Can some one fill me on on the Blackhide Wrastler. Who does he work for? Point cost of model? Whats the statline? What are its abilities? My LGS has the model but they don't have the Minions book yet.
Thanks a lot guys
Can some one fill me on on the Blackhide Wrastler. Who does he work for? Point cost of model? Whats the statline? What are its abilities? My LGS has the model but they don't have the Minions book yet.
Thanks a lot guys
My suggestion, let the Trollbloods win.
But sir no one ever complains when Cygnar wins.
Thats because Cygnar doesn't rip peoples arms out of their sockets when they loose. Trollbloods are known to do that.
he works for minions, specifically gatormen. if they have the model why don't you just look at his card?
Khador - 30/8/0 Strakhov "Red flash" list currently
Searforge - 3/1/0 NOW MK2 active!
Trolls - 9/3/0
Sig by Wargamer Lester
They wont let me open the box, Iv'e tried that. So he wont work for other factions like Trollbloods or Leigion? All of their models are behind the counters due to theft of cards and whatnot. So I can totally understand why they wont let me.
My suggestion, let the Trollbloods win.
But sir no one ever complains when Cygnar wins.
Thats because Cygnar doesn't rip peoples arms out of their sockets when they loose. Trollbloods are known to do that.
only minions. he could work in other factions armies if taken under wrongeye and snackjaw though. I would advise against this.
Khador - 30/8/0 Strakhov "Red flash" list currently
Searforge - 3/1/0 NOW MK2 active!
Trolls - 9/3/0
Sig by Wargamer Lester
Ahh thanks thanks well I am thinking of running minions as my second hordes army, more specifically Gators.
My suggestion, let the Trollbloods win.
But sir no one ever complains when Cygnar wins.
Thats because Cygnar doesn't rip peoples arms out of their sockets when they loose. Trollbloods are known to do that.
Well.. he's a Wrastler... so he likes to Wrastle things. With open fistacuffs, he's good at toss you around, maybe suplexings, but as a gator, he does have giant set of angry toothy jaws...
Ba Weep Gra Na Weep Ninny Bon
Yar I have press ganged-- Legion Strider, Farrow Brigand, Blood Trackers, Tharn White mane
Can someone explain the "flying gator trick" that I hear references to constantly? I have yet to face these guys and chance favors the prepared mind
Thanks!
Actually the trick is to not rise the thrown wrastler before it's attacked. You throw it with one wrastler the thrown guy lands but is knocked down.
If you rise at this point you've achieved the bonehead manouvre as a model that has been knocked down in it's own turn must still forfeit action as per the rules, standing up doesn't stop you from having been knocked down.
This is where the wrastler gets really cool, remaining on the floor as per it's rules it may engage & attack as normal while knocked down, you wail & rise with your last fury point.
Fun for all the family![]()
It comes down to the wrastlers animus which allows you to immediately stand up which allows you to circumvent the rules stopping you being thrown and then charging. Thus it is common to use one heavy to throw another one forward and then use the wrastlers animus to stand it up and then have the thrown model charge. Other models that tend to be thrown are the warlocks but they need the wrastler to use it's animus on them or they can't stand up as you can't cast spells whilst knocked down. I believe the wrastler can stand itself up as one of its rules allows it use its animus whilst knocked down but anything else needs the warlock or the wrastler to cast the animus.
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The wrastler's animus does not allow you to miss the effect of having been knocked down, you're still unable to charge.
When thrown/knocked down in your turn you still have to forfiet, rise allows you stand up & not be auto hit, nothing more.
You need to be a wrastler to do anything after having been thrown as you're able to make combat actions while on the floor, you simply stand up afterwards to make retaliation harder.
Guys, keep it nice. If you've got a Rules Question, take it to the Rules Forum.
As for other things, it's not allowed to post full stats online, so I hope nobody's looking for that. Unless you want to obfuscate it via the traditional "MAT is the same as the cost of a Deathripper" sort of thing.
Otherwise, carry on.
PB
E.J.P.O.P.H.A.T.P.T.W.W.T.P.T.I.T.I.T.O.
Play the figs you want to play.
Got your cookie and plushie yet?
So the gator player can have one gator throw the other and the one being thrown lands near its target (probably the enmy caster) then can attack it while knocked down. Then uses its animus rise to stand up.
