I recently finished painting my Lord Carver, so tonight I took a break from Arkadius to put him on the field. My list for both games was the same:
34 points (one point short)
First opponent was Mercs:
Aiyana & Holt
After some running, here's where we're at:
McBain pops his feat, very annoying, so we can't really do much this turn except retreat. Casualties on the Brigands are moderate, and I charge and kill Holt. That's a Brigand with Quagmire tying up the Mule.
Mercs go, and cause some light casualties. McBain uses Jackhammer to clear out my Quagmiring Brigand so the Mule can charge my War Hog, but at ARM 21 it doesn't hurt it that much. That's McBain there b2b with the Freebooter. He's awfully close.
My turn, it's feat time. Left War Hog trashes the Mule. In the middle we eat nearly all the Devil Dogs and rip up the Buccaneer. Of primary importance, I clear out the Devil Dogs that were blocking my War Hog from charging McBain. Mobility is up this turn (needed the range), I cast Quagmire on the War Hog, and away he goes... A few chops and McBain is history.
Good shakedown game for Carver. I felt bad for Boomhowler's, they never made an attack all game, just ran around with supertough. I kept Batten Down up most of the time - I only cast Mobility on the first turn and the last one. It was a solid victory, but honestly not as much fun as Arkadius I think. I may want to trade out a War Hog for Rorsch & Brine to get some more shenanigans in there.
Really, I think Carver doesn't want War Hogs so much. We think he does, because the only other choice is the Gunboar. But on his feat turn he doesn't need huge hitting power, one big slow heavy is probably enough. I think he'll come into his own better when the Slaughterhousers are out (who will hit hard enough to take down jacks/beasts and may have more than one attack) and when we have more beast options. Gotta wait and see how it goes. But as things are I'd love to have a melee light with decent MAT and Reach on his feat turn...