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Thread: Harbinger 35pkt

  1. #1
    Ven
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    Default Harbinger 35pkt

    Hi,
    I'm quite new in Menoth and generally in Warmachine.
    Here is my idea of playing Harbinger in MKII.

    Harbinger -5pkt
    Devout +5pkt
    Dervish +4pkt
    Avatar of Menoth +11pkt
    Exemplar Bastions (max) +8pkt
    Choir of Menoth(min) +2pkt
    Vassal of Menoth +2pkt
    Hierophant +2pkt
    Visgoth Rohven&Honor Guard +4pkt
    Palladin of the Order of the Wall +2pkt

    For me Harbinger is a warcaster which can support all types of unit. Her extremely high number of focus gives her opportunity to deal it with jacks and infantry. Devout should be her defender because of her large base. Dervish is my favorite jack in compare price with power - he nice fits to this offensive list. I think that Avatar needs no comment :P. Bastions are “must have” when I play on Harbinger. They are hardly killable with their ability and martyrdom. Visigoth and Palladin have the same role as Basions. Hit hard and stay as long as they can.
    I’m small in number but all my models have powerful attack and variety ways of using them.

    I’m still on stage of buying my Menoth’s army and at this moment all your constructive critic will be helpful, for what I should invest . After I will have collected this list I think about Amon, Reznik and more Jacks like Reckoner, Guardian or Castingator and maby one more Dervish

  2. #2
    popg0estheworld
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    It seems like you might benefit from another infantry unit, maybe Temple Flame Guard, since Harby is so good at keeping infantry alive. You might want to try out the Exemplar Senechal too, as he is really hard to kill and more hard-hitting than the Paladin of the wall (plus he can slam stuff, and often does). I'm not sure what I would drop to include the infantry- maybe one of the 'jacks? The Avatar is fun, but he always seems to underpreform when i run him. No reach, limited number of attacks, relatively slow- you might try replacing him with an infantry unit and see how it turns out.

    Otherwise, looking good in my opinion. Doc Killingsworth is always a good addition too, for healing Martyrdom.

  3. #3
    Ven
    Guest

    Default

    Hmmm... I think you haven't read the rules of MKII
    Doc Killingsworth can't now heal Harbinger, Avatar has a reach etc. ;P
    Play style of harbinger changed of 180 degree. She goes into close combat with rest of the army and support them rather than stay on their back and only resurrect by martyrdom

  4. #4
    popg0estheworld
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    Default

    Fair enough. i've been a bit out of the loop on everything except for the models I play. Nice add on the Avatar. No healing from Doc anymore? BS! Who wants to heal Mercs anyway? I guess my Doc Killingsworth model is worthless now that I don't play Mercs...

  5. #5
    toastix
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    Default

    I would probably take out Rohven and honor guard and drop in a Senechal. I think his chain attack can help this list out more so then Rohven. if you drop rohven you could then max your choir.

  6. #6
    nealb
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    Default

    i think in the last release of cards, the avatar went to 10pts. You can now get 3 wracks to put your mates warcasters on - T

  7. #7
    Warpriest
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    Harbinger is good at keeping solos or expensive infantry alive, but for the most part I don't bother saving cheap infantry like TFG. She has to be a lot closer to do it now anyway.

    I highly recommend a Revenger. Using an Arc Node to Rebuke their best stuff is quite powerful. Drop Rhoven and the Dervish for a Revenger, which leaves you 2 points to spend on a nice support solo.

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