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  1. #1
    Destroyer of Worlds Mootaz's Avatar
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    Default Clarification of Light Cavalry movement

    There has been some confusion on what the erratum for the Light Cavalry move (LCM) means.

    P. 84. Light Cavalry
    Replace the first sentence of the second paragraph with:
    After an independent light cavalry model completes its action, the
    model can advance up to 5˝. After all the models in a light cavalry
    unit have completed their actions, each can advance up to 5˝.
    What this erratum does is move the LCM from AFTER the activation to IN the activation. As a consequence, only the models that have not yet ended their activation can perform the move. This brings LCM and Reform to the same mechanism.

    A running model can't "complete its action". If you run you do not have an action. If you do not have one, you can't take it nor forfeit it, so you can't complete it. Same would happen to a model which fails a charge.

    If at least one model in the unit takes or forfeits its action, the other models may use reform/LCM (except those who ran or failed a charge or anything similar). This last sentence is telling that you don't need to have each and every trooper completing or forfeiting an action to trigger Reform/LCM.

    Examples:
    Light Cavalry unit with troopers A, B and C.

    Example 1:
    All make a full advance and then make their action. Then they all get to make their LCM.

    Example 2:
    All run. None of them gets to make their LCM.

    Example 3:
    They get the charge order. A runs, B fails the charge, C makes a successful charge. Then C gets to make the LCM, A and B cannot make the LCM.

    Example 4:
    A is knocked down and forfeits action to stand up. They get the charge order.
    Due to this
    Quote Originally Posted by Prime, p. 46
    If a model cannot run due to some effect and is required to run, instead of running it makes a full advance, then its activation immediately ends.
    A makes a full advance and then ends its activation. B fails the charge, C runs. None of them gets to make their LCM.


    The same basic principles apply to the Reform ability (Kossites, Striders with UA, etc.).

  2. #2
    Destroyer of Worlds Thunder_God's Avatar
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    Default

    Thanks for taking the time to post it here Mootaz.

    Pretty much as expected. This also made me realize I didn't list "Reform" in my FAQ thread, though I was sure I did...

    IFP question still exists, didn't visit the forum for 2 days, so it may have got answered, I'll snoop around in a bit

    Yes, big change, but as expected, seeing it's the same language as Reform now.
    "I am light. I am dark. I must give my life to serve; not even death can release me."
    - Selenia, Dark Angel.

    Playing: Skorne, Legion.
    Exact statistics with the Troll Calculator in this thread.

  3. #3
    Destroyer of Worlds Mootaz's Avatar
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    Default

    Visit the Khador forum to see my clarification of the IFP question (the thread will read familiar :-) )

  4. #4
    Destroyer of Worlds Thunder_God's Avatar
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    Default

    Awesome

    Cheers.
    "I am light. I am dark. I must give my life to serve; not even death can release me."
    - Selenia, Dark Angel.

    Playing: Skorne, Legion.
    Exact statistics with the Troll Calculator in this thread.

  5. #5

    Default

    does taking the aiming bonuse allow for lcm?

    One time cryx ALMOST beat me.

  6. #6
    Conqueror Shadowtide's Avatar
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    Default

    Yes. The extra movement occurs seperately after they have completed their actions
    "The only true wisdom is in knowing you know nothing"
    -Socrates

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