but with "Use Cinerators to taste"?
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  32. #32
    Destroyer of Worlds Lanz's Avatar
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    Quote Originally Posted by Moknim View Post
    Oh man...that really needs a whole thread of its own. As I think "Throw away the Cinerators" wouldn't go over very well =P
    It's probably worth making the effort to put them in the best light. They aren't our best unit, but they aren't awful for their points either. We have better stuff, but that player who just bought the 2p set doesn't have errants and daughters and flameguard. He has Cinerators. May as well tell him how to use them and how to integrate them, rather then to immediately replace them. At least take them as far as they can go before they are kicked out.

    Anyways, ARM19 cinerators under Kreoss really aren't half bad. High armor by itself is rarely much good, but a multi-wound unit is one of the rarer cases where it works.
    "If at first you don't succeed, label it version 1.0."


  33. #33
    Destroyer of Worlds Silverstar843's Avatar
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    that and defense 13 isn't exactly "auto-hit."

    "Alright, 6's to hit, I don't need to boost that...."

    -my Skorne friend after failing to kill a single model with a Bronzeback on the charge
    Quote Originally Posted by kaempfer0080
    I approach every game with the intent of setting **** on fire.
    Quote Originally Posted by Del Fuego
    Psh, Severius doesn't have anything on Vindictus. The Vice Scrutator can change your race, size, and religion with a right hook.
    Quote Originally Posted by Soulblighter
    His full title is: Intercessor Kreoss, Protectorate Mediator Centaur Not-An-Exemplar Warcaster.

  34. #34
    Destroyer of Worlds FearMeMortals's Avatar
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    Quote Originally Posted by Lanz View Post
    It's probably worth making the effort to put them in the best light. They aren't our best unit, but they aren't awful for their points either. We have better stuff, but that player who just bought the 2p set doesn't have errants and daughters and flameguard. He has Cinerators. May as well tell him how to use them and how to integrate them, rather then to immediately replace them. At least take them as far as they can go before they are kicked out.

    Anyways, ARM19 cinerators under Kreoss really aren't half bad. High armor by itself is rarely much good, but a multi-wound unit is one of the rarer cases where it works.
    You've got a reserved post at the top, I think you should use it to talk about the 2 player battle box (directed to Moknim but Lanz's post +1)
    If you're a brand new Menite please read this thread before posting: http://privateerpressforums.com/show...-the-battlebox

  35. #35

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    i am not a fan of the VoM for one reason - they elminate pKreoss's tier. if you plan on tier building, you can't have the VoM

  36. #36
    Conqueror Spideredd's Avatar
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    I have just come back into war machine after 3 years out, for various reasons.

    This is so helpful, thank you.

    I've taken your idea, FearMeMortals. The link here is part of my Sig.
    Last edited by Spideredd; 08-03-2012 at 11:24 AM.

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