Results 1 to 29 of 29
  1. #1

    Default The Blackhide Wrastler

    Can some one fill me on on the Blackhide Wrastler. Who does he work for? Point cost of model? Whats the statline? What are its abilities? My LGS has the model but they don't have the Minions book yet.

    Thanks a lot guys
    My suggestion, let the Trollbloods win.
    But sir no one ever complains when Cygnar wins.
    Thats because Cygnar doesn't rip peoples arms out of their sockets when they loose. Trollbloods are known to do that.

  2. #2
    Annihilator PUFNSTUF's Avatar
    Join Date
    Dec 2008
    Location
    Winnipeg, MB, Canada
    Posts
    763

    Default

    he works for minions, specifically gatormen. if they have the model why don't you just look at his card?
    Khador - 30/8/0 Strakhov "Red flash" list currently
    Searforge - 3/1/0 NOW MK2 active!
    Trolls - 9/3/0

    Sig by Wargamer Lester

  3. #3

    Default

    They wont let me open the box, Iv'e tried that. So he wont work for other factions like Trollbloods or Leigion? All of their models are behind the counters due to theft of cards and whatnot. So I can totally understand why they wont let me.
    My suggestion, let the Trollbloods win.
    But sir no one ever complains when Cygnar wins.
    Thats because Cygnar doesn't rip peoples arms out of their sockets when they loose. Trollbloods are known to do that.

  4. #4
    Annihilator PUFNSTUF's Avatar
    Join Date
    Dec 2008
    Location
    Winnipeg, MB, Canada
    Posts
    763

    Default

    only minions. he could work in other factions armies if taken under wrongeye and snackjaw though. I would advise against this.
    Khador - 30/8/0 Strakhov "Red flash" list currently
    Searforge - 3/1/0 NOW MK2 active!
    Trolls - 9/3/0

    Sig by Wargamer Lester

  5. #5

    Default

    Ahh thanks thanks well I am thinking of running minions as my second hordes army, more specifically Gators.
    My suggestion, let the Trollbloods win.
    But sir no one ever complains when Cygnar wins.
    Thats because Cygnar doesn't rip peoples arms out of their sockets when they loose. Trollbloods are known to do that.

  6. #6
    Destroyer of Worlds
    Join Date
    Oct 2005
    Location
    Charleston
    Posts
    3,156

    Default

    Quote Originally Posted by Horkenpheffer View Post
    They wont let me open the box, Iv'e tried that. So he wont work for other factions like Trollbloods or Leigion? All of their models are behind the counters due to theft of cards and whatnot. So I can totally understand why they wont let me.
    If they are that **** retentive, I'd make it an issue to buy the model online.

  7. #7
    Destroyer of Worlds
    Join Date
    Aug 2007
    Posts
    1,135

    Default

    Well.. he's a Wrastler... so he likes to Wrastle things. With open fistacuffs, he's good at toss you around, maybe suplexings, but as a gator, he does have giant set of angry toothy jaws...
    Ba Weep Gra Na Weep Ninny Bon
    Yar I have press ganged-- Legion Strider, Farrow Brigand, Blood Trackers, Tharn White mane

  8. #8
    Conqueror paradox1995's Avatar
    Join Date
    May 2010
    Location
    MIssouri - Kansas City Metro
    Posts
    308

    Default

    Can someone explain the "flying gator trick" that I hear references to constantly? I have yet to face these guys and chance favors the prepared mind

    Thanks!

  9. #9
    Destroyer of Worlds raincaller's Avatar
    Join Date
    Oct 2009
    Location
    Friday Harbor, Washington
    Posts
    3,350

    Default

    Quote Originally Posted by paradox1995 View Post
    Can someone explain the "flying gator trick" that I hear references to constantly? I have yet to face these guys and chance favors the prepared mind

    Thanks!
    It involves throwing your Wrastler at your opponents face then karate chopping him in the testicular region. Its kinda a fake high go low kinda deal.

