Just thought I'd put all the things that I noticed in one place, as i read it. This is stuff that is significantly different to Mk1 or was speculated about or just caught my fancy or whatever. If I make an exclamation please take it only as a first impression. I'm not commenting on power levels or anything like that.
Warlocks have battlegroups!
pLylyth +6
Eyeless sight
Didn't her feat use to be a pulse?
Parasite!
eLylylth
+5 (they must think she's good)
Eyeless
Feat is much easier to use and buffs shooting only.
Pin cushion becomes death sentence
Shadowpack is battlegroup and easier to use.
Gets Pursuit
pThag
+5
The feat allows the resurrected beast, which can now be a charcter, to advance.
Death shroud got split into passive -2 STr and the fog of war spell - Nice!
Spray attack is type fire but no continuous
eThag
+3 (and for good reason)
Spray 10 that does continuous fire and crit freeze and has fire and cold type. Amazing
Flight
Manifest destiny, new name, still fantastic
Scourge! Holy crap!
Unnatural Aggression gives a maintenence move - Wow.
Vayl
+4
Her feat is totally different. And I don't get it. She can extract a heavy from combat after a turn. Its a lot of advances but no attacks. Wierd.
Immunity cold.
Dark snetinel survived, surprisingly
Talion absorbed into passive ability. Nice!
Spellbound is channeling. Good. Much clearer.
Hoarfrost is just a little AOE with crit freeze. I liked that spell.
Gains Leash. Themey
Gains Rampager
Edit: Incite is control range now. Very good but I wonder why E-thag and vayl didn't just get the same spell.
Rhyas
+6
Feat doesn't allow infinite placement anymore, just one placement. Problems solved
Gets force barrier from sister and is channeler for her - nice
Full decap, but no befeit to army, and she isn't weaponmaster.
Deathshadow makes her incorporeal. That can be useless or useful.
Mind ripper downgraded to malice.
Most underwhelming so far.
Saeryn
+5
Feat isn't trumped by magical melee attacks. Yay. But is battlegroup only.
Force Barrier (didn't see that coming)
Gets some of rhyas abilities when with her and can channel for her.
Blightbringer got more expensive because its still awesome. Is corrosion typed as expected. I can't figure out if it goes away if the target dies.
Breathstealer didn't change to rebuke
Otherwise mostly unscathed. Wow.
Absylonia
+5
The warp effects all got toned down
Gets grievous wounds on claws.
Did blight field use to stop channeling?
Mostly the same.
Harrier
2
Fly by becomes sprint. Very nice.
Still has true strike
Cheap slippery lesser with great animus
Shredder
2
Rabid is much the same and faster on the run.
No adelphophagy but also no pack mentality.
I say totally spammable.
Protector
5 as expected
Shield guard as expected
Animus changed and rather useful.
Its a bodyguard but it can still frenzy on your warlock.
Soldier
5
Animus movement reduced to 1"
Glide become relentless charge.
No hypersenses and will still gut your warlock.
I'm thinking this should be 4 pts or less. Will have to test it out.
Raek
4 (yay cheap)
Shadowstalk much easier to use.
Pathfinder Yes!
Stealth Yes!
Good MAT
The jaw doesn't help the tail. And it didn't get extended control.
Teraph
5
Counterblast didn't improve
It gets Advanced deployment Yes!
I notice no crit poison on tail.
I like it. AD dig in is nice. I can use that.
Seraph is a heavy!
8 (ouch)
It got a few more boxes and a slight ARM buff for being heavy
Slipstream survived
Serpentine didn't get a no free strikes benefit. It now can't even slam. And doesn't get the benefit of being a heavy.
The gun got the treatment expected (and has damage type fire) and the tail got stronger.
The nerf is on a scale even I didn't expect. Even the threshold is lower.
Forces himself to go on...
Angelius
9 wow cheap.
Same damage as seraph. Its just a warped seraph really.
Avenging angel still weak
Ravenous is overtake. 1"
Otherwise unchanged Ok not so cheap.
I notice that flight allows movement through obstructions. We're paying a lot for that.
Carnivean
11 (The avatar's cost? Really?)
Spiny growth affects warjacks too
Spray 10 fire no benefit
No more lockjaw.
I think its the combo of so much offensive power, staying power with a massive assaulting spray. But difficult to believe its worth an Avatar. needs lots of testing I think.
Typhon
12
Regen D3
Critical pitch but nice POW on the bites
Can't say I was expecting much different. It seems normal and fair now.
Archers
5/8 standard price
Concentrated volley becomes suppresisng fire. This is the kind of thing I was worried about.
UA is cheap
Comined arms is nice.
Pathfinder
No poison minifeat
Legionnaires
4/6 Yes!
Vengeance yes!
Very very good, exactly what I wanted and expected.
Raptors
6/10
No dual shot but poison
Don't know what to think about these guys.
Scather
3 so the more expensive artillery
RAT 7 decent POW long range AOE that lingers. Solid
Swordsmen
5/8
No change, but was expecting them to cost less for that.
UA expensive
No discernible change
Spawning vessel
2/3
Construct
Still seems difficult to use, because its exactly the same. And if the vessel is destroyed the acolyths go poof.
Striders
6 pts and no real change. This was what I expected.
UA is expensive
They gain hunter which is very good because it ignores cover now.
No extra shots of course
No minifeat. Just makes the unit able to spread out more, if the musician is too close to the commander.
So they got toned down too.
9 pts Hmmm
Warmongers
5/8 so not the cheapies I was hoping for
Nothing changed except ARM decreasing. Huh?
Edit: Mat increase nice
Warspears
6/10 more than warmongers
Assault instead of ambuscade.
Same defensive stats as Warmongers but have set defense.
Wow our infantry is very... um... straight forward.
Forsaken
2 yay!
Nice! she can buy attacks now, and can take fury from 8" away. Still total auto-include.
Incubus
5 for 5 Fair
Incubus pop out in maintenence phase.
This means none of the old tricks but still very intrigueing. Indeed. Yay something to test! Nice and themey too.
Shepherd
1! An army filler. Yay! Except that I want 2!
Is now like a paingiver. Totally different but cheap and even more fury management. VERY good fury management
No torpor
Warchief
3 as expected
Gives blooddrinker so the warmongers can heal and stop berzerking. Nice.
They still need LOS to get the to hit buff.
Deathstalker
2 That's actually a relief, expected higher cost.
Much the same but doesn't move striders with its shots, rather give sthem the ability to do so. That's cool.
Sorceress
4 ouch
Free charges for flyers for free
Blight storm still badass
Wind ravager is command range so quite good.
Gains frostbite.
Magical weapon.
Minions that interest me
Bonegrinders
Talisman gets less range
They can arcane bolt!
Swamp gobbers cost 1 so nice filler but they ahve to be inside their own cloud. But at least they have camo making DEF 19.
Feralgeist is the same.
Gudrun is the same
Totem hunter gets AD, Prey, Sprint with jump built in. Love it!
Pendrake's dismember got toned down. yay!



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