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  1. #1
    lawyerpants
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    Default LGS Legue eNemo Jack List

    General Adept Nemo -6
    Lancer 6
    Ironclad 7
    Stormclad 10
    Thunderhead 12
    Captain Arlan Strangewayes 2
    Reinholdt, Gobber Speculator 1
    Stormsmith Stormcaller 1
    Stormsmith Stormcaller 1
    Stormsmith Stormcaller 1

    I really believe that Nemo needs a Lancer to arc his buffs ot jacks up front so unless you have a nice strategy to do this without one then please don't say the lancer must go. My only concern is infantry will be a problem, but will it? I have THead and Stormsmiths to thin the flock plus Stormclad's gun.

  2. #2

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    Looks like a good list. A little too focus needy, methinks, even for Nemo. According to my theorymachine, you'll have 3 actives jacks while one sits on the bench. I prefer never to have anything sitting on the bench, if I paid good points for it (except for the squire, he's cool.).

    Also, I'm not too keen on taking a stormclad without stormblades, you're paying for a 'free' focus that you won't see in that list. Therefore I would trade that in for a second Ironclad, or perhaps a Centurion? I prefer the Ironclad over the Cent myself (that wasn't so in MKI), just cuz I love open hands. Conversely, I will cast a strong vote FOR that T-head. I personally think Nemo was meant to run with that mean piece of a**beatery.

    **Edit**There, that applies to both Nemos. I get confused by the titles. General... Commander... Whatever.

    -W
    Last edited by TheWatchmaker; 12-31-2009 at 11:58 AM.

    "? if only I had known, I should have become a watchmaker."

  3. #3
    admanb
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    eNemo doesn't have chain lightning. There is not much reason to take an arcnode with him. I'd consider dropping the lancer for stormblades.

  4. #4
    UBomb
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    or a squire and black 13

  5. #5
    kris de explosivo
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    I agree with dropping the lancer. Honestly, 6 pionts is usable to kill more infantry than him. As far as an arch node...cast them first turn and upkeep em. I believe anytime you commit ANY version of nemo to a battle your not about to win 75% of the time, nemo dies. So cast em first turn and keep him back, the squire is there for a reason other than a free focus(+2 control range.)

    My take, drop the lancer and uprade the ironclad for a hammersmith. Reason being is that you have ways to get him up the field 3 inches farther than just by himself, feat turn he becomes at full stregnth with 3 focus and with lightening shroud his threat range becomes rediculously cool! Lighting bounce and beat back with POW 19 hammers. I believe whether he wins the game for u or not, he just got in the middle of your opponents army while killing a bunch of troops and hopefully wrecking a jack he just slammed and now the y HAVE to deal with him. All the while you other army is comin up the field chargin and shoot the hell outta them. Nemo needs to be no where near that. My 2 cents...

  6. #6
    dergliss
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    I'd have to agree about finding room for the Hammersmith. It's not by any means a must, but he's a very focus efficient way to take advantage of lighting shroud. The more swings with an acceptable base P+S weapon the more mileage you get out of that +2 Str and Electro-Leap. The most obvious way to do this is by handing out focus for extra swings, but the HS gets three good swings a turn (against non-Cryx heavies and similarly low Def models, anyway).

  7. #7
    tuttleboy
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    Personally I'd drop lancer and IC, take Hammersmith, and drop any combination of 3 1 point solos and turn the 8 points into Stormblades+UA. If you feel you need the stormsmiths and the gobber at least get a Stormblade base unit. It's hard for me to say no to a free focus per turn on my Stormclad. Just me tho, play what you think will win.

  8. #8
    Destroyer of Worlds Griffin839's Avatar
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    Hammersmith is absolutely amazing under eNemo. Swathing through enemy lines with beat backs follow ups and electro leap thanks to nemo is incredible. He is completely brutal. For Nemo its probably as close to a must have jack as you can get.

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