    2hand throw+rise animus
    This Signature looks forward to killing you soon
    Painting: Merc's Cygnar,
    Khador
    Terrain:Here ,Battle Reports:Here



  10. #10
    Conqueror Couchmonster's Avatar
    Join Date
    May 2010
    Location
    Portsmouth, UK
    Posts
    171

    Default

    Actually the trick is to not rise the thrown wrastler before it's attacked. You throw it with one wrastler the thrown guy lands but is knocked down.

    If you rise at this point you've achieved the bonehead manouvre as a model that has been knocked down in it's own turn must still forfeit action as per the rules, standing up doesn't stop you from having been knocked down.

    This is where the wrastler gets really cool, remaining on the floor as per it's rules it may engage & attack as normal while knocked down, you wail & rise with your last fury point.

    Fun for all the family

  11. #11
    Destroyer of Worlds frazerpenman's Avatar
    Join Date
    May 2007
    Location
    Aberdeen, Scotland
    Posts
    1,080

    Default

    Quote Originally Posted by paradox1995 View Post
    Can someone explain the "flying gator trick" that I hear references to constantly? I have yet to face these guys and chance favors the prepared mind

    Thanks!
    It comes down to the wrastlers animus which allows you to immediately stand up which allows you to circumvent the rules stopping you being thrown and then charging. Thus it is common to use one heavy to throw another one forward and then use the wrastlers animus to stand it up and then have the thrown model charge. Other models that tend to be thrown are the warlocks but they need the wrastler to use it's animus on them or they can't stand up as you can't cast spells whilst knocked down. I believe the wrastler can stand itself up as one of its rules allows it use its animus whilst knocked down but anything else needs the warlock or the wrastler to cast the animus.
    • Available to do demos and intro games in the North East of Scotland
    • Granite City Gamers meet every Monday in the Holburn Bar from 6pm

  12. #12
    Conqueror Couchmonster's Avatar
    Join Date
    May 2010
    Location
    Portsmouth, UK
    Posts
    171

    Default

    The wrastler's animus does not allow you to miss the effect of having been knocked down, you're still unable to charge.

    When thrown/knocked down in your turn you still have to forfiet, rise allows you stand up & not be auto hit, nothing more.

    You need to be a wrastler to do anything after having been thrown as you're able to make combat actions while on the floor, you simply stand up afterwards to make retaliation harder.

  13. #13
    Destroyer of Worlds Polar_Bear's Avatar
    Join Date
    Oct 2003
    Location
    Collinsville, IL
    Posts
    24,539

    Default

    Guys, keep it nice. If you've got a Rules Question, take it to the Rules Forum.

    As for other things, it's not allowed to post full stats online, so I hope nobody's looking for that. Unless you want to obfuscate it via the traditional "MAT is the same as the cost of a Deathripper" sort of thing.

    Otherwise, carry on.

    PB
    E.J.P.O.P.H.A.T.P.T.W.W.T.P.T.I.T.I.T.O.
    Play the figs you want to play.
    Got your cookie and plushie yet?

  14. #14
    Conqueror paradox1995's Avatar
    Join Date
    May 2010
    Location
    MIssouri - Kansas City Metro
    Posts
    308

    Default

    So the gator player can have one gator throw the other and the one being thrown lands near its target (probably the enmy caster) then can attack it while knocked down. Then uses its animus rise to stand up.

    The wrastler that was thrown cannot land near the target (and be KD) then use rise to stand and charge?

    That sound correct? I wanna have this down when opponents try these shenanagins! : )

  15. #15
    Destroyer of Worlds Steampunk Jim's Avatar
    Join Date
    Dec 2006
    Location
    The Center of the Earth (SL Valley), Utah
    Posts
    7,799

    Default

    Like PB said, that's a better question for the rules forums. But I'm certain that rise let's the model activate like normal. I think the rule couch monster is confusing this with is the rule that says if you were immune to knockdown, you'd still have to sack movement or action.

    Otherwise, rise is probably the most useless animus in the game.

  16. #16
    Conqueror Couchmonster's Avatar
    Join Date
    May 2010
    Location
    Portsmouth, UK
    Posts
    171

    Default

    Wasn't meaning to sound ornery there, sorry if it came across that way.

