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  1. #1
    thomwill
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    Default first ever cryx list...

    like the title says. i currently play khador (mostly karchev, irusk, and butcher) and i've been toying with the idea of a cryx army for awhile, just for a different play style. this list is based almost completely on models that i like the looks of and/or the rules for, so i have no idea how it would play.

    Lich Lord Ashpyxious
    Cankerworm
    Deathripper
    Helldiver
    Deathjack
    Skarlock Thrall
    Bane Knights (Leader and 9 Grunts)
    Bane Lord Tartarus
    Machine Wraith

    i could also drop the helldiver and machine wraith for another deathripper. any thoughts? i definitely want to use gaspy, becasue i really like the model, and i figure i can't go wrong with the deathjack.

    any comments or ideas would be much appreciated.

  2. #2
    blakeh1
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    As far as the Machine Wraith, it is only really useful in certain scenarios. The Helldiver could have some uses, but I think a second arc node might be the better option, or possibly even better yet, another solo who you can bring out for his feat like Gerlak or Wrathe or even a Pistol Wraith. A Pistol Wraith and Gerlak are both 3 points and I think would work better than a helldiver in this list. In that case you could still take the Machine Wraith.

    Also, I think you'll find that the Skarlock does not really have any use in that list. In general the Skarlock will find good use in other Cryx armies (like with Iron Llich Asphyxious (aka prime Asphyxious), but not this one. There are not really any utility upkeeps he can cast, in fact there is only one spell it can cast, Excarnate. for 2 points your better off taking Gorman, or drop it and the machine wraith to take Gerlak or a Pistol Wraith.

  3. #3
    thomwill
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    hmm. does it make sense to take the bloodgorgers in stead of the bane knights if i take gerlak. it would free up some points, but i don't know if thats the best route. are there better units to use with egaspy? i like the pistol wraith too. what if i dropped the helldiver, machine wraith (i only added it to fill in the point) and skarlock and added in both gerlack and a pistol wraith:

    Lich Lord Ashpyxious
    Cankerworm
    Deathripper
    Deathjack
    Bane Knights (Leader and 9 Grunts)
    Bane Lord Tartarus
    Gerlak
    Pistol Wraith

    make 35pts even, same at the first list. better? worse?

    EDIT: i'd be open to p-gaspy as well, i just like the epic model better.
    Last edited by thomwill; 12-30-2009 at 10:52 AM.

  4. #4
    Rave0183
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    Better. Gerlak and tartarus can be brought back on the feat turn for some glorios killing action. Bane knights are great. Reach...weapon master, and incorporeal on the feat turn. Generally you can get more knights on a target than you can gorgers. Here is where the debate is on how you want to use the feat.

    1) to kill the caster....
    2) to kill his army...

    To kill a caster I think banes are better. Use tartarus first to charge and curse, and you're golden. You get more chances to whack him.

    Bloodgorgers with multiple attacks, and overtake, can take a huge chunk out of an army. Hit a bit harder than banes at pow 13..no weapon master...but multiple attacks. On a single model at most you're getting 3 in melee range. thats 6 attacks at mat 8. You can get 6 banes with reach on a target too...just takes a little more finesse.

    Both have their use. Gorgers are survivable due to tough. No Knockdown from gerlak. Banes hit harder...and more can be added to the unit via Tartarus. Test them both. See what you like more.

    This is a can of worms that can't be answered, its up to your style. But the cryx community probably will vote banes simply for reach...meaning farther threat range.

  5. #5
    blakeh1
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    Actually I wasn't saying take Bloodgorgers over bane Knights. I was just suggesting adding Gerlak n place of some questionbel models (i.e. Skalrock/Machine Wraith).

    Gerlak is an amazing beat stick solo on his own. He does not need the Bloodgorgers to do his job. In fact on a good run he's got a chance of killing more infantry by himself than the entire bloogorger unit. At the very least he'll force your opponent to space out his stuff which will benefit you.

    not to say Bloodgorgers would not work well in that list though

  6. #6
    thomwill
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    good to know both of those unit could work well. i like the looks of them both s well. i'll have to try it out on vassal when i get the chance.

    thanks for the advice you guys. any other suggestions?

  7. #7
    thomwill
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    one other question. is there a good 15pt version of this list? i'd like to start out with that for budget reasons, then build to 25, then 35.

  8. #8
    blakeh1
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    If your starting out with 15 point I would recommend switching to Prime Ashyixious (Iron Lich Asphyixious) simply because at that level your most likely going to be playing mostly jacks.

