This is not a rant against Khador. I think Khador is a cool faction in many ways, I am just not sure if I belong in the motherland anymore?
I am considering selling my (unpainted) Khador and that is quite a lot of models. I picked Khador as my fist army, back when Prime was black and white, back when you could still buy NQ no. 1, and back when almost nobody had even heard about the game. Since then my collection has grown quite a bit, as has my number of armies. I now own pretty big collections of Khador, Retribution, Mercenaries, Legion and Trollbloods.
I mostly play against the same dude. My usual opponent owns Circle, Skorne, Cygnar, Minions, and Menoth. He also owns a nice Cryx collection, but for a number of reasons he does not want to play Cryx anymore (why is irrelevant here).
Now I am thinking about selling my Khador stuff and buying his Cryx collection instead. Why not just keep your Khador and buy his Cryx collection you ask? Well, the short answer is that 5 armies are enough. I would like them to grow and get bigger, but keeping track of 5 systems of synergy, options, and possibilities are my limit.
There is stuff that has always annoyed me about Khador. I guess I could say that about all my armies, but there have always been a few more things with Khador than with my other armies. I see two possibilities, either I am right about Khador and I leave the motherland for good (and swear an oath to Toruk), or I need to rethink my Khador army and see it in a whole new light (and apologize to Irusk).
You guys would really help me out, if you would be kind enough to comment on or discuss the correctness or soundness of the following statements:
1) I think Khadors lack of arcnodes (aside from Scrapjacks) really limits the number of ways I can use my warcasters. Control Area spells and buff spells are the only ones that really matters. The entire range of debuff and offensive spells are almost irrelevant. It is not just a matter of play style. If you want to win and your opponent is your equal on the tactical level, then you will rarely expose your warcaster and use debuffs and offensive spells. Khador warcasters simply has a fewer number of roles available to them.
2) I feel that Khadorian Jacks are very similar. So similar, that it becomes pretty boring compared to the other factions. If you want to shoot you bring Destroyer(s) or Behemoth. A Devastator or a Spriggan for something actually original and the remaining 7 options is more or less just different packages of the same angry brute force. When I compare to other factions Khador just seem to have a lot less variety. Yes, we have MOWs, but aside form Cygnar, every faction has multi wound medium based infantry options now. It just does not feel very special or exclusive anymore.
Cryx for instance has 13 options that are a lot more diverse than our 11 (not counting Scrapjack). They can choose between 7 bone jacks and 6 heavy. Among the 7 light/bone jacks alone there are multiple Arc Nodes and abilities like Burrow, Stealth, Extended Control Range, and Arcane Assassin (and soon Flight even!). The heavies come on two different chassis' that have different stats and different abilities. There are 4 very different shooting options on the heavies alone. The lack of diversity in Khador jacks translate into less functions and roles on the battlefield, not unlike the warcasters.
I could make a few more of these, but I think I am going to stop here. These are my two main problems with Khador.
Am I all wrong here? Am I forgetting something important? Did I get it just right? Please tell me if you think I am right or wrong, and why you think so.
Please remember that there are many things I do like abut Khador. And remember?
?this was not a rant about Khador