    But the point i was making is that standing a model up doesn't mean you haven't been thrown, you still have to sacrifice just like if you were immune to knockdown because you've been thrown in your turn. Rise only makes a KD'd model stand & thus stops you being autohit after having been thrown & making your combat action (because of the wrastler rule).

    I could be wrong though, certainly wouldn't be the 1st time. This is how I'm playing it until there's an offical ruling on how it works as it seems to make the most sense.
    Last edited by Couchmonster; 01-18-2011 at 06:29 AM.

  17. #17
    Destroyer of Worlds frazerpenman's Avatar
    Join Date
    May 2007
    Location
    Aberdeen, Scotland
    Posts
    1,080

    Default

    I checked the rules forum and the question of whether a Wrastler can use rise on itself and still activate normally has been asked before and the conclusion was yes it can.

    Thread can be found here: http://privateerpressforums.com/show...highlight=rise
    • Available to do demos and intro games in the North East of Scotland
    • Granite City Gamers meet every Monday in the Holburn Bar from 6pm

  18. #18
    Destroyer of Worlds MagnustheJust's Avatar
    Join Date
    Jul 2007
    Location
    Ternon Crag
    Posts
    14,068

    Default

    Quote Originally Posted by frazerpenman View Post
    I checked the rules forum and the question of whether a Wrastler can use rise on itself and still activate normally has been asked before and the conclusion was yes it can.

    Thread can be found here: http://privateerpressforums.com/show...highlight=rise
    And this is why the animus 'RISE' was amended to read -
    "... friendly faction model...".

    Otherwise, Molik Karn would be charging off the table at the opponent!!
    Quote Originally Posted by MagnustheJust View Post
    I am a man of my word and honor my debts - GO CANUCKS - because I lost a bet.
    Proud member of the Keeping Mercs Metal Club

  19. #19
    Destroyer of Worlds Sevwall's Avatar
    Join Date
    Sep 2004
    Location
    New Jersey
    Posts
    6,215

    Default

    Merely up to 5" into the enemy deployment zone, but yes .

    It was more fun to eLich feat first turn into thier deployment zone.


    I'm a fan of League of Legends.

  20. #20
    Annihilator Space Donkey's Avatar
    Join Date
    Aug 2010
    Location
    Livingston, TN
    Posts
    879

    Default

    Yeah the current wording and way that Rise works is the only reasonable way to use the animus without it being ridiculously broken in either a good way or a bad way. For those that don't want to jump to the other thread, the reason that Rise is an exception to the rule of activation forfeiture, ala Irusk and Darius, is that the Wrastler performing the throw also casts it's animus on the thrown model making it stand up prior to it's activation so that the model never "sees" that it's knocked down. (A model that activates later in a turn which it is knocked down has to forfeit it's movement and action IIRC. Since the Wrastler isn't knocked down at the start of it's activation this rule never triggers. Horrible wording on my part as I'm at work and the book isn't in front of me.)

    Wrastlers are true luchadores and will gladly toss each other high into the air like a cannonball only to land on their feet and charge the nearest target.

  21. #21
    Destroyer of Worlds
    Join Date
    Oct 2005
    Location
    Charleston
    Posts
    3,156

    Default

    A Wrastler can use Rise on itself and then have a normal activation, it doesn't need to rely on another Wrastler to use Rise on it.

  22. #22
    Destroyer of Worlds MagnustheJust's Avatar
    Join Date
    Jul 2007
    Location
    Ternon Crag
    Posts
    14,068

    Default

    Quote Originally Posted by Arkady View Post
    A Wrastler can use Rise on itself and then have a normal activation, it doesn't need to rely on another Wrastler to use Rise on it.
    True... But if you have the thrower use the animus on the throwee, That's at least one more attack or boosted roll for the Blackhide that got thrown...
    Quote Originally Posted by MagnustheJust View Post
    I am a man of my word and honor my debts - GO CANUCKS - because I lost a bet.
    Proud member of the Keeping Mercs Metal Club

  23. #23
    Combatant grave13's Avatar
    Join Date
    Dec 2009
    Location
    kentucky
    Posts
    17

    Default

    ok am i understanding it right? lets say i want to do the flying barny trick at my opponents warlock/caster do i before have the wrastler cast the animus on barny before i throw him? then when barny lands he will rise? at this point will i be able to attack? and or instead get really nasty and pop my feat with barny then after poping my feat comence a royal beat down using my gators? i just want to know all the detail... doin a check double check on this before i try this out. thanks.
    Last edited by grave13; 01-19-2011 at 12:54 AM.