  9. #9
    Rave0183
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    Quote Originally Posted by blakeh1 View Post
    If your starting out with 15 point I would recommend switching to Prime Ashyixious (Iron Lich Asphyixious) simply because at that level your most likely going to be playing mostly jacks.
    That and the units that tend to make Egaspy work well...tend to be higher in point cost. Personally I don't think I would ever play Egaspy at anything less than 35...adn even then...its tough to get in everything I want.

    PGaspy is an EXTREMELY versatile caster. Not only would I recommend starting with him as a "teaching" tool. He is very unique in the way he can fill every role all of our other caster do. By this meaning how you personally use him, will determine future casters you'll like. Examples.

    1)Feat + Arc nodes = Spell Assasination Galore! and Anti-infantry killing with Breath of corruption.
    2)Feat + Melee = Beatstick that kills anything in his melee range
    3)Scything Touch + Parasite = Can play the support roll very easily.
    4)Feat + Scything Touch + Parasite = Jack caster fun! Very easy to allocate all your focus, and then use your feat to get more fun that turn.

    Depending which scenario you find youself playing, determines which caster you should, or would want to, move onto next. Gaspy is a toolbox. Probably our best All-Comers caster. Truly the only one I feel can fill this roll. Except Maybe Eskarre.

  10. #10
    thomwill
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    Quote Originally Posted by Rave0183 View Post
    That and the units that tend to make Egaspy work well...tend to be higher in point cost. Personally I don't think I would ever play Egaspy at anything less than 35...adn even then...its tough to get in everything I want.

    PGaspy is an EXTREMELY versatile caster. Not only would I recommend starting with him as a "teaching" tool. He is very unique in the way he can fill every role all of our other caster do. By this meaning how you personally use him, will determine future casters you'll like. Examples.

    1)Feat + Arc nodes = Spell Assasination Galore! and Anti-infantry killing with Breath of corruption.
    2)Feat + Melee = Beatstick that kills anything in his melee range
    3)Scything Touch + Parasite = Can play the support roll very easily.
    4)Feat + Scything Touch + Parasite = Jack caster fun! Very easy to allocate all your focus, and then use your feat to get more fun that turn.

    Depending which scenario you find youself playing, determines which caster you should, or would want to, move onto next. Gaspy is a toolbox. Probably our best All-Comers caster. Truly the only one I feel can fill this roll. Except Maybe Eskarre.
    makes sense. i like both incarnations, so i'd be fine starting with the prime version before graduating to his epic self. might just use the epic version as a stand in. not planing on playing in any tournys with him any time soon.

    so is the death jack even viable at 15 point? it would seem not as its so expensive. seems like it might make more sense to do with something cheaper, like something from the new plastic kit and some arc node jacks. maybe the canker worm due to its affinity. looks like a good jack for more jack oriented games due to armor piercing, imprint, and replicator as well.

    maybe something like this:

    Iron Lich Asphyxious
    Cankerworm
    Deathripper
    Seether

    and use the last three points for gerlak or a pistol wraith? or maybe a skarlock and machine wraith (though blakeh1 said that they're pretty situational - not sure what to do with with that last point if i were to go the skarlock route).

    any thoughts here?

  11. #11
    Rave0183
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    Drop the deathripper....get a reaper. 15pts even

  12. #12
    thomwill
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    Quote Originally Posted by Rave0183 View Post
    Drop the deathripper....get a reaper. 15pts even
    nice. that thing's nasty. like the list. not sure how competitive it would be, but it looks like fun.

    thanks for the help guys!

  13. #13
    2LiveIs2Die
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    I would personally drop the bane knights for bane thralls because;
    Dark Shourd is an effective 2 more damage.
    Stealth is amazing survivability tool.
    They cost less.
    In turn you lose 1 arm and ghostly, but seriously at 10 points they drop like flies because people are still scared of them, bane thralls loose a few things like 1.5" threat range but they tare stuff up.

    I'd also loose the machine wraith, it's okay, but nothing more.

    Skarlock is okay, but the important spells like caustic mist, excarnate, and such, he can't cast or won't like after casting once, I tend to run him if I have great buff spells, not just great spells in general.

    And if you did that that's +5 points there.

    You could easily drop in another arc node, my personal choice... Or a full unit of mechanithralls as a meat shield, also great with his feat and to put in front of bane thralls to make them last a lil longer. You can also try bile thralls, I don't see how you can go wrong here lol.

    =)

  14. #14
    thomwill
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    maybe this is a dumb question, but does tartarus work with either the bane knights or the bane thralls?

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