The wrastler that was thrown cannot land near the target (and be KD) then use rise to stand and charge?
That sound correct? I wanna have this down when opponents try these shenanagins! : )
Like PB said, that's a better question for the rules forums. But I'm certain that rise let's the model activate like normal. I think the rule couch monster is confusing this with is the rule that says if you were immune to knockdown, you'd still have to sack movement or action.
Otherwise, rise is probably the most useless animus in the game.
Wasn't meaning to sound ornery there, sorry if it came across that way.
But the point i was making is that standing a model up doesn't mean you haven't been thrown, you still have to sacrifice just like if you were immune to knockdown because you've been thrown in your turn. Rise only makes a KD'd model stand & thus stops you being autohit after having been thrown & making your combat action (because of the wrastler rule).
I could be wrong though, certainly wouldn't be the 1st time. This is how I'm playing it until there's an offical ruling on how it works as it seems to make the most sense.
Last edited by Couchmonster; 01-18-2011 at 06:29 AM.
I checked the rules forum and the question of whether a Wrastler can use rise on itself and still activate normally has been asked before and the conclusion was yes it can.
Thread can be found here: http://privateerpressforums.com/show...highlight=rise
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- Granite City Gamers meet every Monday in the Holburn Bar from 6pm
Merely up to 5" into the enemy deployment zone, but yes.
It was more fun to eLich feat first turn into thier deployment zone.
Yeah the current wording and way that Rise works is the only reasonable way to use the animus without it being ridiculously broken in either a good way or a bad way. For those that don't want to jump to the other thread, the reason that Rise is an exception to the rule of activation forfeiture, ala Irusk and Darius, is that the Wrastler performing the throw also casts it's animus on the thrown model making it stand up prior to it's activation so that the model never "sees" that it's knocked down. (A model that activates later in a turn which it is knocked down has to forfeit it's movement and action IIRC. Since the Wrastler isn't knocked down at the start of it's activation this rule never triggers. Horrible wording on my part as I'm at work and the book isn't in front of me.)
Wrastlers are true luchadores and will gladly toss each other high into the air like a cannonball only to land on their feet and charge the nearest target.
A Wrastler can use Rise on itself and then have a normal activation, it doesn't need to rely on another Wrastler to use Rise on it.
ok am i understanding it right? lets say i want to do the flying barny trick at my opponents warlock/caster do i before have the wrastler cast the animus on barny before i throw him? then when barny lands he will rise? at this point will i be able to attack? and or instead get really nasty and pop my feat with barny then after poping my feat comence a royal beat down using my gators? i just want to know all the detail... doin a check double check on this before i try this out. thanks.
Last edited by grave13; 01-19-2011 at 12:54 AM.
This is wrong - these are the relevant rules:
1) A model cannot stand up that turn if it is knocked down during its controller's turn (Primal p.63). This is specifically over ridden by the Rise animus tactical tip wording (even if it was knocked down this turn...)
2) A model that is immune to knockdown must still forfeit its movement if it is thrown or slammed during its controller's turn (Primal p53 and p.54). This doesn't apply, because the Wrastler (and the rise animus) don't have anything to do with making a model immune to knockdown.
Therefore, the Rise animus can be used on any friendly Minion Model during a turn, even it it has been knocked down this turn, even if it has been thrown or slammed this turn.
Zerkova: Fools! How hard can it be to kill one measily elf? Where the hell is he anyway?
Narn: I is in your base, killing all your doodz!
Zerkova: Harsh!
ok so use the animus after i throw. got it. now what about attacking with barny or poping his feat? can i do that after barny gets up from being thrown?
Zerkova: Fools! How hard can it be to kill one measily elf? Where the hell is he anyway?
Narn: I is in your base, killing all your doodz!
Zerkova: Harsh!
This is starting to make more sense now, I'll stop gipping myself & thrown me some more gators!![]()
Wrastlers are awesome... don't forget to toss the enemy around as well. With a 12 strength and two open fists, you're going to be able to toss anything unless you are extremely unlucky. I just played a game against eStryker and he had a Stormclad and Ol'Rowdy... Ol'Rowdy never got to go until the very end because I kept tossing him around into swamp pits. He would get re-lit and then I'd just pick him up and toss him again. So funny.![]()