  24. #24
    Destroyer of Worlds raincaller's Avatar
    Join Date
    Oct 2009
    Location
    Friday Harbor, Washington
    Posts
    3,350

    Default

    you cast it after you throw something.
    the whole "immediately stands up" part doesn't do much if your already standing.
    This Signature looks forward to killing you soon
    Painting: Merc's Cygnar,
    Khador
    Terrain:Here ,Battle Reports:Here



  25. #25
    Destroyer of Worlds FearLord's Avatar
    Join Date
    Oct 2008
    Location
    Maidstone, UK
    Posts
    4,604

    Default

    Quote Originally Posted by Couchmonster View Post
    Wasn't meaning to sound ornery there, sorry if it came across that way.

    But the point i was making is that standing a model up doesn't mean you haven't been thrown, you still have to sacrifice just like if you were immune to knockdown because you've been thrown in your turn. Rise only makes a KD'd model stand & thus stops you being autohit after having been thrown & making your combat action (because of the wrastler rule).

    I could be wrong though, certainly wouldn't be the 1st time. This is how I'm playing it until there's an offical ruling on how it works as it seems to make the most sense.
    This is wrong - these are the relevant rules:

    1) A model cannot stand up that turn if it is knocked down during its controller's turn (Primal p.63). This is specifically over ridden by the Rise animus tactical tip wording (even if it was knocked down this turn...)

    2) A model that is immune to knockdown must still forfeit its movement if it is thrown or slammed during its controller's turn (Primal p53 and p.54). This doesn't apply, because the Wrastler (and the rise animus) don't have anything to do with making a model immune to knockdown.

    Therefore, the Rise animus can be used on any friendly Minion Model during a turn, even it it has been knocked down this turn, even if it has been thrown or slammed this turn.
    Zerkova: Fools! How hard can it be to kill one measily elf? Where the hell is he anyway?
    Narn: I is in your base, killing all your doodz!
    Zerkova: Harsh!

  26. #26
    Combatant grave13's Avatar
    Join Date
    Dec 2009
    Location
    kentucky
    Posts
    17

    Default

    ok so use the animus after i throw. got it. now what about attacking with barny or poping his feat? can i do that after barny gets up from being thrown?

  27. #27
    Destroyer of Worlds FearLord's Avatar
    Join Date
    Oct 2008
    Location
    Maidstone, UK
    Posts
    4,604

    Default

    Quote Originally Posted by grave13 View Post
    ok so use the animus after i throw. got it. now what about attacking with barny or poping his feat? can i do that after barny gets up from being thrown?
    You can do anything with him (assuming he hasn't activated yet). Bear in mind, a Wrastler would have to use the animus - Barnabus doesn't have the Wrastler rule and so cannot cast the animus on himself while he is knocked down.
    Zerkova: Fools! How hard can it be to kill one measily elf? Where the hell is he anyway?
    Narn: I is in your base, killing all your doodz!
    Zerkova: Harsh!

  28. #28
    Conqueror Couchmonster's Avatar
    Join Date
    May 2010
    Location
    Portsmouth, UK
    Posts
    171

    Default

    This is starting to make more sense now, I'll stop gipping myself & thrown me some more gators!

  29. #29
    Destroyer of Worlds Halfhoot's Avatar
    Join Date
    Apr 2010
    Posts
    3,002

    Default

    Wrastlers are awesome... don't forget to toss the enemy around as well. With a 12 strength and two open fists, you're going to be able to toss anything unless you are extremely unlucky. I just played a game against eStryker and he had a Stormclad and Ol'Rowdy... Ol'Rowdy never got to go until the very end because I kept tossing him around into swamp pits. He would get re-lit and then I'd just pick him up and toss him again. So funny.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •